Gaming Discussion > D&D 5e
Unearthed Arcana: Eberron given away free?
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Wilb:
What are we paying for in DM's Guild?
awaken_D_M_golem:
:huh
Imbued Wood is fine, nice trot-out of commons with attunement.
Orb of Shielding is tricky. It's probably not cost effective til around level 8.
But not useless before then. At some point have a small golf bag of them.
Divinations, and then a focussed +2.5 on Conc and Save rolls = very tasty.
Not often you've thought : Hey where's that common that'll swing Orcus.
Keep it as is. Candidate for whispered about c.o. trick "nobody" knows about.
2 handed focus = why would this even need to be optional.
Band of Loyalty hmm does this work on subduing hits too?
If so it's a major plot point item.
Cleansing Stone can mess with the Lifestyle Expenses versus
local Clerical orgs, balance point. Could be a plot point.
Shiftweave is perfect for the Disguise Self + more 'Lock.
Spellshard is potentially fun depending on ruling.
Definitely can raise the scribing spells into "spellbook" chatter.
I want one for my Wizard or maybe even Tome'lock.
Armblade : Mook tries to grapple off the armblade from a warforged
like the Avengers tried to remove the Infinite Gauntlet from Thanos.
Docent is perfect for a Thief 13.
RedWarlock:
--- Quote from: Wilb on October 08, 2018, 01:12:17 PM ---What are we paying for in DM's Guild?
--- End quote ---
To answer your question literally:
* early, compiled access vs piecemeal chunks
* an ongoing look at development as it progresses (flawed beta Eberron is better than NO Eberron, right?)
* lots more flavor text and non-mechanical contentPlus, you still get the final book with revisions, once the surveys come back and they make fixes.
awaken_D_M_golem:
Table of Contents got leaked.
Podcast of the top dudes, says somewhere (idk) buried within, that
the Ranger's BM gets a goodie and Dodge as a default action choice.
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