Author Topic: Any interest in a cWoD Mage:the Ascension game?  (Read 31917 times)

Offline Dictum Mortuum

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Re: Any interest in a cWoD Mage:the Ascension game?
« Reply #40 on: May 30, 2012, 02:00:29 AM »
@Littha: I agree that steam-powered robots are not the most 'cool', but, to be honest, I think it will take a while till you're going to see one, if you're going to see them at all. The story I had in mind was based around order of reason slowly transforming into the technocratic union, but we might have to do an introduction for the new players to get into mage.

@ariasderros: I was actually looking for a small number of players, 2-3. But since you're not going to be a 'party' with the d&d sense (you're not going to be on the road adventuring - you're probably going to have a family and a home!), I can handle more, but not more that, say, 6 players.

@PipTheBlue: Yes! If you're finished with your sheet, just upload it here if you can, on the boards.

@Nanshork: I'm not that good being a storyteller, english not being my first language and all :P Just so that you're not getting your hopes up :P I'm probably alright, but not anything special.

@brujon: prime is fine :D

We're going to play using the books "Mage: the Ascension Revised". You can also use "Guide to the Traditions", which has useful information. Plus, you can use any tradition book (revised) you belong to.

Please don't use familiars as a background, because they're generally overpowered as arriasderros stated and I'd hate making you pay for it. Plus remember that you have to feed your familiar quintessence, equal to each rating each week; and quintessence is not the easiest thing to come by (unless you invest in prime).

The same thing is true about flaws. Choose whatever you want, but if you do, expect that they will come into play frequently.
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Offline PipTheBlue

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Re: Any interest in a cWoD Mage:the Ascension game?
« Reply #41 on: May 30, 2012, 03:05:55 AM »
I have no idea how to upload stuff to the boards, so I'll use an external ftp server and link it.

Offline Dictum Mortuum

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Re: Any interest in a cWoD Mage:the Ascension game?
« Reply #42 on: May 30, 2012, 09:10:22 AM »
I have no idea how to upload stuff to the boards, so I'll use an external ftp server and link it.

Sure, go ahead! Dropbox works fine, too.
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Offline Nanshork

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Re: Any interest in a cWoD Mage:the Ascension game?
« Reply #43 on: May 30, 2012, 10:02:43 AM »
Alright, let me get access to some books and I'm sure something will pop out at me. 

Offline ariasderros

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Re: Any interest in a cWoD Mage:the Ascension game?
« Reply #44 on: May 30, 2012, 11:00:00 AM »
Thinking about playing either a Hollow One or a sub-sub-sub house under the Hermetics.

Either way, what I'm thinking is Matter, Prime, and Forces being main focus, with Life being a goal.
Paradigm, Analogy of the Divided Line, and other Socratic and Platonist philosophical ideologies (thinks of Sleepers as those being "still in the Cave").
Thoughts?
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Offline Dictum Mortuum

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Re: Any interest in a cWoD Mage:the Ascension game?
« Reply #45 on: May 30, 2012, 11:48:56 AM »
Note: Your paradigm is how your character believes magic happens. It essentially is his magic style.

Example: A man who believes that magic is voodoo, requires a voodoo doll or similar foci to make magic happen. However, even if that man had a voodoo doll and forces 3 prime 3, he would not be able to throw a fireball at his enemy, because that's not within his style, which revolves around hexes and curses. However, if he would light the voodoo doll on fire, his opponent could spontaneously catch fire, out of nowhere or from a nearby source, because that's a lot more within his magic boundaries.

Essentially the two above examples are resolved in-game with the same rules: it's the same spell. The wording and theme of how you make it happen makes all the difference; and that's the most difficult feat in M:tA.

Thinking about playing either a Hollow One or a sub-sub-sub house under the Hermetics.

Either way, what I'm thinking is Matter, Prime, and Forces being main focus, with Life being a goal.
Paradigm, Analogy of the Divided Line, and other Socratic and Platonist philosophical ideologies (thinks of Sleepers as those being "still in the Cave").
Thoughts?

You like the pattern spheres :D
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Offline ariasderros

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Re: Any interest in a cWoD Mage:the Ascension game?
« Reply #46 on: May 30, 2012, 11:57:29 AM »
Note: Your paradigm is how your character believes magic happens. It essentially is his magic style.

Example: A man who believes that magic is voodoo, requires a voodoo doll or similar foci to make magic happen. However, even if that man had a voodoo doll and forces 3 prime 3, he would not be able to throw a fireball at his enemy, because that's not within his style, which revolves around hexes and curses. However, if he would light the voodoo doll on fire, his opponent could spontaneously catch fire, out of nowhere or from a nearby source, because that's a lot more within his magic boundaries.

Essentially the two above examples are resolved in-game with the same rules: it's the same spell. The wording and theme of how you make it happen makes all the difference; and that's the most difficult feat in M:tA.

Thinking about playing either a Hollow One or a sub-sub-sub house under the Hermetics.

Either way, what I'm thinking is Matter, Prime, and Forces being main focus, with Life being a goal.
Paradigm, Analogy of the Divided Line, and other Socratic and Platonist philosophical ideologies (thinks of Sleepers as those being "still in the Cave").
Thoughts?

You like the pattern spheres :D

Correct, because if I understand the book / you correctly about the paradigm, then with mine being the Divided Line: Then as I alter the pattern of things, I am moving them in between the different line segments, from pure concept to reality, or just bringing more of it's conceptual form into reality, or an alteration of it's conceptual form to reality, et al.

And with Prime, Quintessence and Tass are the raw essence of concept, as it were.

It would not just be a "like" of the pattern spheres, it is that, to his paradigm, they simply make a lot more sense, whereas Time might be nigh impossible for him to ever really work with reasonably.

EDIT: also, to piggyback on littha's comment, which revolution are we at? i.e. what would the circa date be?
« Last Edit: May 30, 2012, 12:26:02 PM by ariasderros »
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Offline brujon

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Re: Any interest in a cWoD Mage:the Ascension game?
« Reply #47 on: May 30, 2012, 12:06:33 PM »
Note: Your paradigm is how your character believes magic happens. It essentially is his magic style.

Example: A man who believes that magic is voodoo, requires a voodoo doll or similar foci to make magic happen. However, even if that man had a voodoo doll and forces 3 prime 3, he would not be able to throw a fireball at his enemy, because that's not within his style, which revolves around hexes and curses. However, if he would light the voodoo doll on fire, his opponent could spontaneously catch fire, out of nowhere or from a nearby source, because that's a lot more within his magic boundaries.

Essentially the two above examples are resolved in-game with the same rules: it's the same spell. The wording and theme of how you make it happen makes all the difference; and that's the most difficult feat in M:tA.

Thinking about playing either a Hollow One or a sub-sub-sub house under the Hermetics.

Either way, what I'm thinking is Matter, Prime, and Forces being main focus, with Life being a goal.
Paradigm, Analogy of the Divided Line, and other Socratic and Platonist philosophical ideologies (thinks of Sleepers as those being "still in the Cave").
Thoughts?

You like the pattern spheres :D

Question: I'm thinking of playing an entropy + prime focused mage, my goal being the altering of probability in-game... Especifically revolving around the idea of *fate*... My question is, to alter probability i know the discipline of choice is entropy, but to get the juice i need prime... Is correspondence still necessary at that point to affect a target that's within my line of sight, or do i use it only when trying to affect events that are out of my sphere of immediate perception?

Example 1: My mage wants to cheat on a blackjack table... Meaning, he wants his opponent to draw bad cards, and wants to draw good cards. Do i roll Prime + Entropy for myself & my opponent, or do i roll Prime + Entropy for me, and Prime + Entropy + Correspondence to affect my opponent, or do i roll P + E + C to affect the deck in regards to everyone on the table?

Example 2: In combat, my mage wants to nock an arrow, and wants to alter the probability so that a sudden gust of wind makes the arrow go in an curve around a corner, is it P + E or P + E + C?
"All the pride and pleasure of the world, mirrored in the dull consciousness of a fool, are poor indeed compared with the imagination of Cervantes writing his Don Quixote in a miserable prison" - Schopenhauer, Aphorisms: The Wisdom of Life

Offline Dictum Mortuum

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Re: Any interest in a cWoD Mage:the Ascension game?
« Reply #48 on: May 30, 2012, 01:02:02 PM »
Correct, because if I understand the book / you correctly about the paradigm, then with mine being the Divided Line: Then as I alter the pattern of things, I am moving them in between the different line segments, from pure concept to reality, or just bringing more of it's conceptual form into reality, or an alteration of it's conceptual form to reality, et al.

And with Prime, Quintessence and Tass are the raw essence of concept, as it were.

It would not just be a "like" of the pattern spheres, it is that, to his paradigm, they simply make a lot more sense, whereas Time might be nigh impossible for him to ever really work with reasonably.

Don't get me wrong - there is no wrong paradigm. You just need to help me understand it better.

If your paradigm is that of the divided line, how do you believe that magic happens? It's not how you do it, it's how it is. For instance, a Celestial Chorus might say that he prays to God and makes his prayers true, or a voodoo user might say that he uses the doll as a medium. If you believe the world follows the concept of the divided line, why do you want to stir up its parts?
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Offline brujon

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Re: Any interest in a cWoD Mage:the Ascension game?
« Reply #49 on: May 30, 2012, 01:11:29 PM »
Just to note that you can use this sheet and a virtual printer to be able to save your sheet (i think it's write-protected) and upload them here.

PDFCreator is the one i'm using and it's free, but very effective and intuitive to use.


Are we going to use the book's recommended points, or you use a different amount?
"All the pride and pleasure of the world, mirrored in the dull consciousness of a fool, are poor indeed compared with the imagination of Cervantes writing his Don Quixote in a miserable prison" - Schopenhauer, Aphorisms: The Wisdom of Life

Offline Dictum Mortuum

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Re: Any interest in a cWoD Mage:the Ascension game?
« Reply #50 on: May 30, 2012, 01:35:02 PM »
Question: I'm thinking of playing an entropy + prime focused mage, my goal being the altering of probability in-game... Especifically revolving around the idea of *fate*... My question is, to alter probability i know the discipline of choice is entropy, but to get the juice i need prime... Is correspondence still necessary at that point to affect a target that's within my line of sight, or do i use it only when trying to affect events that are out of my sphere of immediate perception?

Example 1: My mage wants to cheat on a blackjack table... Meaning, he wants his opponent to draw bad cards, and wants to draw good cards. Do i roll Prime + Entropy for myself & my opponent, or do i roll Prime + Entropy for me, and Prime + Entropy + Correspondence to affect my opponent, or do i roll P + E + C to affect the deck in regards to everyone on the table?

Example 2: In combat, my mage wants to nock an arrow, and wants to alter the probability so that a sudden gust of wind makes the arrow go in an curve around a corner, is it P + E or P + E + C?


Actually, you don't need to add prime. Usually you add prime as an ingredient when you want something to last long, quintessence is involved or you're creating something out of nothing. If you want your opponent to draw bad cards, there is a probability that he does, but you're just amplifying it. tl;dr = you just need entropy

About the combat example, you just need to use entropy, too. The only exception is bullets or stuff that are really really fast. Then you need Time 2, too, so that you can watch stuff in slow motion.

Correspondence comes into play when stuff are outside your line of sight (or far away, e.g. you might see a planet or the moon, but you won't influence something on it without correspondence).

We're playing in 1830 guys.
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Offline Dictum Mortuum

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Re: Any interest in a cWoD Mage:the Ascension game?
« Reply #51 on: May 30, 2012, 01:35:51 PM »
Just to note that you can use this sheet and a virtual printer to be able to save your sheet (i think it's write-protected) and upload them here.

PDFCreator is the one i'm using and it's free, but very effective and intuitive to use.


Are we going to use the book's recommended points, or you use a different amount?

The book's recommended are just fine.
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Offline brujon

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Re: Any interest in a cWoD Mage:the Ascension game?
« Reply #52 on: May 30, 2012, 02:17:52 PM »
Just to note that you can use this sheet and a virtual printer to be able to save your sheet (i think it's write-protected) and upload them here.

PDFCreator is the one i'm using and it's free, but very effective and intuitive to use.


Are we going to use the book's recommended points, or you use a different amount?

The book's recommended are just fine.

Hmm... Decided i'm going to play an Irish overly supertitious, professional gambler, with a shady background that he doesn't want to share with the rest of the world... "They're always after me lucky charms..."
"All the pride and pleasure of the world, mirrored in the dull consciousness of a fool, are poor indeed compared with the imagination of Cervantes writing his Don Quixote in a miserable prison" - Schopenhauer, Aphorisms: The Wisdom of Life

Offline ariasderros

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Re: Any interest in a cWoD Mage:the Ascension game?
« Reply #53 on: May 30, 2012, 02:29:32 PM »
Don't get me wrong - there is no wrong paradigm. You just need to help me understand it better.

If your paradigm is that of the divided line, how do you believe that magic happens? It's not how you do it, it's how it is. For instance, a Celestial Chorus might say that he prays to God and makes his prayers true, or a voodoo user might say that he uses the doll as a medium. If you believe the world follows the concept of the divided line, why do you want to stir up its parts?

First, there's This.

I understand the what it is aspect of paradigm, it is the part of the belief that enables the willworker to do magic, many people believe in God, but Chorus members believe themselves to be His agents, His hands and will, thus their belief forms the basis for their magical paradigm.

In my characters case, his belief is his understanding / interpretation of the Socratic and Platonist ideals. The Analogy of the Divided Line in particular is the portent of the ideals that is his medium through which he works his will.

In the Divided line, all things exist. If you conceive of a thing being right in front of you, it is. But if it merely concept, then it is in part DE, if you can bring the it from general concept into an idea of the forms features, then it is part CD, if it is a physical object as-is, then it is in part BC, and if it is not entirely what it seems to most onlookers, then it is because they are observing part AB.

Thus, there is no "stir up its parts", its parts are already there, it just needs to be realized. As I realize that something has another form, or I realize that a thing exists, and that realization makes itself real.

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By-the-by, this is just the character pitch, feel free to critique, veto, etc.
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Offline brujon

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Re: Any interest in a cWoD Mage:the Ascension game?
« Reply #54 on: May 30, 2012, 03:02:29 PM »
How do i upload my character sheet to the forum? I have done mine, although it'll need some clarification because PDFCreator ate some of the text on the descriptors...
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Offline littha

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Re: Any interest in a cWoD Mage:the Ascension game?
« Reply #55 on: May 30, 2012, 03:19:40 PM »
Can a mage believe that an object is doing the work (and he is just controlling its power).

For example, my current idea revolves around a duellist type character, she has a family heirloom sword that she believes has the capability to cut through reality. The sword itself isn't necessarily magic right?

The basic idea is that fate is in the form of an infinite number of stings, joining and splitting infinitely. Each string is a possible path you could take. By cutting the correct strings you could affect the fate of a person or object.

For example, a bullet is flying towards you. You could cut all the strings and probably vanish it out of existence or something silly but that would be exeptionally vulgar and powerful magic, what you would more likley do is cut the string that leads to it hitting you closing that path of possibility off. It might deviate too much and miss, a pigeon could fly past and take the shot or it could ricochet of your sword (which you are swinging) back into the guy who fired it.

Mages are simply people who can see the tapestry of fates and reweave it or cut the threads.


Now to actually figure out which spheres/etc I need for that concept... Time definitely plus possibly entropy?

You wont be able to upload to the forum, it requires moderator approval to do so and I think the current agreement is that nobody is to do it for bandwidth issues.
« Last Edit: May 30, 2012, 04:14:38 PM by littha »

Offline PipTheBlue

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Re: Any interest in a cWoD Mage:the Ascension game?
« Reply #56 on: May 30, 2012, 03:50:39 PM »
We're playing in 1830 guys.
Okay, taking this and your elaboration towards Brujon into account, I'm going to scrap my current character and think of something else.

Offline Nanshork

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Re: Any interest in a cWoD Mage:the Ascension game?
« Reply #57 on: May 30, 2012, 09:34:10 PM »
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Offline brujon

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Re: Any interest in a cWoD Mage:the Ascension game?
« Reply #58 on: May 30, 2012, 11:00:31 PM »
So, Nanshork gave me my solution! Thank you very much, sir, you are a gentleman and a scholar!

Jonah "Lucky" McDermot

Born in 1793 in Dublin, Ireland, son of a successful building contractor, Jonah's family was relatively wealthy, having acquired their wealth in the rebuilding of the Kingdom of Ireland after the Great Famine struck in the first half of the 1700's. Jonah had an unremarkable early childhood. All of that changed when riots caused by the fighting of Protestants and Catholics caused his father's construction factory to burn down, taking the life of his mother, who was brutally raped and murdered amidst the chaos. Heartbroken and poor, his father took to heavy drinking and gambling, and the life Jonah knew ended in his late teens, replaced by a gloom existence amidst the lower classes of Ireland. Unable to depend on his father, soon Jonah took to gambling and conning as a means of garnering survival, and he soon found out he was a natural. Jonah lost all faith in God and the world in general, and took a keen interest in fate, especially the mythology surronding the Wheel of Fortune, in which all men can rise and fall...

His rage against religion led him to conning clergyman from Protestant and Catholic churches, stripping the men from their wealth, and then extorting them of their secrets before exposing them before members of the faith. He soon found out that got him too many enemies, though, and he was forced to flee from Ireland, or else he would end up dead in a ditch, or worse. But Jonah's hatred didn't settle, and his faith in the Wheel of Fortune, and the roll of the dice led him to believe that all wrongs need to be met with equal opposite strenght. His vengeance was justified in his view of the world, in which every action garners an reaction, and the cosmos never fails to deliver the punishment deserved, and hell would freeze over if he, with his knowledge, would break that law by forgiving anything. From town to town he went, changing identities as a man changes clothes... But no matter what type of situation he got, he ALWAYS managed to pull through, even against overwhelming odds. In Blackjack, Poker & Dices, no matter what the game, or even the big game that is life and death, Jonah always seemed to get the upper hand. His luck was only paralelled by his amount of enemies, however, and so Jonah kept wandering, becoming ever increasingly obsessed about Chance and Fate.

It was only a matter of time before that belief in Fate and Chance became something more for him. Jonah took to every fortune-teller and every seer and Gipsy on every town he went, debunking the frauds and learning from the truthful. Jonah always had a knack for telling if someone is lying... Secrets of the trade, i guess. With his education, Jonah frequented the libraries of cities he went, musing over tomes of old arcane knowledge and ciphers, and even mathematical probabilitity sciences... Every mantra for good luck, every lucky charm and four-leaf clover Jonah tested, and tested, and swore to himself that he wouldn't EVER refuse a bet, because he was to be blessed by Fate herself. And to Fate he swore himself, chanting every tongue he knew, and pressing his luck at every opportunity.

That's about when his luck caught up with him, though, and the Churches he despised started to follow the rumors of one Lucky wanderer that started to appear throughout Europe and Western Asia. One particular priest was insanely obssessed with him, and followed him dilligently, hell bent on getting revenge against the one that took God, the Church, and everything from him. His name was Leoric McCloud, a Catholic priest that Jonah took as one of his first targets. Jonah found out the priest was breaking his chastity vows, and that he sold confessionary secrets to get money and fuel his gambling addiction... Jonah found that out, and conned the priest of all his money. When he was broke, Jonah outed the priests practice, blackmailing the men the priest sold their secrets to. The priest was expelled from the church, but swore to God that he would make him pay. He was SURE that Jonah practiced sorcery, and the way he openly dismissed the idea of God and used pagan apparel openly was only more cause to suspect it...

The priest found Jonah, and cornered him. With a flintlock pressed firmly against his forehead, he fired. Nothing happened. As soon as the gun was pulled to inspection, it fired with no warning. And again. And again. And again. No matter how badly the priest wanted him dead, the gun simply REFUSED to fire against Jonah. Beaten and bloody, and at the mercy of the ex priest, Jonah couldn't but see the irony in that. When he thought fate had left him, there it was back on his side, making the gun misfire a WHOPPING 7 TIMES.

And suddenly, it hit him. The Epiphany. The Awakening. No... Fate NEVER abandoned him. He was a SERVANT of Fate, he was DEDICATED to it. Fate LISTENED. He DIDN'T want to die... HE WAS MAKING HIS LUCK... Ever since he started believing in it, ever since he started dedicating to it, it was his will all along that was making his luck... He was making the Wheel turn as he pleased....

Jonah started laughing manically. The priest was wroth with seething, frothing foaming rage. He started beating on Jonah... When he realized his sack of Black Powder had caught fire. And then it exploded, taking his right hand when it exploded... And all the while Jonah was laughing, when the blast from the explosion caused a chandelier on the abandoned church he was being held in sway in JUST the EXACT way to widen the crack on which it was bolted to, and falling in exactly the right angle to break away a shard of glass that cut the ropes that bound him... At the same exact time, the Flintlock that the priest was helding on the hand that wasn't blasted off fell and fired a bullet smack straight into the padlock holding the only exit out of the abandoned church... That just about that time was starting to be engulfed into flames from some of the candles the priest was knocking down in his agonizing pain.

Thinking himself the luckiest son of a bitch alive on the planet, and believing the priest dead and gone forever, Jonah took off to resume his wandering... Now with a much clearer purpose in mind. With his newfound ability to bend fate to his whim, Jonah didn't need to resort to petty cons and gambling... No, he would dedicate himself to learning ever more about fate, and to gain an ever more firm grip on the Wheel. Oh Fortuna INDEED!

And so, for the next 5 years, Jonah went accross the sea and through the plains, to mysterious Arabia and savage Africa, to the Americas and back to the old country... All the while researching on lucky charms and ways of better communicate with fate. He learned about Quintessence, and Tess and the Prime, and about the existence of the Traditions and the war of Ascenscion. He stayed under the radar of the former Order of Reason and reformed his identity, better concealing it and keeping magic strictly Coincidental, only using his gift when it needed using, keeping to the mundane abilities he got before as his primary weapons. He thought the priest died for good, but knew he had other enemies, and couldn't shake off the feeling he was still being hunted, by someone, by everyone...

One day, in a visit to the Vatican, Jonah got word of a newfound archaeological dig of a temple dedicated to Fortuna... Immediately, that piqued his interest, and traveled to Palestrina, to the Sanctuary of Fortuna Primigenia, where he disguised himself as an experienced Archaeologist, and conned his way inside the dig, deep into the bowels of the temple, where, by chance, he stumbled on a loose rock, which revealed an underground passageway into an inner sanctum. Feeling clearly the pull of magic, he followed it into the depths of earth, where he found a small gathering of Statuettes of the various aspects of the Goddess, below a wooden Wheel of Fortune, that, miraculously, looked as if new, although it was certain it had at least 1500 years. There, he found an obsidian amulet representing the Moon, one of the aspects of the Goddess. The pull of magic of that amulet was incredibly strong, and as he put it in his neck, he felt his connection to Fate increase tenfold.

The amulet itself is pure black obsidian, but only when it's the New Moon. As the moon rises to a Crescent, the black slowly turns to a silvery hue, eventually becoming, in a Full Moon, a perfect round sphere of milky silvery glass, not unlike obsidian, but with a glow identical to that of the moon. Immediately he took the amulet as his most prized possession, eschewing other lucky charms in place of it, and using it exclusively as his Foci.

But again, Fate played a trick on him, and standing outside when he left the temple, he caught a glimpse of a man garbed in the clothes of the Faith, and in his right hand was a golden crossbow... Actually, his hand WAS a golden crossbow...

The man looked at him, and Jonah knew. It was Leoric. And not the Leoric he knew. He saw the man... He was changed, but his purpose was the same. And then Leoric saw him, and almost instantly, Jonah was forced to be Vulgar in order to change the path of the silver bolt that zoomed in on his head almost instantly when the eyes met. Jonah ran, and Fate saved him from further confrontation that day...

Jonah is fleeing ever since, brooding on his inability to end the priest's life on the day of his Awakening, and planning his eventual revenge...

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« Last Edit: May 31, 2012, 12:18:40 AM by brujon »
"All the pride and pleasure of the world, mirrored in the dull consciousness of a fool, are poor indeed compared with the imagination of Cervantes writing his Don Quixote in a miserable prison" - Schopenhauer, Aphorisms: The Wisdom of Life

Offline Nanshork

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Re: Any interest in a cWoD Mage:the Ascension game?
« Reply #59 on: May 30, 2012, 11:52:43 PM »
Glad to help out.   :D

I prefer making my own character sheets, it allows me room for notes and whatnot.