TanatouO is faced with a Paladin’s dilemma for his instructions to Tanatou234578:
---He does not want to take an Evil creature form, but then the Forbiddance will damage his copies every ten feet, more or less, as the party moves.
---Previously he went into the walls or floor, emerging where the party paused, and took damage only once on re-entry for the whole length traveled. But Earthglide is slow, so he would fall behind the creatures he should be protecting.
---Flying makes the problem worse both ways, since travel is even faster than on foot: Earthglide would be even slower, if he takes to the floor, and damage would be even faster, if he does not.
Keep away from an Evil creature form and fall uselessly behind, or take an Evil creature form and defend his companions? That seems to be the choice. Fortunately, Wee Jas is Lawful, mostly indifferent to Evil and Good. So he can stay faithful to his Deity, and to his companions, in an Evil creature form.
It’s a curious situation:
The safe course for himself is to stay in the floor and abandon his companions if they outdistance him… this can’t be the Good choice!
The course of self-sacrifice is to stay with his companions, either accepting the risk of Evil, which allows him to remain strong to protect them, or accepting the damage of Forbiddance, which will surely lead him to fail them. Evil and sacrifice along either path. Such is an Effect of dealing with so much Evil around him: it makes all choices Evil.
So, he chooses the path that enables him to help his companions the most, even at a cost to himself, and so he remains true to the spirit of a Paladin’s personal sacrifice to do the most Good for his companions by taking an Evil creature form.
After much deliberation TanatouO instructs all Tanatou copies to use Polymorph Self to turn their structure to mud, and take on Evil form as a Lutum… an Undead one, of course, no point in changing EVERYTHING, is there…. after putting his reasoning on the Link, so that he does not shock his companions. And he changes himself as well; he would not ask his copies to do this thing, and refuse it for himself.
They all change.
Star responds
{Star} To construct a group with the right combination of creatures to blunt our enemies’ various attacks, I’ve been thinking about natural Spell Reflection… I’ve seen a lot of things SpellJamming, and traveling the Inner Planes… there are a few creatures who might fit. Trilling Crysmals, for one, from the Plane of Mineral… Halfaz, you might have seen them at one time or another; they wander into northern Magma on occasion… and Fractines, from Wildspace, are very dangerously Reflective though not much good in ordinary combat. A group might only need one creature changed to a Fractine, to firmly discourage Spell Casting in its vicinity, freeing all of the rest of the group to take Lutum forms and attack.
But Tanatou, both a Fractine and a Trilling Crysmal have a Neutral Alignment Aura, so they are not suitable for exploration. Only for a battle; they might turn back some or all of Spells Cast against a group of copies. And they are an uncomfortable step closer to Chaotic, for you; I enjoy it for myself, but I understand that it is uncomfortable for you
However, even though someone else might take the form of one of those creatures, I am not sure of the wisdom of showing our Spell Reflection capabilities as yet, though; we may want to hold that surprise in reserve and let them show us more of their Spell Casting capability first, giving them encouragement rather than discouragement.
Do any of you have different ideas to toughen the copies against Spells, and entice ever greater attacks, to force our enemies to show more of their cards? Dictum and Maw of Chaos may not be the worst.
...Ha, Janis would like that metaphor.Star puts an image on the Link of a Fractine tumbling through Wildspace.