Author Topic: Building an Antipaladin  (Read 3079 times)

Offline 10d10

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Building an Antipaladin
« on: February 14, 2012, 09:09:49 PM »
So guys, I would like some help and input on this.

I'll DM a Pathfinder one shot (low level) and my idea is to have the main bad guy as an antipaladin (probably a Knight of the Sepulcher).

So I would like help in building this guy on level 5 using a 25 point buy mechanic.

He would be human, have a high Cha, Int would NOT be a dump stat, but he should be a fairly decent fighter.

Magical items and such would be welcomed.


Help?

Offline altpersona

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Re: Building an Antipaladin
« Reply #1 on: February 14, 2012, 09:36:11 PM »
im no expert, but the antipaladin class looks like its to spread out.

i think i would target regular cleric.
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Offline 10d10

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Re: Building an Antipaladin
« Reply #2 on: February 14, 2012, 09:48:30 PM »
im no expert, but the antipaladin class looks like its to spread out.

i think i would target regular cleric.

there's already evil clerics all over the place. The idea would be to change that a little, even if the antipaladin is not the ultimate guy. But I want to be able to extract of him as much as I can. :)

Offline Phoenix00

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Re: Building an Antipaladin
« Reply #3 on: February 14, 2012, 10:51:15 PM »
 What does the party look like?

Offline 10d10

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Re: Building an Antipaladin
« Reply #4 on: February 15, 2012, 06:42:48 AM »
A small party:
- 1 fighter
- 1 cleric
- 1 sorcerer (probably of infernal bloodline) or witch
- 1 bard

The fighter would be very straight forward, the cleric will cure but be able to handle himself in combat. The bard will focus on buffs and long range attacks and the sorcerer (or witch) will focus on debufs and charm (the one shot will have places for her to use those charm abilities).