The Selesnya Conclave A quasi-monastic order whose members are zealously dedicated to keeping life in balance. The Conclave disapproves strongly of individuality, holding that the good of the whole is always more important than that of a single being. It is directed by The Chorus of the Conclave, a group of mostly ancient dryads. A preacher named Tolsimir Wolfblood is their champion.
The guild of Selesnya is one of peace, life, and community. Out of all of the guilds of Ravnica, it is arguably the one that can most easily be called "good". Of course, given recent events with the quietmen, it is clear that even they have an agenda.
Selesnya is composed mainly of dryads. The "guild leader" of Selesnya in the Ravnica: City of Guilds set is a collective mind known as the Chorus of the Conclave, with the top members of the guild as figureheads.
The parun of Selesnya was Mat'selesnya, a human female shaped elemental formed by the fusion of dryads. She now resides within Vitu-Ghazi, having offered herself to preserve order in Selesnya.
The main seat of Selesnya's power in the region of Utvara was Vitar Yescu, an enormous living tree that produced a pollen that served as an antigen to local plague. The head of Selesnya in Utvara was elven shapeshifter Wrizfar Barkfeather.
After the Decamillennial, the decimated Wojek League turned to other guilds' similar organizations for temporary help. Many Selesnyan ledev thus serves as "apos", i.e. auxiliary patrol officers, with the wojeks. After the Decamillennial, a new half-military suborganization was also founded - the Knight Order of Mat'selesnya.
The Selesnya Convoker Alignment: Lawful Good
Hit Die: 1d8
Level | BAB | Fort | Ref | Will | Special | 0lvl | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
1st | +0 | +2 | +0 | +2 | Conclave Congregation, Lifelink, Wild Empathy | 5 | 3 | — | — | — | — | — | — | — | — |
2nd | +1 | +3 | +0 | +3 | Conclave Senses | 6 | 4 | — | — | — | — | — | — | — | — |
3rd | +2 | +3 | +1 | +3 | Convoke (Defense) | 6 | 5 | — | — | — | — | — | — | — | — |
4th | +3 | +4 | +1 | +4 | | 6 | 6 | 3 | — | — | — | — | — | — | — |
5th | +3 | +4 | +1 | +4 | Telempathic Reach | 6 | 6 | 4 | — | — | — | — | — | — | — |
6th | +4 | +5 | +2 | +5 | | 6 | 6 | 5 | 3 | — | — | — | — | — | — |
7th | +5 | +5 | +2 | +5 | Convoke (Vigor) | 6 | 6 | 6 | 4 | — | — | — | — | — | — |
8th | +6/+1 | +6 | +2 | +6 | | 6 | 6 | 6 | 5 | 3 | — | — | — | — | — |
9th | +6/+1 | +6 | +3 | +6 | Telempathic Congress | 6 | 6 | 6 | 6 | 4 | — | — | — | — | — |
10th | +7/+2 | +7 | +3 | +7 | | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — | — |
11th | +8/+3 | +7 | +3 | +7 | Convoke (Restore) | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — | — |
12th | +9/+4 | +8 | +4 | +8 | | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — |
13th | +9/+4 | +8 | +4 | +8 | Telempathic Transfer | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — |
14th | +10/+5 | +9 | +4 | +9 | | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — |
15th | +11/+6/+1 | +9 | +5 | +9 | Convoke (Strength) | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — |
16th | +12/+7/+2 | +10 | +5 | +10 | | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — |
17th | +12/+7/+2 | +10 | +5 | +10 | Telempathic Salvation | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — |
18th | +13/+8/+3 | +11 | +6 | +11 | | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
19th | +14/+9/+4 | +11 | +6 | +11 | Convoke (Solidarity) | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
20th | +15/+10/+5 | +12 | +6 | +12 | Clarion Chorus of the Conclave | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Class Skills (4 + Int modifier): Climb, Concentration, Craft, Diplomacy, Handle Animal, Heal, Jump, Knowledge (Nature), Knowledge (Religion), Listen, Perform, Ride, Sense Motive, Speak Language, Spot, Survival, and Swim.
Weapon & Armor ProficienciesA Selesnya Convoker is proficient with all simple weapons, the longbow, longsword, rapier, sap, short sword, shortbow, and whip. She is also proficient with light armor and with shields (but not Tower Shields).
SpellsA Selesnya Convoker casts divine spells drawn from the Selesnya Convoker spell list. She has a caster level equal to her class level, she knows all 0-level spells on her spell list and two 1st level spells. As she gains levels she learns new spells at the same rate as a Sorcerer of her level except that she also automatically learns the Summon Nature's Ally spell of each level available to her. A Selesnya Convoker casts her spells spontaneously the same way a Sorcerer would.
The saving throw DC of any spell cast by a Selesnya Convoker is 10 + 1/2 her level + her Wisdom modifier. In order to cast a Selesnya Convoker spell she must have a Wisdom score of at least 10 + spell level. A Selesnya Convoker may receive bonus spell slots per day for a high Wisdom modifier.
Selesnya Convoker Spell List0-Level
Create Water, Cure Minor Wounds, DawnSC, Detect Poison, Disrupt Undead, Guidance, Know Direction, Light, Mending, NaturewatchSC, Purify Food and Drink, Virtue
1st Level
Animal Messenger, Aspect of the WolfSC, Bless, Bless Water, Charm Animal, Comprehend Languages, Cure Light Wounds, Detect Animals or Plants, Detect Chaos/Evil, Detect Undead, Discern ShapechangerSC, Entangle, Grave StrikeSC, Guiding LightSC, Longstrider, Protection from Chaos/Evil, Nature's FavorSC, Remove Fear, Sanctuary, Searing Light, Shield of Faith, Speak with Animals, StabilizeSC, Vine StrikeSC
2nd Level
Aid, Align Fang/Weapon, Alter Self, Aura Against FlameSC, Barkskin, Bear's Endurance, Bull's Strength, Calm Emotions, Charm Person, Consecrate, CountermoonSC, Cure Moderate Wounds, Delay Poison, EarthbindSC, Gentle Repose, GraceSC, Hold Animal, Hunter's EyePHB2, Lesser Restoration, Light of MercuriaSC, Lively StepSC, Make Whole, Protection from Negative EnergySC, Remove Paralysis, Status, Tree Shape, Wood Shape
3rd Level
Axiomatic/Holy StormSC, Create Food and Water, Cure Serious Wounds, Daylight, Diminish Plants, Dominate Animal, Fell the Greatest FoeSC, Haste, Lay of the LandSC, Light of VenyaSC, Mass AidSC, Mass Align Fang/WeaponSC, Magic Circle Against Chaos/Evil, Plant Growth, Prayer, Remove Blindness/Deafness, Remove Curse, Remove Disease, Spark of LifeSC, Speak with Plants, Stone Shape, Undead Bane WeaponSC, Wild RunnerSC
4th Level
Antiplant Shell, Bite of the WerewolfSC, Command Plants, Control Water, Cure Critical Wounds, Death Ward, Giant Vermin, Harmonic ChorusSC, Imbue with Spell Ability, Lesser Holy TransformationSC, Lesser Planar Ally, Lucent LanceSC, Neutralize Poison, PanaceaSC, RecitationSC, Repel Vermin, Restoration, Sheltered VitalitySC, Sirine's GraceSC, Tongues, Wall of LightSC
5th Level
Animal Growth, Atonement, Awaken, Bite of the WereboarSC, Break Enchantment, Brilliant BladeSC, Charm Monster, Commune with Nature, Dance of the UnicornSC, Dispel Chaos/Evil, Hallow, Mass Cure Serious Wounds, Mass SanctuarySC, Raise Dead, Regenerate, RevivifySC, Rushing WatersSC, Sunbeam, Tree Stride, Wall of Stone
6th Level
Animate Objects, Aura of VitalitySC, Bite of the WeretigerSC, Find the Path, Heroes' Feast, Ironwood, Liveoak, Mass Bear's Endurance, Mass Bull's Strength, Mass Cure Critical Wounds, Move Earth, Planar Ally, Radiant AssaultSC, Ray of Light, Repel Wood, Stone Tell, Transport via Plants, Undeath to Death
7th Level
Animate Plants, Bite of the WerebearSC, Brilliant AuraSC, Creeping Doom, Dictum, Greater Restoration, Heal, Holy StarSC, Holy TransformationSC, Holy Word, Phantom WolfSC, Resurrection, Sunburst, Transmute Metal to Wood, WaterspoutSC
8th Level
Animal Shapes, Antimagic Field, Control Plants, Fierce Pride of the BeastlandsSC, Fortunate FateSC, Greater Planar Ally, Holy Aura, Mass AwakenSC, Mass Death WardSC, Mass RestorationSC, Phantom BearSC, Prismatic Wall, Repel Metal or Stone, Shield of Law
9th Level
Foresight, Heavenly HostSC, Mass Heal, Miracle, Nature's AvatarSC, Prismatic Sphere, Shapechange, True Resurrection
Conclave Congregation (Su): Any creature friendly to a Selesnya Convoker may elect to join in her Conclave Congregation as a standard action. Once a creature has become a member, it cannot easily quit the ranks, requiring a Will save (DC 10 + 1/2 Selesnya Convoker level + her Charisma modifier), made as a standard action, to end the membership. If this save fails it cannot be retried until 24 hours have passed.
Any creature called or summoned by the Selesnya Convoker is automatically considered to be a member and will not voluntarily end its membership (although it automatically ends when the calling or summoning effect ends). Creatures charmed or controlled by a Selesnya Convoker will join her Conclave Congregation if she wishes them to.
A Conclave Congregation can only exist between the Selesnya and at least one other creature. Without other creatures to join her Conclave Congregation, she may not use any of her other class features (and avoids any penalties associated with them). She is not treated as a member of a Conclave Congregation unless at least one other creature has joined in.
Lifelink (Su): Whenever any creature that is a member of the Selesnya Convoker's Conclave Congregation is dealt hit point or ability damage, any other member within 30ft may sacrifice hit points or ability points in order to prevent a like amount of damage to that creature. A Selesnya Convoker decides when and if her called or summoned creatures sacrifice hit points or ability points in this way.
In exchange for this great boon, any member of the Conclave Congregation, other than the Selesnya Convoker herself, that is not within 30ft from another member at the start of its turn suffers 1 temporary negative level that lasts until it is within 30ft of another member. If it is not within 100ft of another member, then it suffers a second temporary negative level. At every 100ft beyond the first a member of the Conclave Congregation finds itself away from its brothers and sisters, that member suffers another temporary negative level.
If these negative levels are not removed within 24 hours, the affected member must make a Fort save (DC 10 + 1/2 Selesnya Convoker level + her Charisma modifier). Failure results in the affected member suffering permanent level loss of an equal number of character levels. Regardless of the member's success or failure the temporary negative levels are not removed unless it finds its way back to its brothers and sisters or ends its membership.
A creature is never slain or raised as a Wight as a result of gaining temporary negative levels, but cannot have more temporary negative levels than it has HD.
A Selesnya Convoker is herself never subjected to negative levels from this ability, although she may benefit from Lifelink as any other member of her Conclave Congregation can.
Wild Empathy (Ex): A Selesnya Convoker can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. She rolls 1d20 and adds her class level + 3 + her Charisma modifier to determine the wild empathy check result.
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the Selesnya Convoker and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
A Selesnya Convoker can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, or to influence a vermin, but she takes a -4 penalty on her check. Influencing the attitude of a magical beast with a higher Intelligence score must be done using Diplomacy.
Conclave Senses (Su): As a standard action, a 2nd level Selesnya Convoker can share the senses of any other member of her Conclave Congregation, hearing, seeing, smelling, tasting, and touching everything that creature does. This includes special extraordinary senses such as Scent, Blindsense, and Tremorsense, but not supernatural or spell-like sensory abilities such as Lifesense. She may end this ability as a free action, even when it's not her turn.
Convoke (Su): At 3rd level, a Selesnya Convoker begins to weave her Conclave Congregation into a well-ordered engine of harmony. Depending on her class level, members gain extra benefits and bonuses when they are within 30ft of one another.
- At 3rd level, each member of the Conclave Congregation, including the Selesnya Convoker herself, gains a +1 deflection bonus to AC and a +1 resistance bonus to saving throws for each other conscious member within 30ft. A creature receives a maximum bonus from this ability equal to +1 for each of its HD.
- At 7th level, each member of the Conclave Congregation, including the Selesnya Convoker herself, gains a 5ft enhancement bonus to land speed and 5 temporary hit points which stack with all other temp hp for each other conscious member within 30ft. A creature receives a maximum bonus from this ability equal to 5ft and 5 temp hp for each of its HD.
- At 11th level, each member of the Conclave Congregation, including the Selesnya Convoker herself, gains Fast Healing 1 for each other conscious member within 30ft. A creature receives a maximum bonus from this ability equal to Fast Healing 1 for each of its HD.
- At 15th level, each member of the Conclave Congregation, including the Selesnya Convoker herself, gains a +2 enhancement bonus to Strength for each other conscious member within 30ft. A creature receives a maximum bonus from this ability equal to +2 for each of its HD.
- Finally, starting at 19th level, as long as there is one member of the Conclave Congregation within 30ft with more than half its total hit points remaining, each other member within 30ft cannot be reduced to fewer than -1 hit points.
Telempathic Reach (Su): Starting at 5th level, a Selesnya Convoker may target a member of her Conclave Congregation within 30ft with any range Personal or Touch spell regardless of her actual position or the spell's actual target.
Telempathic Congress (Su): Starting at 9th level each member of a Selesnya Convoker's Conclave Congregation may communicate with one another telepathically at any range.
Telempathic Transfer (Su): Starting at 13th level, as a standard action, a Selesnya Convoker may make a saving throw against any condition or effect affecting one or more members of her Conclave Congregation at its original save DC. If her save succeeds, then that condition or effect is removed from or ended for each affected member. If her save fails, then she succumbs to the condition or effect for the remaining duration. Regardless of her success or failure, she may only use this ability once for a given condition or effect.
Telempathic Salvation (Su): Starting at 17th level, a Selesnya Convoker does not fail saving throws on a roll of 1 as long as a member of her Conclave Congregation is within 30ft.
Furthermore, when the Selesnya Convoker and at least one other member of her Conclave Congregation is subject to the same spell or effect, if that spell or effect allows a saving throw and the Selesnya Convoker succeeds on her save, then all other affected members automatically succeed on their saves.
Clarion Chorus of the Conclave (Su): Starting at 20th level, creatures must succeed on a Will save (DC 10 + 1/2 Selesnya Convoker level + Wisdom modifier) in order to attack the Selesnya Convoker or include her as a target or within the area of a spell or effect. Increase the save DC by 1 for every member of the Selesnya Convoker's Conclave Congregation that is within 30ft of her (to a maximum DC of 10 + 1½ Selesnya Convoker level + Wisdom modifier). Each time a creature fails this save its attitude toward the Selesnya Convoker improves by one step. If a creature's attitude is improved to Friendly in this way it must make a new Will save (DC 10 + 1/2 Selesnya Convoker level + Charisma modifier). If this save fails, then the creature becomes a member of the Selesnya Convoker's Conclave Congregation and cannot attempt to end its membership until at least 1 week has passed.
Ravnica: City of GuildsThe Azorius Arbiter, the Boros Legionnaire, the Dimir Secretkeeper, the Golgari Graveborne, the Gruul Wildspeaker, the Izzet Mathmagican, the Orzhov Ghostwayman, the Rakdos Hellraiser, the Selesnya Convoker, and the Simic Visionary.