Author Topic: M:tG Deck Tips?  (Read 53473 times)

Offline Amechra

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Re: M:tG Deck Tips?
« Reply #40 on: August 05, 2012, 09:15:28 PM »
Ha! Got into an argument about Fire Servant; the other guy obviously had D&D on the brain.
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Offline Pencil

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Re: M:tG Deck Tips?
« Reply #41 on: August 06, 2012, 05:01:03 AM »
Just so you belief me:

Quote
8/15/2010: If you control more than one Fire Servant, the effects are cumulative. Two such effects will cause damage from red instant or sorcery spells you control to be multiplied by four; three such effects will cause damage from red instant or sorcery spells you control to be multiplied by eight.
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Offline Amechra

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Re: M:tG Deck Tips?
« Reply #42 on: August 06, 2012, 11:56:57 AM »
Oh, I believe you.

Now I need to punch someone in the face. Hard.
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Offline Halinn

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Re: M:tG Deck Tips?
« Reply #43 on: August 06, 2012, 12:30:47 PM »
M:TG does real doubling, not silly D&D doubling.

Offline brujon

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Re: M:tG Deck Tips?
« Reply #44 on: August 07, 2012, 02:28:43 PM »
Can anyone give me the loop on Innistrad and their opinions of it? I got into a hiatus but i'm looking to get back into it through Cockatrice someday soon.
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Offline Pencil

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Re: M:tG Deck Tips?
« Reply #45 on: August 07, 2012, 07:10:07 PM »
What do you want?Standard meta?Impact on other formats?ALL cards?Story?Important cards?
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Offline brujon

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Re: M:tG Deck Tips?
« Reply #46 on: August 07, 2012, 10:32:27 PM »
What do you want?Standard meta?Impact on other formats?ALL cards?Story?Important cards?

The meta right now, impact on other formats, important cards... I did play until Innistrad was released, so i know the meta until then, at least.
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Offline Pencil

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Re: M:tG Deck Tips?
« Reply #47 on: August 08, 2012, 03:23:16 AM »
The Mainactor in the format was and probably still is is Delver.
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It is a tempo deck and plays a butt full off cantripsand "tempoish" cards like bounce and counter in combination with
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Some played Geist of saint traft(you will see him later) or lingering souls(also later)

Then there was U/B control which is pretty much the definition of Draw-Go control.Mashing some counter and removal.Pretty much nothing that new.

Another "control" was Esper control which was Tap out in style.Getting wrath effect mashing suntitan and playing
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and
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To metion is here that not all variants played unburial rites.

Another Deck was still some combination of Primeval ramp.Important cards to note were
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in combination with inkmoth nexus.
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Another popular archetype was R/G Aggro revolving arround
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and swords+ kessig wolf run pretty much.

And there were various Birthing pod midrange decks.

Furthermore there was All kind of tribal human decks.

Honorable mentions go to:
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Since m13 is pretty new there probably isn`t a dominant archetype yet but till now Delver was definitively the dominant.

In Legacy Delver and Lingering souls had a big impact aswell.
« Last Edit: August 08, 2012, 03:26:28 AM by Pencil »
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Offline brujon

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Re: M:tG Deck Tips?
« Reply #48 on: August 08, 2012, 03:29:44 AM »
Hum. So the meta stayed basically the same. Mono-U tempo with a bit of U/W; I don't actually like playing Tempo decks, preferring combo or control. Consistency is nice, but meh... Before it went out of Standard, Caw Go was totally dominant and i refused to play it, preferring to rely on artifact decks with Tezzeret.

IDK why they're making U/W so strong in this cycle. Where's the love for black? :(
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Offline Pencil

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Re: M:tG Deck Tips?
« Reply #49 on: August 08, 2012, 03:35:56 AM »
whoopsie daisy.I forgot Mono B zombies splashing R or U

Here is just a List since there were many important cards and I am lazy  :p

« Last Edit: August 08, 2012, 03:38:13 AM by Pencil »
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Offline DonQuixote

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Re: M:tG Deck Tips?
« Reply #50 on: October 01, 2012, 02:28:44 PM »
Anyone with the knowledge and patience to teach me how to build and play a good Izzet deck?  I've been trying to cobble something together, but I'm fairly certain I'm doing everything wrong forever.

It doesn't help that I never really grasped the actual metagame.
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Offline Sohala

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Re: M:tG Deck Tips?
« Reply #51 on: October 03, 2012, 12:59:39 PM »
I had someone suggest to me at the prerelease that an Izzet deck will not be that strong, but rather throwing Izzet spells into a werewolf deck would be the way to go. I don't know one way or the other, but thought I would mention it.
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Offline Sinfire Titan

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Re: M:tG Deck Tips?
« Reply #52 on: October 04, 2012, 01:43:21 PM »
Anyone with the knowledge and patience to teach me how to build and play a good Izzet deck?  I've been trying to cobble something together, but I'm fairly certain I'm doing everything wrong forever.

It doesn't help that I never really grasped the actual metagame.

Depends on the format. In Modern, Through the Breach is technically Izzet-aligned and is fairly easy to build (save for Through the Breach costing around $10 a pop). In Standard, we have U/R Delver and RUG Ramp, although the latter isn't exactly top-notch and the former is annoying to play against.
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Offline sirpercival

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Re: M:tG Deck Tips?
« Reply #53 on: October 31, 2012, 08:28:43 PM »
Alright, some decks to critique.  I've been going nuts on Cockatrice lately...


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And then this one... which needs major work.

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Any comments/suggestions??  (On any of them...)
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Offline DonQuixote

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Re: M:tG Deck Tips?
« Reply #54 on: November 01, 2012, 12:51:17 PM »
Any reason you didn't go with the Earthcraft and Squirrel Nest combo for the squirrel deck?
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Offline sirpercival

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Re: M:tG Deck Tips?
« Reply #55 on: November 01, 2012, 02:01:14 PM »
Any reason you didn't go with the Earthcraft and Squirrel Nest combo for the squirrel deck?

Because... I didn't know about earthcraft?  Lol.  I'll definitely add that in.
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Offline DonQuixote

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Re: M:tG Deck Tips?
« Reply #56 on: November 01, 2012, 03:54:07 PM »
Nothing like infinite squirrels to spice up a game.
“Hast thou not felt in forest gloom, as gloaming falls on dark-some dells, when comes a whisper, hum and hiss; savage growling sounds a-near, dazzling flashes around thee flicker, whirring waxes and fills thine ears: has thou not felt then grisly horrors that grip thee and hold thee?”

Offline sirpercival

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Re: M:tG Deck Tips?
« Reply #57 on: November 01, 2012, 04:03:50 PM »
Nothing like infinite squirrels to spice up a game.

Lol. That saproling deck is ridiculous, though... I had two Doubling Seasons in play and dropped a Mycoloth, devouring 10 saprolings.  The same turn, I also played two Coat of Arms.

The following upkeep, I had 320 320/320 saprolings.
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Offline littha

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Re: M:tG Deck Tips?
« Reply #58 on: November 01, 2012, 07:25:20 PM »
I once ran a fun deck that generated infinite 3/3 golems.

Krark Clan Ironworks (Sacrifice an artifact, add 2 to your mana pool)
2x Myr Retriever (when Myr retriever enters the graveyard return an artefact from your graveyard to your hand)
Golem Foundry (whenever you cast an artifact spell, put a token on golem foundry. remove 3 tokens to put a 3/3 golem token into play.)

It was awesome... and entirely in mirrodin block. You could pull off infinite damage using a diciple of the vault instead of the foundry which helps with the speed too as the whole combo at that point (assuming you keep a retriever in your hand before the combo) is 7 mana.

Still, combo decks are entertaining but not usually that good...

Offline Bauglir

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Re: M:tG Deck Tips?
« Reply #59 on: November 10, 2012, 07:27:02 AM »
Still, combo decks are entertaining but not usually that good...
Stifle Progenitus (also Akroma, Angel of Wrath, though no stifling needed here) into your graveyard while you have a Cairn Wanderer on the battlefield, opponent just clears the battlefield without targeting anything. Fffffffffff...