Author Topic: Speed handbook discussion thread  (Read 5433 times)

Offline Waazraath

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Speed handbook discussion thread
« on: March 14, 2012, 03:16:55 PM »
There wasn't a discussion thread for this one yet, so I made this one. Some additions for this handbook: http://www.minmaxboards.com/index.php?topic=26.0

race
Xeph (XPH): 3/day 'burst', + 10 feet + 10 feet/4 levels (max +30 at 9th level), 3 rounds

prestige classes
- lots of monk based prestige classes, like shadow sun ninja (ToB), Fist of Zuoken (XPH), Disciple of the Word (ToM), Monk of the Enabled Hand (DrC), Zerth Cenobite (CP) enhance speed like the monk does
- Disciple of the word (ToM): as monk, and: swift action +20 feet 1 round, truespeak DC 20, immediate action extra move (DC 50 truespeak check)
- Fleet runner of Ehlonna (DrC): fast moment lvl 1, move related class features (pounce, shot on the run, jump improvement, +8 con modifier on constitution checks involving running, dimension door, haste, speed x10 on charge)
- Arial avenger (DrC): +10 feet fly speed 3rd & 7th level, improved maneuverability
- pathwarden (Shackled City):  +5 feet speed lvl 1, 3 & 5
- elocator (XPH): 10 foot step instead of 5 foot step, accelerated action (+30 feet, among other stuff, 5 rounds/day)
- master of many forms (CAd): wildshape

psionic powers
- skate (+15 feet)
- hustle (extra move action as swift action
- (greater) metamorphosis  (see polymorph)
- fly (psionic)
- overland flight (psionic)
(all XPH)

uttarances
- seek the sky (as fly)
- greater seek the sky (120 feet fly)
- speed of the zephyr (+20 feet, run up walls)
- greater speed of the zephyr (as haste on 1 target)
(all ToM)

soulbinding
- Ronove (lvl 1 vestige): +10 feet
- Green lady (lvl 2 semi official vestige): 1 level 1 spell, 1/5 rounds (with expeditious retreat: permanent +30 feet)
- Savnok: teleportation effect
- Tenebrous: blink effect
- Dantellion: teleportation effect
- Geryon: fly 1/5 rounds for 1 round
(all ToM)

Maneuvers
- wind stride: +10 feet
- step of the wind: ignore difficult terrain
- sudden leap: swift action jump
- shadow jaunt/stride/blink: 50 feet teleport
- absolute steel stance: +10 feet
- searing charge: fly while charging
- bounding assault: double move
- leaping flame: teleport when attacked
- step of the dancing moth: walk on liquid, ignore difficult terrain
- press the advantage: 10 foot step
- rising phoenix: hoover
- balance on the sky: airwalk

Offline StreamOfTheSky

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Re: Speed handbook discussion thread
« Reply #1 on: March 19, 2012, 09:46:17 PM »
On top of the above,

Class: Mention that unlike Barb and most others, Monk's speed applies to ALL movement modes.  Druid w/ Shapeshifter variant from PHB 2 gets base speed 50 at 1st level, might be a good dip (don't think you can use weapons in predator form, though).  Not sure it's worth noting, but a 2 level dip into Swashbuckler w/ Arcane Stunt will let you swift action Expeditious Retreat for 1 round several times/day.

PrC: Dervish gives +15 ft and the ability to full attack between movement.

Skills: OA (I think) has rules to make longer 5 ft steps via very high tumble DCs.  C.Adventurer (again iirc...sorry) has "trailblazing" rules as a new use of Suvival to negate the effects of difficult terrain on overland travel for a group.

Feats: Sahuagin Flip from Stormwrack lets you combine an attack with a withdraw action, but only when swimming.

Spells: Druids get Master Air at 2nd level (SpC).  Flight magic is annoyingly uncommon for druids (I want to fly AND pounce, damnit!), it's earlier than the Fly spell, and has better speed than it iirc, though it's purely tactical at round/level.

Magic Items: Can't recall the name, but MIC has an armor crystal that's part of a 5-piece set.  It boosts speed by 5 ft and is not an enhancement bonus.  It's something obscure, like sacred.  MIC also has sandals of sprinting, boots of side stepping, anklets of translocation, and chronocharm of the horizon walker (all swift movement), and more.  Also, those horse shoes in core that give your mount +30 ft speed.
« Last Edit: March 19, 2012, 09:49:17 PM by StreamOfTheSky »

Offline littha

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Re: Speed handbook discussion thread
« Reply #2 on: March 20, 2012, 12:25:04 AM »
Were-cheetah gets you 10x speed on a charge 1/hour... not sure how useful that is but it is a big boost. Then again you are losing 5 or 6 class levels to LA+HD.

Offline Waazraath

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Re: Speed handbook discussion thread
« Reply #3 on: March 20, 2012, 06:38:49 AM »
Mhhh, we're doing things a bit double anyways, it seems. From Surreals' "list of stuff":

Speed increase - aka Fast Movement, +10' land speed each unless otherwise noted
Barbarian 1
Monk 3/6/9/12/15/18, +10 each
Paladin 5, class variant, Complete Champion, +10' all speeds
Ranger 6, class variant, Complete Warrior, +10'
Scout 3, 11/20, Complete Adventurer +10 (land)
Animal Lord (horselord) 3, ecl 8, Complete Adventurer, +10, +20 at level 7, see text
Bloodhound 3, 6, 9, ecl 7, Complete Adventurer, +10 each when chasing mark
Wild Plains Outrider 2, ecl 8, Complete Adventurer, +10 for mount (all modes)
Dash, feat, Complete Adventurer, +5' (does not specify land only)
Celerity, domain, Complete Diving, +10'
Wildrunner 1, ecl 6, Races of the Wild, +10'
Whisperknife 6, ecl 11, Races of the Wild
Pregrine Runner 5, ecl 12, Races of Stone
Reachrunner 1, 4/5 (+5/+10), ecl 6, Races of Eberron
Shadow Scout 2 (OA) ecl 8
Dervish 2/5/8 (+5/+10/+15)
Gnome Giant-Slayer 6, ecl 11, Complete Warrior
Atavist 5 (cautious spirit), ecl 10, Races of Eberron, +5' for all movement modes
Elemental Warrior (fire) 4, ecl 11, Planar Handbook
Cloud Anchorite 4, 8/10, ecl 10, Frostburn, +10' each
Primeval 8, ecl 16, Frostburn, +10'
Cheetah's Speed, wild feat, Complete Divine - speed becomes 50' for 1 hour, once per hour can move at 10X speed
Geomancer 3 (stage 2 drift), ecl 9, Complete Divine, +5'
Geomancer 9 (stage 5 drift), ecl 15, Complete Divine, once per hour move at 10X speed
Shifter w/Longstride trait, Eberron Campaign Setting, +10', while shifting
Longstride Elite, feat, Eberron Campaign Setting, +10', while shifting
Nentyar Hunter 2, ecl 7, FR: Unapproachable East, +10'
Improved Speed, feat, Draconomicon - fly speed improves by 20', all others improve by 10'
Speed of Thought, feat, XPH - +10' insight bonus
Divine Vigor, divine feat, Complete Divine - temporary +10'
Barbarian 3 (Fangshield substitution level), Champions of Valor - +10' while charging
Marshall 2, Miniatures Handbook - +5' per aura bonus
Incarnate 3 (chaotic), Magic of Incarnum - +10' +10'every five levels, share with allies at 7th level
Totemist 8 (halfling substitution level), Magic of Incarnum - +10'
Barbarian 1 (Duskling substitution level), Magic of Incarnum, +10'/essentia (enhancement)
Dread Carapace, soulmeld, Magic of Incarnum - +60' +10'/essentia (enhancement) once per minute
Incarnate Avatar (chaos), soulmeld, Magic of Incarnum - +30' (enhancement)
Lamia Belt, soulmeld, Magic of Incarnum - +10' (enhancement) plus spring attack feat
Worg Pelt, soulmeld, Magic of Incarnum - +5' +5/essentia (unnamed)
Cerulean Sandals, soulmeld, Magic of Incarnum - +5'/essentia (unnamed)
Knight of the Sacred Seal 4, ecl 9, Tome of Magic - +10' temporary
Shadow Creature, template, Lords of Madness - all speeds x1.5
Fast Leg, Fiendish Graft, Fiend Folio - +10'
Quick, character trait, Unearthed Arcana - +10'
Fleet of Foot, regional feat, Player's Guide to Faerun - +10'
Abberant Limbs (legs), unique NPC ability, DMG 2 - +20', LA+2
Nimble Bones, feat, Lords of Madness - +10', applies to undead created by someone with this feat
Vandalis Beastkeeper 10, ecl 14, Eberron: Dragonmarked - +10', does not specify land only
Divine Alacrity, divine feat, Faiths of Eberron, +30' (enhancement) for 1 round
Wild Soul 6, ecl 11, Complete Mage - +10'
Minor Shapeshift, reserve feat, Complete MAge - +5' enhancement, limited duration, see text
Swiftness of Orien, feat, Player's Guide to Eberron (p.48) - +20' to 90' enhancement to all speeds, see text
Freedom, Mantle, Complete Psionic - +10' (untyped) to all speeds
Berserk 1, ecl 6, Deities and Demigods - +10'
Extreme Leap, skill trick, ecl 2, Complete Scoundrel, +10' see text
Mark of Malbolge, feat, Fiendish Codex II, +10' for 1 round, see text
Absolute Steel, stance, Tome of Battle, +10' (enhancement) to all speeds
Bloodclaw Master 2, ecl 8, Tome of Battle, +10' while in Tiger Claw stance
Dark Creature, template, Tome of Magic, +10' to all moves of movement
Animal Devotion, feat, Complete Champion, +5-30' once per day, see text
Imbued Healing, metamagic feat, Complete Champion, +5', see text
Fist of the Forest 1, ecl 5, Complete Champion, +10' land
Forest Reeve 1, ecl 6, Complete Champion, +10' land
Holt Warden 2, ecl 7, Complete Champion, +10' land speed if already have woodland stride
Mythic Examplar 2 (Orsos), ecl 6, Complete Champaion, +20' all movement
Sanctified One (Kord) 1 or 3 or 5/5, ecl 6, Complete Champion, +10' foot speed
Jaunter 2, ecl 6, Expedition to the Demonweb Pits, +10' land
Swift Tumbler, feat, Cityscape, tumble at half speed +10'
Paragnostic Apostle 1, ecl 6?, Complete Champion, +10' from any spell that grants speed or increase, not just land


Burrow (or earth glide)
Paladin 12, class variant, Complete Champion, equal to land speed, see text
Earth Dreamer 5, ecl 12, Races of Stone - equal to base speed, limited use
Stonespeaker Guardian 5, ecl 11, Races of Stone - half base speed
Mineral Warrior, template, LA+1, FR: Underdark, equal to half highest speed, lose flight
Earth Glider, elemental graft, Magic of Eberron, equal to base land speed, see text
Haztaratain 9, ecl 14, Eberron: Secrets of Sarlona, limited duration
Darkrunner 10, ecl 14, Lords of Madness - equal to base speed, limited use
Burrowing Claws, Illithid Graft, Lords of Madness, 20'
Lord of Tides 3, ecl 8, Sandstorm - 5' through soft earth only
Ashworm Dragoon 6, 10/10, ecl 11, Sandstorm - only while on mount, see text
Thrall of Eltab 3, ecl 8, Champions of Ruin - 10'
Elemental Warrior (earth) 4, ecl 11, Planar Handbook, 30'
Planar Touchstone (Echolost), feat, Planar Handbook - varies


Climb
Monk, class variant, Dungeoncape 2, limited climb ability, see text
Horizon Walker 1, ecl 6 - +10' to existing
Up The Walls, psionic feat, XPH, pseudo-climb
Scout, class variant, PHB2, half land speed
Ninja, Complete Adventurer, climb at full speed, see text
Climb Like an Ape, wild feat, Complete Adventurer, equal to land speed, limited duration
Warlock 1, Complete Arcane, Spiderwalk invocation, 20'
Leaping Climber, skill trick, ecl 2, Complete Scoundrel, see text
Speedy Ascent, skill trick, ecl 2, Complete Scoundrel, +10' see text
Peregrine Runner 4, 8/10, ecl 11, Races of Stone - +20' each
Fleshwarper 2, ecl 9, Lords of Madness - equal to land speed
Cloud Anchorite 1, 3, 5, 7, 9/10, ecl 7, Frostburn - +10' each
Planar Touchstone (Widow's Walk), feat, Planar Handbook - +10', or limited 20'
Climbing Legs, Illithid Graft, Fiend Folio - 15'
Replacement Tail, Yuan-Ti graft, Fiend Folio - lose 10' land speed, climb and swim at half original land speed
Claws of the Wyrm, soulmeld, Dragon Magic - half land speed
Dance of the Spider, Stance (Shadow Hand), Tome of Battle - 20'
Atavist 5 (cautious spirit), ecl 10, Races of Eberron, +5' for all movement modes
Weretouched Master 3 (Rat), ecl 8, Eberron Campaign Setting, 20' or +10'
Shifter w/Cliffwalk trait, race, Eberron Campaign Setting, 20'
Cliffwalk Elite, feat, Eberron Campaign Setting, +10', while shifting
Haztaratain 3, ecl 8, Eberron: Secrets of Sarlona, limited duration, see text
Night Mask Deathbringer 1, ecl 6, FR: Champions of Ruin - limited use
Spirit Folk (Mountain), race, FR: Unapproachable East, LA+0, 30'
Chameleon, template LA+1, FR: Underdark
Arachnomancer 7, ecl 12, Drow of the Underdark, equal to land speed
Cavestalker 10, ecl 15, Drow of the Underdark, as Spider climb


Flight (a few more ways to gain flight/wings in the second post here)
Druid 5 (Aspect of the Dragon variant), Dragon Magic, equal to land speed (good)
Favoured Soul 17, Complete Divine, 60' (good)
Aminal Lord (birdlord) 3, ecl 8, Complete Adventurer, equal to land speed, duration improves at level 7, see text
Geomancer 9, ecl 15, Complete Divine, 60' (no manoeuverability listed)
Rainbow Servanat 4, ecl 9, Complete Divine, 60' (good), limited use, see text
Raptoran, race, Races of the Wild - improves with level
Raptoran Fighter 8, substitution level, Races of the Wild - +10'
Stormtalon 3, 5, 9/10, ecl 6, Races of the Wild - +10/+20/+40'
Aarakocra, race, Races of Faerun - 90' (average), LA+2
Fly, domain, Races of the Wild - +5'
Aeriel Alacrity, spell, Races of the Wild, +30' and improve maneuverability one step
Elemental Warrior (air) 4, ecl 11, Planar Handbook - 20' (perfect)
Starspawn, abberation feat, Lords of Madness - half land speed
Eagle's Wings, wild feat, Complete Divine - grow wings for 1 hour, 60' (average)
Improved Speed, feat, Draconomicon - existing fly speed +20', all others +10'
Dragonborn (Wings aspect), template, Races of the Dragon - improves with level, eventually 30' (average)
Improved Dragon Wings, feat, Races of the Dragon, 30' (average)
Paladin 5 (Lion Legionnaire substitution level), Champions of Valor - temporary flight at land speed
Airstep Sandals, soulmeld, Magic of Incarnum, 10'/essentia (good/perfect)
Incarnate Avatar (good or evil), soulmeld, Magic of Incarnum - 30' (good)
Manticore Belt, soulmeld, Magic of Incarnum - 10' or more (poor) plus flyby attack
Pegasus Cloak, soulmeld, Magic of Incarnum - 10' or more (average)
Dragon Disciple 9, ecl 14 - equal to land speed (average)
Geryon, vestige, ecl 10, Tome of Magic - 60' (perfect)
Air Heritage, heritage feat, Planar Handbook - +30'
Buffeting Wings, draconic graft, Races of the Dragon - equal to land speed (average)
Feathered Wings, fiendish graft, Fiend Folio - twice land speed (average)
Membranous Wings, fiendish graft, Fiend Folio - twice land speed (average)
Dragon Mantle, soulmeld, Dragon Magic, 10'/essentia (poor) - must land at end of each turn, see text
Atavist 5 (cautious spirit), ecl 10, Races of Eberron, +5' for all movement modes
Diamond Dragon 6, ecl 11, Dragon Magic - 30'+ (perfect), see text
Swift Wing 5, ecl 10, Dragon Magic - equal to land speed (good), twice land speed at level 10
Pectoral of Maneuverability, item, Draconomicon, increase maneuverability by one step
outsider Wings, feat, Races of Faerun - equal to land speed, Aasimar or Tiefling only
Celestial Flight, Enlightened Spirit invocation, ecl 8, Complete Mage - equal to land speed
Born Aloft, reserve feat, Complete Mage - 30' (perfect), limited use, see text
Rising Phoenix, Desert Wind stance, Tome of Battle - equal to land speed (perfect)
High Elemental Binder 10, ecl 15?, Player's Guide to Eberron - 100' (perfect), see text
Child of Shadow 10, ecl 15, Tome of Magic - 40' (perfect) 1 minute per day, incorporeal, see text
Psion Uncarnate 2, ecl 7, Expanded Psionics Handbook - equal to land speed (perfect), see text
Ritual of Wings, Dragon Prophecy Ritual, ecl 10, Magic of Eberron, equal to land speed (or more), duration 24 hrs, see text
High Elemental Binder 10, ecl 15?, Player's Guide to Eberron, 100' (perfect), see text
Shifter w/Swiftwing trait, Races of Eberron, 20' (average)
Swiftwing Elite, shifter feat, Races of Eberron, +10' and maneuverability improves to good, while shifting
Animal Devotion, feat, Complete Champion, 40 + 5-20' (good), once per day, see text

Special Mention
Improved Flight, feat, Races of the Wild, improves flight maneuverability by one category


Swim
Horizon Walker 1, ecl 6, DMG, aquatic terrain mastery, +10'
Elemental Warrior (water) 4, ecl 11, Planar Handbook - 30' (plus breathe underwater)
Fleshwarper 2, ecl 9, Lords of Madness - equal to land speed
Waterspawn, feat, Lords of Madness - equal to land speed
Waterjet, Aboleth graft, Lords of Madness, double swim speed once per minute
Rapid Swimming, feat, Stormwrack/Races of Faerun, +20' to swim
Water Adaptation, feat, Stormwrack/Races of Faerun, aquatic half-elf can breath water and air and improves to 20' swim
Wavekeeper 1, ecl 6, Stormwrack - 20' or +10'
Amphibious, template LA+0, Stormwrack - half land speed, -2 dex
Kraken Mantle, soulmeld, Magic of Incarnum - equal to land speed or half as a move action
Sailor's Bracers, soulmeld, Magic of Incarnum - equal to land speed or half as a move action
Shax, vestige, ecl 12, Tome of Magic - equal to land speed
Water Heritage, heritage feat, Planar Handbook - gain 20' or +20'
Planar Touchstone (Mundellir Lake), feat, Planar Handbook - +10'
Skum Tail, aboleth graft, Fiend Folio - base 40'
Added Tail, Yuan-Ti graft, Fiend Folio/Serpent Kingdom - half land speed
Replacement Tail, Yuan-Ti graft, Fiend Folio - lose 10' land speed, climb and swim at half original land speed
Atavist 5 (cautious spirit), ecl 10, Races of Eberron, +5' for all movement modes
Swimming the Styx, least warlock invocation, Complete Mage, equal to land speed
Elements (water), Mantle, Complete Psionic - equal to land speed
Quick Swimmer, skill trick, ecl 2, Complete Scoundrel, +10' see text
High Elemental Binder 10, ecl 15, Player's Guide to Eberron, 60', see text
Spirit Folk (River), race, FR: Unapproachable East, LA+0, 30'
Truedive Elite, shifter feat, Races of Eberron, +10', while shifting
Cavelord 4, ecl 9, FR: Underdark, 30'

Offline Waazraath

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Re: Speed handbook discussion thread
« Reply #4 on: March 25, 2012, 05:05:45 AM »
Just curious: should I reply to the post with the handbook to add all the above? Dunno if it's bad manner to do so and if I should leave that to the creater of the thread to decide, but think it is useful to anybody who wants more info about how to upgrade speed (and can imagine those people will go to the handbook, not to the discussion thread here).

On a slightly unrelated note: wouldn't it be a good idea to post here the 'list of stuff', as well as other very relevant compilations of information, like X stat to Y bonus, list of alternative class features, master player race list, etc.?

Offline ariasderros

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Re: Speed handbook discussion thread
« Reply #5 on: March 25, 2012, 06:17:00 PM »
Just curious: should I reply to the post with the handbook to add all the above? Dunno if it's bad manner to do so and if I should leave that to the creater of the thread to decide, but think it is useful to anybody who wants more info about how to upgrade speed (and can imagine those people will go to the handbook, not to the discussion thread here).

On a slightly unrelated note: wouldn't it be a good idea to post here the 'list of stuff', as well as other very relevant compilations of information, like X stat to Y bonus, list of alternative class features, master player race list, etc.?

Just PM the OP, or else, yeah, you'd probably cross a line.
Some of the people who wrotee that other stuff are still around, so you should ask them, but those thins as were written by those no longer present, preserve for the future. Though some of that is in its best format over at GitP, such as X stat to Y bonus.
Also, make discussion threads for them if you do port them.
Also, make a disccussion thread for the ten commandments. I want to make sure something else of his is preserved.
Quote from: Caelic
"Really, this seems like it's based on willfully forgetting how the chart works; I don't see how it can be justified.  There's RAI, and then there's RAW, and then there's "Hey, if I deliberately misread this look how powerful it is!"
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Offline Waazraath

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Re: Speed handbook discussion thread
« Reply #6 on: March 25, 2012, 07:21:49 PM »
Just PM the OP, or else, yeah, you'd probably cross a line.

I already did some days ago, but no answer. But ok, I'll be patient :)

Some of the people who wrotee that other stuff are still around, so you should ask them, but those thins as were written by those no longer present, preserve for the future. Though some of that is in its best format over at GitP, such as X stat to Y bonus.
Also, make discussion threads for them if you do port them.
Also, make a disccussion thread for the ten commandments. I want to make sure something else of his is preserved.
Quote from: Caelic
"Really, this seems like it's based on willfully forgetting how the chart works; I don't see how it can be justified.  There's RAI, and then there's RAW, and then there's "Hey, if I deliberately misread this look how powerful it is!"

Ok, thnx for info. I made a discussion thread for the 10 commandments of Caelic, I'll add other lists later (after contacting the creators, if they are still to be found somewhere)

Offline radthemad4

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Re: Speed handbook discussion thread
« Reply #7 on: July 27, 2017, 12:16:19 PM »
This list is missing Cloud Wings

Offline radthemad4

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Re: Speed handbook discussion thread
« Reply #8 on: August 30, 2018, 04:15:07 AM »

Offline magic9mushroom

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Re: Speed handbook discussion thread
« Reply #9 on: February 16, 2019, 12:41:48 AM »
Shadow creature is LA +2, not +3.

Phantom Steed (Bard or Sor/Wiz 3, PH) conjures a magic mount for hr/CL that has a speed of 20ft/CL (max 240ft) and gains 240ft (average) flight at CL14. Takes 10 minutes to cast, though, and has HP 7+CL; not a very tactical spell (unless you make a wand or eternal wand of it).

The feat Driftwalker (Dragon 315) by RAW gives arbitrarily-fast land movement over snow (it reduces the movement cost for entering a snow square to zero squares). You still need a move action to do it, though, and it's probably not RAI.
« Last Edit: February 16, 2019, 12:50:39 AM by magic9mushroom »