Gaming Discussion > D&D 5e

Unearthed Arcana: Eberron given away free?

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Wilb:
What are we paying for in DM's Guild?

awaken_D_M_golem:
 :huh

Imbued Wood is fine, nice trot-out of commons with attunement.

Orb of Shielding is tricky.  It's probably not cost effective til around level 8.
But not useless before then.  At some point have a small golf bag of them.
Divinations, and then a focussed +2.5 on Conc and Save rolls = very tasty.
Not often you've thought : Hey where's that common that'll swing Orcus.
Keep it as is.  Candidate for whispered about c.o. trick "nobody" knows about.

2 handed focus = why would this even need to be optional.

Band of Loyalty hmm does this work on subduing hits too?
If so it's a major plot point item. 

Cleansing Stone can mess with the Lifestyle Expenses versus
local Clerical orgs, balance point.  Could be a plot point.

Shiftweave is perfect for the Disguise Self + more 'Lock.

Spellshard is potentially fun depending on ruling.
Definitely can raise the scribing spells into "spellbook" chatter.
I want one for my Wizard or maybe even Tome'lock.

Armblade :  Mook tries to grapple off the armblade from a warforged
like the Avengers tried to remove the Infinite Gauntlet from Thanos.

Docent is perfect for a Thief 13.

RedWarlock:

--- Quote from: Wilb on October 08, 2018, 01:12:17 PM ---What are we paying for in DM's Guild?

--- End quote ---

To answer your question literally:

* early, compiled access vs piecemeal chunks
* an ongoing look at development as it progresses (flawed beta Eberron is better than NO Eberron, right?)
* lots more flavor text and non-mechanical contentPlus, you still get the final book with revisions, once the surveys come back and they make fixes.

awaken_D_M_golem:
Table of Contents got leaked.

Podcast of the top dudes, says somewhere (idk) buried within, that
the Ranger's BM gets a goodie and Dodge as a default action choice.

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