Author Topic: Guttersnipe Raggamoffyn  (Read 2071 times)

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Guttersnipe Raggamoffyn
« on: October 26, 2017, 04:05:51 AM »
Guttersnipe Raggamoffyn



HD:d10
LevelBabFortRefWillFeature
1+0+0+0+0Guttersnipe Body, Raggamoffyn Grab, Wrap, Control Host, Shiny Trash, +1 Str, +1 Cha
2+1+0+0+0Patched Pride, +1 Dex, +1 Cha
3+2+1+1+1Sparkly Trash, +1 Str, +1 Cha
4+3+1+1+1Mended Pride, +1 Dex, +1 Cha
5+3+1+1+1Star Trash, +1 Str, +1 Dex, +1 Cha
Skills: (2 + Int per level, 4x at 1st level) The Tatterdemanimal Raggamoffyn's class skills are Bluff(Cha), Diplomacy(Cha), Disguise (Cha), Hide(Dex), Intimidate(Cha), Knowledge (any), Move Silently.

Proficiencies: The  Guttersnipe Raggamoffyn is proficient with its own natural weapons.

Features:
Common Body: The Guttersnipe Raggamoffyn loses all racial traits and features, and gains the construct type and traits. These include:
(click to show/hide)

A Guttersnipe Raggamoffyn is a medium sized construct with one Slam natural attack dealing 1d6+Str mod damage and has a land speed of 20ft, plus a clumsy flight speed of 20 ft. It can speak in an inhuman voice trough vibrating its body, but cannot perform fine manipulation. It has the same equiment slots as a regular humanoid.

At 5 HD a Common Raggamoffyn gains +1 bonus hitpoint per HD, this bonus increases to +2 at 10 HD, +3 at 15 HD, and +4 at 20 HD.

In addition it gains a Natural Armor bonus equal to 2+its Str mod.

Raggamoffyn Grab:
If the  Guttersnipe Raggamoffyn hits an opponent  with its Slam attack, it deals normal damage and can attempt to start a grapple as a free action whitout provoking an attack of opportunity. From there on, each successful grapple check it makes during successive rounds automatically deals slam damage. It also gains a racial bonus on grapple checks equal to its HD.

If the  Guttersnipe Raggamoffyn has 8 HD or more, it ignores Freedom of Movement effects with this ability.

Wrap: With a successful grapple check, the  Guttersnipe Raggamoffyn can wrap itself around any foe it had already successfully grappled. The construct forms a skintight layer around the wrapped creature, covering it from head to toe, but leaving enough space for the creature to breathe trough its mouth and nose. Attacks on such a target deal half their damage to the monster and half to the wrapped creature. A victim can extract itself by making a sucessful grapple check. The  Common Raggamoffyn can let go (including ending the grapple) as a free action. The  Guttersnipe Raggamoffyn can only Wrap one creature at a time.

Control Host: As a standard action, the Guttersnipe Raggamoffyn can attempt to take control of any creature it has sucessfully used Wrap on as in Dominate Monster , with DC 10+1/2 HD+Cha mod, that specifically also works against vermin despite them being immune to mind-affecting.  It lasts while the Guttersnipe Raggamoffyn remains wrapped around the victim, but it doesn't count as grappled anymore. Someone suceeding on 3 saves in a single day against Control Host from the same Guttersnipe Raggamoffyn becomes immune to Control Host from that opponent for 24 hours.

The dominated victim uses the  Guttersnipe Raggamoffyn's own Initiative, natural armor, mental stats and saves if they are worst than its own (which, among other things, may mean it can't cast spells if the victim has them). The Guttersnipe Raggamoffyn can attempt disguise checks to look as equipment so it doesn't get targeted, but will still take half the damage the victim takes.

If the dominated victim is of a CR 1 level lower than the Guttersnipe Raggamoffyn's own level, then it can receive one level of Captured One, that lasts until the domination ends.

If the dominated victims if of a CR 2 or more levels lower than the Guttersnipe Raggamoffyn, then it can receive both levels of Captured One.

Shiny Trash: Once per day the  Guttersnipe Raggamoffyn can ignore one spell that produces Light or Darkness (no need of action, immunity lasts until another spell is chosen) plus use Flare, Light or Dancing Lights as a SLA 1/hour, save DC 10+1/2 HD+Cha mod, except it can affect any creature up to twice the  Guttersnipe Raggamoffyn’s HD.

Ability Score Increase: The Guttersnipe Raggamoffyn gains a permanent +1 to

Str at levels 1, 3, 5
Dex at levels 2, 4, 5
Cha at all levels.

For a total of +3 Str, +3 Dex and +5 Str at 5th level.

Patched Pride: At 2nd level the  Guttersnipe Raggamoffyn adds its Cha mod to all saves and grapple checks and adds Faerie Fire to its list of hourly SLAs.

Sparkly Trash: At 3rd level the  Guttersnipe Raggamoffyn can ignore one spell that produces Light and one that produces Darkness each 1/day with the same rules as Shiny Trash plus adds Glitterdust to the options of its hourly SLA.

Mended Pride: At 4th level the  Guttersnipe Raggamoffyn can increase its Natural Armor bonus by an amount equal to its Cha mod and also add Cha mod to attack rolls and adds Daylight to the options of its hourly SLA.

Star Trash: At 5th level the  Guttersnipe Raggamoffyn becomes fully immune to all spells that produce light or darkness and adds its Cha mod to HP per each HD it has. At 6 HD and every 2 HD thereafter, it may add one new [Light] spell of a level no higher than half its HD to the options of its hourly SLA.

(click to show/hide)