Just fyi, SorO didn't move it. The mods did. Your build isn't a famous optimized build, that would be why it was moved.
I did not assume that SorO moved it. Furthermore, most of the builds in that thread are hardly famous nor optimized to their utmost capacity, but they do have interesting class, ability, and feat interactions that can make them a source for build inspiration (I mean, just look at Fumbles). That's what I enjoyed about the thread, so that was my intent here.
Getting a CL of 85+ without sacrificing the highest level spells you're able to cast (compared to a typical sorcerer progression) or dipping a bunch of irrelevant classes like Ur-Priest and Sublime Chord hasn't really been done before (from what I've seen), particularly in combination with the wizard + sorcerer spellbook synergy without actually taking a level in wizard (that I'm aware of). The build subverts the sorcerer's limited spells known, something that isn't necessarily hard to do, but is rarely done so efficiently.
Actually the mods yanked your post before I even seen it. I caught the chatter of them complaining about it in chat and you can even pop in there and see I somewhat defended it. If slapping a name on stupid stuff counts, then naming a common build theme/trick that were reposted a dozen times should count too. *shrugs*
I tend to be tongue-in-cheek about most things and figured some off-handed ribbing was in order given that it actually took me a few minutes to realize what was going on (I didn't even get a message about what had happened). You just happened to be the example because your builds were the most abundant and got a pass (despite not being that well known).
I was hoping what the build does as the sum of its parts was somewhat unique (as almost everything taken synergizes with something else in the build and still leaves room for customization). I wholeheartedly agree that CL boosting is quite a tired subject, but this hopefully takes a fresh "theoretical" approach to it (even if you disagree with the theoretical component) while getting the most out of every feat and class chosen.
Through I feel like you need to polish things. For example, Baugiler's thread didn't need a poor reading of MS, didn't use Bloodlines either, and still achieved a caster level of four hundred and eighty by using a few things that were never even mentioned in your post (like consumptive field and red wizard's circle magic).
Funny that you should mention those, as the original draft did say, "without circle magic or consumptive field," in a few places, but I seem to have since removed those in my sweeping edits. I was intentionally staying away from consumptive field and circle magic as they're too obvious and easy. And as mentioned previously, I was also staying away from Nar Demonbinder, Sublime Chord, Ur-Priest, etc. to make a build that actually felt playable from 1-20 and had classes and features that synergized with one another (e.g. one of my arcane caster levels comes from a feat that also gives me a spellbook while Knight of the Weave has a spell slot for every possible level of metamagic). It also showed a potentially new interaction.
To make sure we're talking about the same thing, a quick google search turned up this:
https://rpg.stackexchange.com/questions/45421/how-are-caster-levels-determined-in-concert-with-the-feat-master-spellthiefthread which referenced this:
http://brilliantgameologists.com/boards/index.php?topic=9983thread (that I was able to find on waybackmachine)
Looking at the thread it seems that Bauglir used the same interpretation of Master Spellthief I do:
How you interpret "arcane spellcasting levels" can lead to some different interpretations of how this feat is to work, but the common interpretation is to simply assume that your caster level in all arcane spellcasting classes other than spellthief get added to your level in spellthief.
The evidence that this is the interpretation Bauglir used to come to CL480 is thus:
The example uses 4 classes with Sublime Chord and Circle Magic meaning 4*40=160. It then seems he just added 160 again for Knight of the Weave for 320 and then added 320 to 160 for a Master Spellthief CL of 480. The only way to get here (at a glance) is under the "common" Master Spellthief interpretation.
The stackexchange response seems to agree:
It's worth noting that there are two ways to read this. One (the one CO likes) is that 'spellcaster level' is referring to 'caster level', and indeed, this is actually the way the game parses it in other abilities.
If consumptive field and circle magic are in play (particularly under the FRCS, Underdark, etc. books saying it's used by spellcasters other than Red Wizards and Hathrans throughout Faerun) then this build is still competitive with builds in Bauglir's thread.
40 (sorcerer) + 40 (wizard) + 8+80 (knight) =
If we add consumptive field here:
40+39 (sorcerer) + 40+39 (wizard) + 8+158+165 (knight) = 489+1 (master spellthief) + 4 (arcane spell power) = CL494
we're coming out ahead of Bauglir's 480 without having the dead Sublime Chord level or ridiculous skill point expenditure. That also doesn't include the potential infinity that is Greater Consumptive Field + Consumptive Field--yet another reason why I felt it should remain out of the build. The build was about simplicity and creating a chassis for other customization options.
And this thread is a great place to discuss things about how to handle this build.
That's fair. I agree that having discussion threads like these is a good thing.
Anyways, you're free to disagree, but I think the build accomplished its goals while showcasing some more universal sorcerer optimization tricks. If consumptive field and circle magic feel relevant, I can always copy and paste those into the build description as an option. It's not like this chassis has any problem getting either of those.