Convergence"A short step, and I shall be far and away."
– Kilgrae the Disappearing, ConvergenceText
Becoming a ConvergenceText
Table 1: The Convergence
Hit Die: d12Level BAB Ref Fort Will Special Abilities
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
1 +1 +2 +2 +2 Focus Feats
2 +2 +3 +3 +3 Focus Feats
3 +3 +3 +3 +3 Focus Feats, Convergence
Class skills (4 + Int modifier per level): Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all but Arcana, Religion, The Planes) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex), Warcraft (Int).
Requirements:Skills: Balance 16, Listen 16, Spot 16
Feats: Combat Focus
BAB: +13
Class FeaturesAll of the following are class features of the Convergence.
- Focus Feats (Ex): At 1st and 2nd level, the Convergence selects two Focus feats for which he meets the prerequisites. At 3rd level, one Focus feat.
- Convergence (Ex): The Convergence's combat focus becomes permanent, unless cancelled by Combat Strike, in which case it returns in his next encounter.