What are the limits of Knowledge (Local)? Can I choose Knowledge (Local): Known Multiverse? Is it country-wide? City-wide? Not directly linked to a geographical location?
Horseshoes of Flame: What happens if I'm in a form that has 4+ legs that can use these shoes but which isn't an ordinary horse? Do I then need to make a UMD check to use them?
Horseshoes of Flame: Could I make a version of this item that required only 2 feet (or in another slot), thus making them usable by me as a Warforged? (Not a Warforged Charger, but a normal Warforged.)
"Dragon" Material:
Dragon Compendium 1 has a class called Death Master.
It's pretty much a Wizard, but gets
animate dead and
desecrate as L2 spells. I wanted to get
animate dead at L2. Is this OK?
From a rules perspective, what are the differences between a melee natural weapon a melee unarmed strike? Unarmed strikes get iteratives while natural weapons don't. Beyond that, I notice little mechanical difference.
Speaking of which, what prevents me from giving, say, a Mule the feat Improved Unarmed Strike? (Let's assume he qualifies.) If so, what happens? Does he deal more damage? Does he get extra attacks?
TWF and natural weapons: Can animals in general benefit from Two-Weapon Fighting? I wanted my mules to get extra attacks with their hooves or/and mouth.
What feats do you advise I take for my mules? I can only use passive feats and effectively nothing from
Tome of Battle. I can't get Pounce on my mules (unless you rule I can). So, my best options seem like
-Improved Initiative (if they have separate initiative)
-Powerful Charge (3d6+X damage on a charge at L1! Wow!)
-Weapon Focus (boring, but slightly practical)
I'm taking other suggestions.
Guardian Creature: This template changes an affected Animal into a Magical Beast. How does that affect my ability to Handle Animal?
Recharge Staff: I may get a staff to recharge. This feat requires L12 anyway.