Author Topic: This be's the OOC thread!  (Read 103883 times)

Offline Quillwraith

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Re: This be's the OOC thread!
« Reply #440 on: July 10, 2014, 12:44:09 PM »
Sorry I vanished.
Do you have the Shredstorm's stats somewhere? The scribd link you sent seems to be down, and it can reach the enemy, so we need an attack roll.

Offline MetroMagic

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Re: This be's the OOC thread!
« Reply #441 on: July 12, 2014, 02:40:19 AM »

Here you go… page 153 from Monster Manual III, which is where Shredstorm appears.

I imaged it so I could post it right here, no messing with Scribd.

It was pretty readable on my screen; see if it's good enough on yours.

LMK if any other problems or if it’s too fuzzy to read.

(click to show/hide)

Offline Quillwraith

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Re: This be's the OOC thread!
« Reply #442 on: July 12, 2014, 02:07:15 PM »
The stats are legible, thanks. I may have screwed up, though - do webs entangle creatures who try to move through them after they are created? The description seems quite unclear. For that matter, do they even work on swarms at all?

Offline MetroMagic

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Re: This be's the OOC thread!
« Reply #443 on: July 14, 2014, 04:47:55 AM »
T…do webs entangle creatures who try to move through them after they are created? The description seems quite unclear. For that matter, do they even work on swarms at all?

There has been a lot of discussion about Swarm VS Web and the nature of a Swarm..

Try here, here, and officially, here.

It seems to me that the debate points focus on the very small size of the individual things that make up the swarm, with the idea that most would simply miss the Web strands.

Looking at official Size for a Shredstorm, the creature description says the individual shuriken disks are 4 inches in diameter and weigh 2 ounces. Therefore they officially are Size Fine, which goes up to 6 inches and 2 ounces, and matches the Creature Type in the description.

Some other characteristics come out at me from the description of Swarm:
  • “creatures in a swarm are packed tightly together”
  • “A swarm of Fine creatures consists of 10,000 creatures”
  • “it can squeeze through any space large enough to contain one of its component creatures”
  • ”Unlike other creatures with a 10-foot space, a swarm is shapeable. It can occupy any four contiguous squares”

So here’s how this all seems to me:

The argument that the constituent parts of a Swarm are too small to be caught by the strands of a Web does not hold up, because the whole swarm is a big clump of 10,000 creatures, “closely packed together” and some of them are going to touch a strand. Even though Fine creatures might be able to flow through the gaps between theoretical strands in general, this isn’t just an issue of the size of the gap between strands; the problem is that these particular strands are Magically sticky.

The Escape Artist check for a Shredstorm could be a way to handle the Web vs. its ability to flow through things. It gets +6 DEX, and you could assign it max Skill Points into Escape Artist for its 10HD, which is +13, so its Escape Artist check would be +19 vs the DC25. It would have a 75% chance of moving through the Web in any round.

You can also decide to give a Swarm an advantage over a Web even when it is partially stuck, based on its shapeability, to represent the idea that some of the individual creatures should be able to flow through the spaces in the Web. In theory the Swarm could stretch 4 squares forward across the Web in the first round of contact with the spell, extending to the limit of its shape, even if it gets stuck at that point. To move further it has to make Saves. However, if that 40 feet carries the Swarm into melee range of a creature, whether the creature is beyond the web or inside it, the creature might be able to be attacked by the Swarm in that round.

So you can have sort of have it both ways:

The Shredstorm (or any Swarm) may get stuck in the Web by missing its DC20 Reflex Save, but it still might reach an enemy no more than 40 beyond its entry point into the Web and attack in that same round. Then to move further, it would have to make a DC25 Escape Artist roll, giving an intelligent enemy beyond the Web the opportunity to flee.

Just an idea! – IMHO, MM

Offline Quillwraith

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Re: This be's the OOC thread!
« Reply #444 on: July 14, 2014, 10:28:21 AM »
Yeah, I agree that it probably does affect swarms, for essentially those reasons; just though I'd check with someone else.

Another question though, is whether it affects creatures who move int the web after it's created. The spell description doesn't mention any such effect, IIRC, but it would make sense, and I think I remember webs being used for that.

Offline MetroMagic

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Re: This be's the OOC thread!
« Reply #445 on: July 14, 2014, 05:49:37 PM »
Another question though, is whether it affects creatures who move int the web after it's created. The spell description doesn't mention any such effect, IIRC, but it would make sense, and I think I remember webs being used for that.

Oop, now I see that I overlooked that part of your question.

Yeah, I think pretty much everyone plays Web as affecting anyone who enters the area within the duration of the spell, not just anyone who was in the area when it was cast.

I think it’s an omission from the wording of the spell. Compare to Briar Web which explicitly says “in or entering the area”.

Since Web has a duration, and it is sticky throughout the duration to hold the creatures inside it when it is cast, it would not make sense to allow creatures entering the area to be immune to getting stuck too. On the other hand, Magic doesn’t have to make sense, so… I guess creatures entering after could be unaffected, and with the right metamagic, a caster can make himself and his allies unaffected by his spells anyway, so it is clearly possible to have some creatures affected, and other creatures not affected. However, I don’t know of anyone who plays Web that way (except with respect to spider-like creatures – they’re often considered to be immune; and personally I play that someone with Spider Climb is also immune).

So… at least speaking for myself, I would not take it amiss for you to rule that the Shredstorm can be caught in the Web. For both reasons: even though it entered after casting, it’s still affected; and even though it’s a Fine Swarm, some of the mass of a tightly packed Swarm is going to touch the sticky fibers so the Swarm could be at least partially held while it elongates. IMHO. FWIW.

Offline phaedrusxy

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Re: This be's the OOC thread!
« Reply #446 on: July 16, 2014, 04:51:14 PM »
So... where is the initiative order? :P
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline samnemath

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Re: This be's the OOC thread!
« Reply #447 on: July 17, 2014, 07:03:30 AM »
Hello Guys!

Oops, I was pressed for time when I wrote it and forgot the web entirely.  :blush

So, whos turn is it?

Offline Quillwraith

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Re: This be's the OOC thread!
« Reply #448 on: July 17, 2014, 01:07:58 PM »
Init got left behind on page 15, sorry. I'll repost it.

Offline MetroMagic

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Re: This be's the OOC thread!
« Reply #449 on: July 17, 2014, 09:13:35 PM »
Blisss says to the Salamanders via Illurien: <<Coalwisp, Flintspark! You could burn the webs Loptr found, so he doesn’t get stuck in them; then we could all get through. Maybe it would be easy for you, webs usually are very flammable.>>

This got lost back there too...

Flintspark goes after El, by Initiative. Can he try following Blisss' suggestion? Maybe Flintspark can burn the webs away, basically by just walking into them and turning up the heat?

On the other hand, the Shredstorm will take 2d4 fire damage since it’s stuck in the web at the moment.

On the third hand, the Shredstorm has 150 HP from one of the warpings, so maybe it’s worth the 2d4 damage to get rid of the webs and end the standoff before the enemies get some other idea to throw at us... ??

Offline samnemath

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Re: This be's the OOC thread!
« Reply #450 on: July 18, 2014, 04:42:04 AM »
I think it is worth it. Go ahead.

Offline MetroMagic

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Re: This be's the OOC thread!
« Reply #451 on: July 20, 2014, 06:21:45 PM »
Loptr says over the telepathic link <I can take care of the wall. It's right in front of me you say?> He hefts his enormous hammer in both hands, and gets ready to swing it with all of his might.

(click to show/hide)

If Flintspark isn’t going to take an action other than moving, and apparently is going to fall short of the web at his maximum movement, then… it’s Loptr’s turn, correct?

If Loptr follows through on his plan to smash the wall, Adhuil’s ray went through the arrow slit in front of Loptr and blasted a small hole (the size of a ray?) in the web, said Quill, so… maybe Loptr will hit the wall, and maybe the web… guess we’ll find out!

But I guess the main question is: It’s now Loptr’s turn, and we’re at the top of the round?

Offline phaedrusxy

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Re: This be's the OOC thread!
« Reply #452 on: July 20, 2014, 09:26:34 PM »
gonna WRT the salamander, then smash the wall... been busy  :-\
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline MetroMagic

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Re: This be's the OOC thread!
« Reply #453 on: August 12, 2014, 01:15:49 AM »
Init:
Loptr: 25
Flintspark: 24
Enemy_1: 22
Illurien: 22
Bliss: 22
Enemy_2: 14
Adhuil: 14
El: 12
Enemy_3: 9
Miyella: 6

So since Loptr and Flintspark just went, the next two INITs to go are Enemy_1 and then Illurien, but…

Bliss sees the enemy nearest the wall flinch as the web catches fire and let loose it's own chilling howl before retreating from the wall, trembling.

…but if it was Enemy_1 howling and retreating, then it’s Illurien’s turn to go now, correct?

Offline Quillwraith

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Re: This be's the OOC thread!
« Reply #454 on: August 20, 2014, 05:16:58 PM »
This is so. I'll PM Venn.

Offline VennDygrem

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Re: This be's the OOC thread!
« Reply #455 on: August 20, 2014, 05:26:03 PM »
Sorry! I sort of lost contact with the game; I had seen that it was my turn in initiative back when MM pointed it out, but I had been at work and left my turn until after getting home- unfortunately, by that time it slipped my notice. I've also been very busy lately with a lot of things.

It's been so long, I don't quite recall what's going on. I was going to try to dispel the illusion, but it seems other people are trying to take care of it themselves? So I'm not really sure what to do or what the situation is right now.

Offline phaedrusxy

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Re: This be's the OOC thread!
« Reply #456 on: August 20, 2014, 07:00:43 PM »
I almost hammered through the wall. I think just a bit more damage would break it open so the rest of our party could attack. The Illusion is still there to deal with, also. However, it does have a beneficial aspect: it blocks LOS to the demon/thing who Blinds people who look at her!
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline VennDygrem

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Re: This be's the OOC thread!
« Reply #457 on: August 20, 2014, 08:06:37 PM »
Hmm, so maybe I shouldn't dispel the illusion? Has this fact been mentioned in-game? I assume Illurien would have an idea about it. If it's knowledge, there's a good chance Illurien knows, or can find out. :)

Offline phaedrusxy

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Re: This be's the OOC thread!
« Reply #458 on: August 20, 2014, 08:21:50 PM »
Hmm, so maybe I shouldn't dispel the illusion? Has this fact been mentioned in-game? I assume Illurien would have an idea about it. If it's knowledge, there's a good chance Illurien knows, or can find out. :)
Yeah, the NPC fey tagging along with us went blind from looking at the thing.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline VennDygrem

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Re: This be's the OOC thread!
« Reply #459 on: August 20, 2014, 09:31:09 PM »
Hmm, did we get an idea of what the thing was? Maybe Illurien would know whether it's a gaze attack, and whether it affects everyone in view or just one target.