Author Topic: [Discussion] FFA discussion thread  (Read 70589 times)

Offline sirpercival

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Re: [Discussion] FFA discussion thread
« Reply #80 on: August 01, 2012, 11:21:17 AM »
Yes, that's fine.
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Offline skydragonknight

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Re: [Discussion] FFA discussion thread
« Reply #81 on: August 01, 2012, 11:23:26 AM »
I'm okay with the current wording of Mage Slayer for my character. But if he's fine with both versions, that's cool too.
Hmm.

Offline phaedrusxy

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Re: [Discussion] FFA discussion thread
« Reply #82 on: August 01, 2012, 11:27:45 AM »
So are these feats going to impact our allies? Or can we choose not to apply them on a person-by-person basis?
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Offline Garryl

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Re: [Discussion] FFA discussion thread
« Reply #83 on: August 01, 2012, 11:52:52 AM »
Quote
Spellcasting Harrier [General, Fighter Bonus] (This replaces the Mage Slayer feat.)
Prereq: Combat Reflexes, Spellcraft 3 ranks
Benefit: Due to your special anti-spellcaster training, you know how to interfere with the complex motions of spellcasting to interrupt it. Anyone casting within an area you threaten takes a penalty equal to your Attack Bonus on the DC of their Concentration checks. This includes casting defensively.

Special: Because this requires you to actively jostle the caster around, it will alert them to your presence if they don't know about it, but isn't violent enough to count as an attack for effects such as Invisibility.

Would you allow that?

Might want to work on the wording of that. As written, it makes concentrating easier (penalty should apply to the Concentration check, not the check's DC).

Also, it affects all sorts of Concentration, not just those made to cast defensively or maintain concentration on a spell at risk of interruption, although since it only applies while actually casting a spell, other uses are mostly irrelevant. Mind you, it doesn't affect keeping concentration on a spell that requires concentration when damaged/jostled.

Finally, is that supposed to be your Base Attack Bonus, or your attack bonus on your attacks? If the latter, which attacks?

Offline phaedrusxy

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Re: [Discussion] FFA discussion thread
« Reply #84 on: August 01, 2012, 12:00:04 PM »
Might want to work on the wording of that. As written, it makes concentrating easier (penalty should apply to the Concentration check, not the check's DC).

Also, it affects all sorts of Concentration, not just those made to cast defensively or maintain concentration on a spell at risk of interruption, although since it only applies while actually casting a spell, other uses are mostly irrelevant. Mind you, it doesn't affect keeping concentration on a spell that requires concentration when damaged/jostled.

Finally, is that supposed to be your Base Attack Bonus, or your attack bonus on your attacks? If the latter, which attacks?
Thanks Garryl. I think it's basically working "as intended" as far as what it affects. And I imagined this is being done with the weapon you're threatening him with (you're basically strategically poking and prodding the caster to interfere with his casting, but not enough to actually damage him). So it would be the highest attack bonus for that.

How about this:

Quote
Spellcasting Harrier [General, Fighter Bonus]
Prereq: Combat Reflexes, Spellcraft 3 ranks
Benefit: Due to your special anti-spellcaster training, you know how to interfere with the complex motions of spellcasting to interrupt it. Anyone casting a spell within an area you threaten takes a penalty on their concentration checks equal to the highest attack bonus with any weapon you threaten them with. This includes casting defensively.

Special: Because this requires you to actively jostle the caster around, it will alert them to your presence if they don't know about it, but isn't violent enough to count as an attack for effects such as Invisibility.
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Offline phaedrusxy

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Re: [Discussion] FFA discussion thread
« Reply #85 on: August 01, 2012, 10:05:59 PM »
So... I was looking over the spellshaping circles again today, and planning my action usage, and noticed the Astral Essence circle... Holy crap is it nice. I traded out Screeching Rock for it, and wound up dumping all of my primary spellshaping formulae and instead picking up ones from it. Look at these babies:

Heavenly Alignment (AE, Major)—Call upon convergent stars, granting you and your allies fast healing 1, a +1 bonus to AC and saves, and temporary immunity to the effects of poisons and diseases for five rounds.
Ill Portent (AE, Major)—Deal +2d6 damage with starsurge, target has a 25% chance to take no action for 3 rounds.
Starlight Vision (AE, Minor)—You and your allies can see in natural and magical darkness for five rounds.

So, I can take care of out of combat healing. There's no need to pack around a backpack full of wands. And I can make us immune to poisons and diseases, if we expect to go after something notorious for using those, like wererats...
And if someone else can pick up a nice magical darkness AoE, we can totally go in like a swat team with night vision goggles. :D

The two spells that are awesome for this are Blacklight, and the No Light cantrip from the Book of Vile Darkness. The first one is great because you can cast it on an object or creature. So you can pre-cast it during any buffing rounds you have, if you know you're going to be in a fight. The second one is not mobile, but... it's a cantrip. You can't beat that. I think I'll at least pick up a wand of No Light myself.
« Last Edit: August 01, 2012, 10:42:37 PM by phaedrusxy »
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Offline Zionpopsickle

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Re: [Discussion] FFA discussion thread
« Reply #86 on: August 01, 2012, 10:40:51 PM »
Thanks for nothing Phae.  I am already immune to poison and disease, have fast healing D4 from sand in my boots and have darkvision. :fu

JK... do whatever you want.  Since you kinda want to stand their and use you actions to refresh WRT repeatedly providing various aura type effects are really nice.  Plus it seems like their is less overlap in disables. 

Oh, just a reminder to everyone that you should make all your wonderous items and magical weapon and armour enchantments cost 70% and all your mundane weapons and armour (besides bows... :lol SDK) cost 1/3. 

Then you five should all pool out 100gp to buy me the goddamn ridiculously expensive focus of Anticipate teleportation.  Seriously 500g!  Its like the spell is good or something.

Offline phaedrusxy

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Re: [Discussion] FFA discussion thread
« Reply #87 on: August 01, 2012, 10:45:21 PM »
Thanks for nothing Phae.  I am already immune to poison and disease, have fast healing D4 from sand in my boots and have darkvision. :fu
That's OK. In character, you can tell me what a useless bag of bolts I am. :P
Quote
JK... do whatever you want.  Since you kinda want to stand their and use you actions to refresh WRT repeatedly providing various aura type effects are really nice
And don't forget Lockdown duty!  :p   

Quote
Oh, just a reminder to everyone that you should make all your wonderous items and magical weapon and armour enchantments cost 70% and all your mundane weapons and armour (besides bows... :lol SDK) cost 1/3. 

Then you five should all pool out 100gp to buy me the goddamn ridiculously expensive focus of Anticipate teleportation.  Seriously 500g!  Its like the spell is good or something.
No problem, I can throw in on that. And I already marked my items down. :D
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Offline SorO_Lost

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Re: [Discussion] FFA discussion thread
« Reply #88 on: August 02, 2012, 03:43:41 AM »
Oh, just a reminder to everyone that you should make all your wonderous items and magical weapon and armour enchantments cost 70% and all your mundane weapons and armour (besides bows... :lol SDK) cost 1/3. 

Then you five should all pool out 100gp to buy me the goddamn ridiculously expensive focus of Anticipate teleportation.  Seriously 500g!  Its like the spell is good or something.
You're saving me over 500gp, want another one? :D

Edit, no matter how I slice it, the wand has to go and with it 4 of my Charisma vs last revision. I sad.
Why aren't we playing yet? I can't help but tweak things...
« Last Edit: August 02, 2012, 04:08:09 AM by SorO_Lost »

Offline sirpercival

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Re: [Discussion] FFA discussion thread
« Reply #89 on: August 02, 2012, 07:56:34 AM »
Why aren't we playing yet? I can't help but tweak things...

Still waiting on me to finish editing the affiliations.  It's slow going... I'm sorry :(
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Offline skydragonknight

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Re: [Discussion] FFA discussion thread
« Reply #90 on: August 02, 2012, 10:45:43 AM »
Hmm... hypothetically speaking, how much would a Magebred Dark Warbeast Dire Hawk cost? CR 4 if that makes a difference.
It would have HIPS (in non-sunny places) and I could use it for cover to hide. And flight too. Also small enough it could go wherever we go.
Hmm.

Offline sirpercival

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Re: [Discussion] FFA discussion thread
« Reply #91 on: August 02, 2012, 04:38:27 PM »
Hmm... hypothetically speaking, how much would a Magebred Dark Warbeast Dire Hawk cost? CR 4 if that makes a difference.
It would have HIPS (in non-sunny places) and I could use it for cover to hide. And flight too. Also small enough it could go wherever we go.

Ignore the MMII pricing of Warbeast.  A Warbeast costs 150gp/HD extra; a Magebred animal costs x2 for a normal animal, x1.5 for a Warbeast.  I dunno how much Dark would apply... hadn't thought about it before.  How much does a Dire Hawk cost?
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Offline Garryl

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Re: [Discussion] FFA discussion thread
« Reply #92 on: August 02, 2012, 04:44:29 PM »
Hmm... hypothetically speaking, how much would a Magebred Dark Warbeast Dire Hawk cost? CR 4 if that makes a difference.
It would have HIPS (in non-sunny places) and I could use it for cover to hide. And flight too. Also small enough it could go wherever we go.

Ignore the MMII pricing of Warbeast.  A Warbeast costs 150gp/HD extra; a Magebred animal costs x2 for a normal animal, x1.5 for a Warbeast.  I dunno how much Dark would apply... hadn't thought about it before.  How much does a Dire Hawk cost?

That means that an animal that normally costs at least 450gp/HD is as cheap or cheaper to purchase as Magebred Warbeast than as Magebred alone.

Offline sirpercival

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Re: [Discussion] FFA discussion thread
« Reply #93 on: August 02, 2012, 04:59:31 PM »
Hmm... hypothetically speaking, how much would a Magebred Dark Warbeast Dire Hawk cost? CR 4 if that makes a difference.
It would have HIPS (in non-sunny places) and I could use it for cover to hide. And flight too. Also small enough it could go wherever we go.

Ignore the MMII pricing of Warbeast.  A Warbeast costs 150gp/HD extra; a Magebred animal costs x2 for a normal animal, x1.5 for a Warbeast.  I dunno how much Dark would apply... hadn't thought about it before.  How much does a Dire Hawk cost?

That means that an animal that normally costs at least 450gp/HD is as cheap or cheaper to purchase as Magebred Warbeast than as Magebred alone.

...yeah... just make Magebred a flat x2.
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Offline SorO_Lost

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Re: [Discussion] FFA discussion thread
« Reply #94 on: August 02, 2012, 06:29:47 PM »
Why aren't we playing yet? I can't help but tweak things...

Still waiting on me to finish editing the affiliations.  It's slow going... I'm sorry :(
Oh it's fine, I just keep editing stuff. >.>

Offline skydragonknight

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Re: [Discussion] FFA discussion thread
« Reply #95 on: August 02, 2012, 08:02:27 PM »
Dark is no stronger than Magebred, really (strong on the stealth side, but lacking in the stat increases). So x2 would be a good conservative estimation. For a total x3 in D&D Math, or 450/HD.

Using the Base Creature's HD (5), 2250. Including the +1 HD for Warbeast, 2700. So whichever sounds better to you.
Hmm.

Offline phaedrusxy

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Re: [Discussion] FFA discussion thread
« Reply #96 on: August 02, 2012, 10:51:14 PM »
So... some of you experts in Teamwork benefits work out what we should have... I always thought those things sounded awesome, but I don't have the book that contains them, and am not that familiar with them.
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Offline Sohala

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Re: [Discussion] FFA discussion thread
« Reply #97 on: August 03, 2012, 02:04:36 AM »
I know of some in PHB2 and DMG2, among them I think we could easily get and benefit from, Crowded Charge (allows charge through team member spaces), Ranged Precision (reduces penalties for firing into melee, if allies are team members), Snap Out of It (give will saves to team members under the sway of compulsion effects), Spellcaster Guardian (enables team members to take AoO for casters). There are of course more than that, so feel free to scan over them.

Different topic:
I have selected some items and feats to help my characters to blend in a little, as PA seems to be 'undercover'. Do you think they are needed? It is just, a red guy with wings and an imp just seem to stick out to me.
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Offline Zionpopsickle

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Re: [Discussion] FFA discussion thread
« Reply #98 on: August 03, 2012, 05:27:30 AM »
I know of some in PHB2 and DMG2, among them I think we could easily get and benefit from, Crowded Charge (allows charge through team member spaces), Ranged Precision (reduces penalties for firing into melee, if allies are team members), Snap Out of It (give will saves to team members under the sway of compulsion effects), Spellcaster Guardian (enables team members to take AoO for casters). There are of course more than that, so feel free to scan over them.

Different topic:
I have selected some items and feats to help my characters to blend in a little, as PA seems to be 'undercover'. Do you think they are needed? It is just, a red guy with wings and an imp just seem to stick out to me.

The hat really doesn't set you back very much and probably will be useful for not sticking out.

You can lose the wand of identify since Abyss has an artificer monocle so that frees up a bit of money.  Also, I think that Armbands of +2 strength would probably be better than the armbands of might.  You lose a bit of accuracy but add more damage and if you want you can add the armbands of might to it for no additional charge.  Also by my calculations you have close to 4000gp left, so you could just by both the strength and armbands of might for a nice +3 to hit when power attacking and bonus damage.

Plus you can get an anklet of translocation and some utility items as well. 

And I don't see a top hat listed yet for the imp so I am gonna call foul on leadership until I do. ;)

Offline sirpercival

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Re: [Discussion] FFA discussion thread
« Reply #99 on: August 03, 2012, 07:40:40 AM »
I am the assassin of productivity

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