Arcane Sight: Magical auras become visible to you.
Blink: You randomly vanish and reappear for 1 round/level.
Clairaudience/Clairavoyance: Hear or see at a distance for 1 min./level.
Deep Slumber: Puts 10 HD of creatures to sleep.
Dispel Magic: Cancels magical spells and effects.
Explosive Runes: Deals 6d6 damage when read.
Fly: Subject flies at speed of 60 ft.
Gaseous Form: Subject becomes insubstantial and can fly slowly.
Glyph of Warding: Inscription harms those who pass it.
Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Hold Person: Paralyzes one humanoid for 1 round/level.
Invisibility Sphere: Makes everyone within 10 ft. invisible.
Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level.
Major Image: As silent image, plus sound, smell and thermal effects.
Nondetection: Hides subject from divination, scrying.
Phantom Steed: Magic horse appears for 1 hour/level.
Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Sepia Snake Sigil: Creates text symbol that immobilizes reader.
Sleet Storm: Hampers vision and movement.
Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
Stinking Cloud: Nauseating vapors, 1 round/level.
Summon Monster III: Calls extraplanar creature to fight for you.
Tiny Hut: Creates shelter for ten creatures.
Tongues: Speak any language.
Water Breathing: Subjects can breathe underwater.
Water Walk: Subject treads on water as if solid.
Air Breathing: Subject can breath air freely.
Alter Fortune**: Cause one creature to reroll any die roll.
Amorphous Form: Subject becomes puddle-like and can slip through cracks quickly.
Anticipate Teleportation: Predict and delay the arrival of creatures teleporting into range by 1 round.
Antidragon Aura: Allies gain bonus to AC and saves against dragons.
Avoid Planar Effects: Provides temporary damage against overtly harmful planar traits.
Bands of Steel: Metallic bands immobilize or entangle subject for 1 round/level.
Caustic Smoke*: Cloud deals 1d6 acid damage/round, blinds creatures.
Celerity, Lesser**: Take a move action immediately but be dazed for 1 round.
Circle Dance: Indicates direction to known individual.
Contagious Fog: 20-ft. radius cloud of fog inflicts disease.
Deceptive Facade*: Disguise appearance of another creature or object.
Deeper Darkvision: Subject can see 90 ft. in magical darkness.
Dimension Step**: Allies can immediately teleport a distance equal to their speed.
Dragonskin: You gain a bonus to natural armor plus energy resistance 10.
Earthen Grace: Subject only takes nonlethal damage from stone and earth.
Enduring Scrutiny*: Become aware when target performs designated action.
Energy Aegis**: Subject gains resistance 20 against one energy type for one attack.
Energy Vulnerability**: Subject gains vulnerability to the specified energy.
False Gravity: Travel on solid surface as if that surface had its own gravity.
Girallon’s Blessing: Subject gains one additional pair of arms.
Halt**: Subject’s feet become stuck to ground.
Hamatula Barbs: Subject grows barbs, which damage foes that attack subject in melee.
Heart of Water*: Gain swim speed, ability to breath water, +5 on Escape Artist checks, freedom of movement once.
Karmic Backlash*: Any creature damaging you becomes exhausted for 2 rounds.
Luminous Assassin, Lesser**: Summons an assassin to attack the subject.
Mage Armor, Greater: Gives subject +6 armor bonus.
Mage Armor, Mass: As mage armor, but one creature/level.
Nauseating Breath: Exhale a cone of nauseating gas.
Ray of Dizziness: Subject can only take move or standard actions.
Regroup**: Teleport nearby allies to your side.
Repelling Shield*: Invisible disc gives +4 to AC, blocks magic missiles, pushes away attackers.
Reverse Arrows: As protection from arrows, but negated arrows turn back upon their source.
Scattering Trap**: Imbue one 5-ft. square/2 levels with teleport trap.
Servant Horde: Create 2d6 unseen servants +1/level (max +15).
Shadow Phase: Subject becomes partially incorporeal.
Snake’s Swiftness, Mass: Allies each immediately make one attack.
Sonorous Hum: Removes need to concentrate to maintain next spell cast.
Spell Vulnerability: Reduces creature’s spell resistance by 1/caster level (max reduction 15).
Spellcaster’s Bane*: Gain +2 on dispel, counterspell checks; recognize cast spell and caster level.
Spiderskin: Subject gains increasing bonus to natural armor, saves against poison, and Hide checks.
Telepathic Bond, Lesser: Link with subject within 30 ft. for 10 minutes/level.
Tenacious Dispelling*: As targeted dispel magic, but second consecutive casting is more potent.
Tremorsense: Grants tremorsense to a range of 30 ft.
Unluck: Subject remakes all rolls, uses worse result for 1 round/level.
Viprgout: You spit forth celestial or fiendish vipers that attack your foes.
Wall of Light: Creates wall of light, can dazzle creatures.
Wraithstrike: Your melee weapons strike as touch attacks for 1 round.
Phantasmal Parasites: Subject believes it is infested with parasites, is sickened.
Sleight of Gaze: Become difficult to notice.
Tripwire: Wire of force trips creatures.
Volant Escape: Change shape into a flock of birds.