Author Topic: Digiarmor because...yeah  (Read 2647 times)

Offline Ukimoni

  • Lurker
  • *
  • Posts: 9
  • GMs aren't evil they just...okay they are.
    • View Profile
Digiarmor because...yeah
« on: February 02, 2018, 09:58:26 AM »
Hi all,

 So I'm making a new campaign setting for my 6-8 players where they're the "Destined" (read chosen ones). As the Destined they need to gather a relic each to prove their status. I was originally going to just go with Light Orbs a la Final Fantasy, but then my stupid over-achieving brain thought that hey, I have almost the perfect number of players for it, why don't I make the relics the Digimentals from the second season of Digimon....So here I am. I have some basic ideas that I'm proud of but brainstorming help is 100% appreciated. So without further ado let's get this started! Oh, and one more thing. I really like Exalted as well so I'll be taking the Intimacies system as morale bonuses from that.

 First of all the basics. Essentially each Digimental/whateverthe****idecidetocallthem will retain it's trait from the show, (ie. courage, friendship, hope etc.). And each player will receive on of the digimentals based on which trait fits them the best. Furthermore each digimental will become a weapon for that player to use, it will give them bonuses, earn experience and level with them, and can be called upon whenever the character wishes as long as they still have possession of it. Each Digimental has it's own weapon form and abilities/feats it gives the player that I will list my ideas on here:

 Courage: Sword, Fire damage, luck feats possibly bonus against fear effects or straight up immunity since honestly it's not hard to get
 Friendship: Spear, Electricity damage, Teamwork based feats
 Knowledge: Punching Spike (like a big bee sting), Stunning/paralyzing/sleep/etc. effects, Knowledge based feats (duh)
 Reliability: Harpoon (TORPEDO...I'm sorry), Swimming effects or other water stuff or maybe cold damage, Commander or Strategy feats?
 Love: Axe, Air based effects...possibly ranged knockback or the like, custom feats that work with intimacies
 Sincerity: Shuriken? Bow? Twin Swords?, Poison like ability damage but lasting rounds and scales, Diplomancy Feats
 Hope: Shield, not too sure maybe turn attempts or holy burst when struck..., Buffing feat as hopeful or like Last Bastion type feats for being the last hope...i dunno
 Light: ?????Spellbook?????, Healing buff, How in the nine hells do you do light feats? Oh...Exalted feats...those'll work.
 Kindness: Wat?, I dunno?, HOW?!

 Now the Digimental weapons have one other function. They unlock per story needs/when the character meets certain conditions kinda like Legacy Weapons but not ****. Essentially these functions are...digivolution...kinda. There's a "Champion", "Ultimate", and "Mega" forms which I have the names for already because, once again, NERD.

 Champion/Energize: Limited use per day for a set amount of time lasting, Aura of Element, gives some protection from relevant element, access to spell-like "Special Moves", bonus to certain skills

 Ultimate/Full Energize: Same as above but also gives armor for heighten protection, special ability that fits armor design and element, bonus to relevant ability, better "Special Moves", immunity to relevant element.

 Mega/Energize OVERDRIVE: Same as above but essentially power armor, absorption of relevant element, more specialized to character style so...not much to plan now, Stupid ridiculous.

 I think that's all I have. I just for now want to get the weapons down before the game starts but if anyone has questions or want to pitch ideas feel free. I'm really kinda proud of this but hitting ideas back and forth is fun so...let's have fun with this.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Digiarmor because...yeah
« Reply #1 on: February 02, 2018, 11:42:08 AM »
Pathfinder did a Weapons of Legacy concept but it's paid for by WBL instead of penalties and feats and whatever.  This means that you can just hand waive that away (since they're macguffins) and poof you have magic items that can digivolve without penalizing the players.

They just call it Scaling Magic Items.

There are a bunch of samples there that might help as well.


Offline Ukimoni

  • Lurker
  • *
  • Posts: 9
  • GMs aren't evil they just...okay they are.
    • View Profile
Re: Digiarmor because...yeah
« Reply #2 on: February 02, 2018, 12:37:36 PM »
Pathfinder did a Weapons of Legacy concept but it's paid for by WBL instead of penalties and feats and whatever.  This means that you can just hand waive that away (since they're macguffins) and poof you have magic items that can digivolve without penalizing the players.

They just call it Scaling Magic Items.

There are a bunch of samples there that might help as well.

That is...essentially what I wanted mechanic wise, save for some tweaks, but that'll be easier than just making it all up. Now all that's left is to figure out what each weapon, and Energize level eventually, can do and when

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Digiarmor because...yeah
« Reply #3 on: February 02, 2018, 01:04:36 PM »
Pathfinder did a Weapons of Legacy concept but it's paid for by WBL instead of penalties and feats and whatever.  This means that you can just hand waive that away (since they're macguffins) and poof you have magic items that can digivolve without penalizing the players.

They just call it Scaling Magic Items.

There are a bunch of samples there that might help as well.

That is...essentially what I wanted mechanic wise, save for some tweaks, but that'll be easier than just making it all up. Now all that's left is to figure out what each weapon, and Energize level eventually, can do and when

That was my goal, glad to hear that you'll be able to tweak it to meet your needs.

Offline Maat Mons

  • DnD Handbook Writer
  • ****
  • Posts: 1203
  • What is a smile but a grimace of happiness?
    • View Profile
Re: Digiarmor because...yeah
« Reply #4 on: February 02, 2018, 08:36:00 PM »
Well, I think you're really doubling up on some concepts.  Courage/hope, friendship/love/kindness, and knowledge/light all seem ripe for consolidation. 



Courage: Immunity to fear for yourself.  Later, immunity to fear for your allies.  Charging always struck me as kind of valiant, so you could give bonuses to that. 

Friendship: Bonuses that scale with the number of allies within a certain distance?  Flanking stuff? 

Knowledge: The ability to make knowledge checks of any difficulty untrained would be good.  Bonuses on knowledge checks too.  Scrying, of course.  Maybe bonuses to personal attack/defense, like the precognition effects. 

Reliability: Taking 10 on rolls, I guess?  You could also give bonuses that apply whenever failing would cause you to violate a promise.  Or when the well being of others is on the line.  I could maybe even see effects that force enemies to attack you instead of allies. 

Love: Love seems like the best place for healing.  Also, a good place for effects that protect others. 

Sincerity: Sense motive and spells that compel truth are the only things that come to mind. 

Hope: I'd probably go with granting allies morale bonuses on various things.  Bard, martial, and dragon shaman, would all be places to look for inspiration.  Second chances also seem pretty hope-ish, so I'd probably save the reroll-granting stuff for this. 

Light: There's anything with the light descriptor, of course.  Also, anything anti-darkness stuff.  (But that probably all has the light descriptor anyway.)  Dispelling invisibility and penetrating illusions would be another good addition.  There's also anti-undead stuff. 

Kindness: Diplomacy, nonlethal damage, and otherwise ending conflicts without doing lasting harm seem to fit.  Spells that compel creatures to not attack would also be good.  I think Book of Exalted Deeds might have had some stuff that lets you forcibly change an enemy’s alignment change to good? 



Off the top of my head, here are some things that would be good themes: mercy, protection, truth, valor. 

If you want to go classical, you could take the four cardinal virtues (prudence, justice, temperance, courage), plus the three theological virtues (faith. hope, charity).  Alternately, there are the seven heavenly virtues (chastity, temperance, charity, diligence, patience, kindness, humility).  But those always struck me as having a lot of overlap.  (Chastity/temperance, charity/kindness, diligence/patience.) 

Of course, you could always construct you own list of seven virtues from a combination of the ideas on both of those other lists of seven.  I kind of like: Wisdom, Compassion, Justice, Courage, Purity, Diligence, and Humility. 

Offline Ukimoni

  • Lurker
  • *
  • Posts: 9
  • GMs aren't evil they just...okay they are.
    • View Profile
Re: Digiarmor because...yeah
« Reply #5 on: February 03, 2018, 09:49:44 PM »
Giving Reliability Luck Feats does make more sense. And I did think about charging stuff for Courage so I might do that if someone has a build for that. Hope I do want to having buffing and bonuses to buffing (the player I think I'm giving it to is going to be playing a bard), Sincerity and kindness might be diplomacy but I doubt I'd be using both of them anyway. Light I wanna keep the healer cause it fits how she was in the show...kinda. But definitely will take these ideas into account

Offline Ukimoni

  • Lurker
  • *
  • Posts: 9
  • GMs aren't evil they just...okay they are.
    • View Profile
Re: Digiarmor because...yeah
« Reply #6 on: February 14, 2018, 03:14:01 PM »
So, update.
Courage is now Claw augments of some kind since the character I'm giving it to has claws at 1st level.
Love is going to be Dual War Fans, it makes since with the wind attribute, fits love as a theme more, and works with the character I plan on giving it to.
Light is now a pair of bracers that can form weapons of light, need to be wielded two handed and can even make arrows. No extra damage on its own, since the versatility is pretty good, but will give smite evil buffs/uses

Furthermore, I've made the leveling of the weapons for Courage, Friendship, and Knowledge (working on Love now) up to level 5. I'll post the links to the google Docs below.

Courage: https://docs.google.com/document/d/1OhBbE9Q3zwxW3bXus5HopFK8yMPjZ_OPP8W7e0QcwCQ/edit?usp=sharing

Friendship: https://docs.google.com/document/d/1ZKz5BeEHa0Gt9GLIb_bIU0EtDWFLuY9X59HYTI1iHSA/edit?usp=sharing

Knowledge: https://docs.google.com/document/d/1R3osRFwL5QrEONbe0nfGVN1DPVaTCL5WHspLwbDxtyM/edit?usp=sharing

I think these might need some tweaking but game also starts in a few weeks so we'll see what I can figure out. All that's left is to make Love, Light, and...a final one that I'm not sure which will fit the last character since it's the one I know least about. I need to make all of them eventually anyway so it's all good I suppose.

I'll keep this updated as I finish more.

Edit: Oh and before anyone says anything, yes they are ridiculous. They are supposed to be. The challenges the heroes face will also be ridiculous.
« Last Edit: February 14, 2018, 03:38:09 PM by Ukimoni »