13/12-2016-Corrected typo on battleship text.
14/12/2016-Added clause for Defensive Twin Linked weapons to work as a single Immediate action.
-Changed battleship rules so they can be grappled.
-Clarified Heaven-Sailing Dragon tactical feat loss of movement while charging teleport Warp Speed.
-Added a bunch of options for the military specialization of support staff.
02/01/2017-Clarified Arsenal tier access to Arcane and Divine pilots, copied keywords descritions to Arsenal.
04/01/2017-Added Fire/Cold/Electricity custom spells swap options to Arcane Pilot.
12/01/2017-Removed battleship base escape pod, added extra escape pods Arsenal option.
14/02/2017-Added Super Servos, Tek Knight, Zero Pattern and Absolute Barrier upgrades, plus Heaven-Sailing Dragon's jammer now reduces communications to 30 mu instead of fully blocking them.
22/02/2017-Added new arsenal barriers and barrier breakers plus Einst Queen's biolasers.
28/02/2017-Added new arsenal missiles, new anti-melee barrier acessory, tweaks to Absolute Barrier, supporting for Sentient Super Robots removed.
01/03/2017-Added Einst Queen new bio-missiles, new smaller bioframes at each tier, cleaned up bioweapons organization.
13/03/2017-Updated support staff scienstist's super weapons to cap of 5 per planet, added free healthcare.
14/03/2017-Added Prodigy Pilot and Psycho Pilot, plus Spiral Spirit, Multi-Directional Assault, Channel Funnels, Custom Funnels and Strike Shields feats.
15/03/2017-Added Turbo Operational Universal High Overcharge Utility feat. Tweaked Arsenal costs, added some more special weapons, had to split arsenal into another post for lack of character space.
16/03/2017-Buffed Einst Queen multiclassing rules a bit, in particular real robot drones.
17/03/2017-Added bunch of new special weapons. Added Hug Cover, Evasive Maneuvers and Sweeping Advance to feats, updated Kyosuke and Excellen NPC stats. Changed Child Soldier Trait spell recovery to energy recovery. Updated Rushing Dandy Field Improvisation so it can be used to jury-rig a destroyed mecha to work for some time. Updated Sanger's NPC stats. Doubled DR granted by most acessories and plating upgrade (including Great Plating). Decreased damage granted by radars to 1/3. Removed Mecha Mook's base stat reduction.
Reduced Super Robot starting DR by 2.
Updated gespent squad NPC stats FINALLY!!!! Buffed Head Beam's range drastically and damage a bit.
30/03/2017-Bunch of Gun Maniac improvements, added some more Support Staff super weapons plus Minion Machines option.
31/03/2017-And reverted the DR granted by plating/great plating and acessories to half.
2/04/2017-Changed volatile weapons to only have between -1 and +1 attack bonus. In SRW the best ranged weapons often have inferior acuraccy.
5/04/2017-Terror Tactics maneuvers added, some more gun maniac tweaks.
6/04/2017-Added Support Staff Medic abilities.
7/04/2017-Cloning and Artificial Birth added to Support Staff Medic abilities, moved Base Building rules to its own post due to lack of space.
8/04/2017-Added Velocity Assault Logical Kelvin Yggdrasil Rapid Insertion Engine tiers I to VII to generic robots. Added some new Heat melee weapons to the arsenal.
17/04/2017-Added a bunch of new feats to allow mecha weapons to "target" Reflex/Will/Fort and also gish feats for Arcane Pilot and Divine Pilot. New Gate Guardian lv 1 super pilot NPC. Fixed spirit leech arsenal I special weapon's attack bonus. Added X-linked special property, for now only available by taking lower level arsenals. Boosted a bit the attack bonus of the volatile weapons but still behind the other weapons of same arsenal tiers. Buffed Alert and Invincibility spirits so they're not as easy to "peel off" by minions and/or Defensive weapons.
20/04/2017-Fixed minor stuff on feats, made Evade/Defend/Offensive Support and Defensive Support useable even if you're flat-footed, nerfed Alert and Invincibility a little bit by making defensive weapons end it if used as a normal attack.
21/04/2017-Changed Real Divinity and Super Arcanist to work by pseudo-casting, added Long Range Beam Rifle-RX-78GP04G (I) to the Arsenal, added new lv 1 Real Pilot sample NPC in a Generic Universal Neo Dynamic Assault Mobile Suit. Added Hand Beam Gun RX-78-5 (I), Giant Gatling Gun (II). New lv II acessories, Magnetic Coating and Booster Pack. Added Hyper Beam Rifle (II), BLASH-XHB-L-03/N-STD 380mm Hyper Bazooka (II). Added ne lv 4 Real Pilot sample NPC in a Generic Universal Neo Dynamic Assault Mobile Suit (II).
23/04/2017-Allowed Defend feat to boost Fort or Will saves, Focus now benefits all saves. Added Pezuna to sample NPCs as lv7 encounter.
24/04/2017-Added a bunch of new [Rev] acessories.
9/05/2017-Added new uses for old skills.
10/05/2017-Split up the arsenal weapons and special weapon tables by tiers. Added default energy resistances to battleships. Added Exotic Enviroments.
08/07/2017-Nerfed Strike a bit so that it only benefits ranged attacks if firing inside the first range increment.
14/07/2017-Added android ACF for automated ship.
15/07/2017-Changed the ACF for extra energy and added new Android feat that allows to use Int for a bunch of Cha-based stuff. Stablizing after being tripped in space now provokes an Aoo.
19/07/2017-Added -4 penalty for non-pilots trying to ride a mecha.
20/'7/2017-Added Pilot Repair and Enduring Code to Super Robot upgrades.
23/7/2017-Reduced Alteisen Riese hardpoints to 3. Maybe somebody now will use it... Hahaha of course not!
25/7/2017-Significantly increased the range of the Leader aura.
26/07/2017-Reduced Valhwak's Hardpoints to 2.
27/07/2017-Reduced Steel Soul's sprit discount to 20% from 40%. Added King frame, Emperor Frame and Hyperdimensional Step to super upgrades. Great One (Plating) now buffs natural armor scaling with size.
28/07/2017-Added Heavy clause so that maneuvers using it always take at least a fullround action, and reduced the full attack mecha option with multiple weapons to 1+1/3 PL weapons. Nerfed squad breaker to single attack with Heavy weapons.
29/07/2017-Real Divinity changed to Neo Divinity and Super Arcanist to Steel Arcanist, now they can use both Super and Real Pilot levels for progressing casting ability. Also added Psycho Trooper and Metal Mind for the psionic classes.
31/07/2017-Added Wire special weapons to the arsenal, cost energy, don't deal damage, attach to target for different effects.
11/08/2017-Reduced Wire Hook's energy cost but also added limitation that you can only pull yourself towards bigger targets, added Claw Hook and Heavy Hook which cost less energy to pull stuff but aren't defensive.
14/08/2017-Added generic mecha crafting rules in the new uses for old skills.
20/08/2017-Added bunch of GN weapons at arsenal II and IV, GN drive acessory, new Hybrid property for weapons with two modes, updated reals like the Weisswritter with it plus new Dynamic super robot property.
27/08/2017-Added generic tiny reals a la knightmares, buffed mighty's bonus by 50%.
11/09/2017-Added Open Lock uses for opening mechas and bunkers and whatnot. Also bunch of typos fixed over the previous days. Defensive weapons can now be used to try to stop missiles.
13/09/2017-Added Running Shot feat, new introduction section of special mecha attacks available to all pilots. For now it's the old "single target can affect an area filled with smaller targets", now named Area Assault, and the new Metal Trample. Added new Battleship captain flaws for seaship and submarine. Added Combat Commander ACF for the captain too.
17/09/2017-Added Arcane Arsenal feat.
24/09/2017-Transforming non-generic reals can now use ranged arsenal when transformed. Changed elf's real pilot ACF of elegant weapon so the energy cost increase is based on real robot tier just like the damage size increase, before was based on pilot level. Also added energy cost to an upgraded primitive weapon and scaling to-hit bonus based on the real robot tier.
28/09/2017-Added Sleipnir weapons to every arsenal tier, plus Heat weapons at the tiers that didn't have any before, and Beam Falchion at VI and Beam Guisarme at VII.
17/10/2017-Added four new classes, Ideal Idol, Magitech Knight
, Mecha Marine and Steel Soldier, plus feats for each. Added Digital Domain and Terrorrize Undead feats. Added new Beast option to a super's transform upgrade. Removed mecha stat reduction from Mecha Mook, taking max damage while only dealing average already feels penalizing eniugh when one has neither maneuvers nor spells. Added two new ship captain flaws, floating fortress for atmosphere-only flight and starship for space flight only. Added radar extender and interference extender grade I acessories.
18/10/2017-Tweaked new classes tables a bit. Mobile worker emulating supers now gets 3/4 upgrade points instead of half. Added new classes to the skill adaptations.
22/10/2017-Added perform to all pilot classes base skills. Also search to support staff, real robot, steel soldier and mecha marine, plus disable device to support staff. Added GN Handgun, GN Missiles Pod, GN Long Rifle, GN Beam Rifle, GN Buster Beam sword. Reduced High mega Launcher's damage to 13d12.
24/10/2017-Added Entropy Elemental feat.
29/10/2017-Tweaked Evasive maneuvers a bit, making the speed penalty scaleable to gain a bigger bonus and with no penalty to melee AC, but still capped by Bab.
13/11/2017-Added Armored Module to updated skills plus new Support Staff base options for the new classes. Added School Uniform, Military Uniform and Civilian clothes to pilot clothing.
18/11/2017-Support Staff scientist now can set up one factory producing four rare resources of their choice automatically.
20/11/2017-Added the Heavy property to the Angelg's Mirage Arrow and Phantom Phoenix.
16/12/2017-Added Cyborg base race.
19/12/2017-Buffed hyperdimensional step a bit.
22/12/2017-Arcane Pilot can now pick the unique spells when learning new ones besides swapping.
25/12/2017-Added Paradox Prototype to the Super Robot upgrade options.
27/12/2017-Added clause to T.O.U.H.O.U feat to cover Love-Colored-Magic's sealed maneuvers.
28/12/2017-Added [Cold] descriptor to Deband, plus an actual spell level to Ilbarta.
3/1/2018-Everything besides spells/SLAs are now automatically Ex unless specified otherwise.
23/1/2018-Added Mercy Spirit and Soul System feat.
7/2/2018-Added Helpful Automatic Robotic Operator feat.
2/3/2018-Added photon guns to personal equipment.
5/3/2018-Added incendiary, cryo, corrosion and Tesla grenades to personal equipment, made them compatible with grenade launcher. Added discount options for firearms. Updated Area property to allow cones and distant explosions. Conscience Companion specified that it doesn't grant relationship bonus if riding the same mecha, at least whitout using Two With the Machine.
12/3/2018-Steel Soldier now draws from the Assassin spell list for her bardic spells known progression and gets one wizard spell of a level she can cast every Steel Soldier level. Added mecha galaxy to the setting.
20/3/2018-Added a bunch of extra armors and shields with higher bonus but in-built penalties too to the arsenal. Artificial Aegis is now for the toughest shield. Also working on updating the Einst queen with new options (added a bunch of new melee bioweapons of tiers I-V).
21/3/2018-Added some new tier VI Einst Queen melee bioweapons.
25/3/2018-Added Balance as class skill to Real Pilot, Support Staff, Magitech Knight
, Steel Soldier, Mecha Marine. Bunch of Ship Captain updates. Soul soldier cleaning typos.
30/3/2018-Added a bunch of Einst Queen feats.
2/4/2018-Changed Photon shot to area Cone and photon launcher to area explosive 10 plus added concussive. Cleaned some typos.
3/4/2018-Photon Mechgun now has Rending instead of Power. Cleaned Mecha Marine, Ideal Idol, Module Pilot, Steel Soldier, Magitech Knight
, Conscience Android and Atreim Pilot. Added wiki link to the index. Added maneuver items a la crown of white ravens to the personal equipment thread.
4/4/2018-Cleaned up personal equipment, clarified the Ship Captain's engineering feat that when converting real robots, can only convert to other real robots of the same tier. Cleaned up feats, updated Born to Fight for the new accessories, added Zen Zanbato, Beautiful Blade, Smart Sword and Andrelanine Attack.
574/2018-More feat cleaning, also Martial Machine.
6/4/2018-Clarified that riding your shield still incurs the shield's penalties. Added Wake board to personal equipment.
10/4/2018-Buffed the tier V bite booster bioweapon, halved the energy costs of the Einst Queen feats, clarified that bioframes smaller than small don't take penalty on bioweapon damage, cleaned some typos.
12/4/2018-Clarified Forggoten Code's text from Child Soldier's Neo Skills to make it clear that the cooldown only starts after the benefit ends.
13/4/2018-Added Field Extender Acessory. Added energy to sleds, they now need to pay energy for movement but only pay half.
16/4/2018-Added Missile Massacre maneuvers, added some new firearms, and new arsenal weapons based in the nw firearms plus a bunch of tier I bombs. Added Nanolaminate line of melee ammo weapons. Had to move special weapons to 2nd post of Arsenal because lack of space.
18/4/2018-Buffed the Frame accesories and Alien Alloy, one now gives resistance to all elements but one, the other gives more resistance that can be distributed as you see fit and grants extra defensive bonus against specific elements the more resistant you are to them.
19/4/2018-Made Mara Detron affect a cone area and for Lenz clarified the reloading mechanism, updated the Mara Detron Shotgun too.
2/5/2018-Buffed Guard, Invincibility and Belief that they still prevent some damage in case another effect would ignore their reduction. Also buffed Focus to make it w«increase the range of auto-hit and auto-miss.
3/5/2018-Nerfed Alien Arts so it can only be used 1/round.
8/5/2018-Fixed typo in Magitech Knight
's 20th level Bab, added Fake Frame accessory, added Decoy Doll special weapon, made Area and Defensive not activeable in the same attack.
10/5/2018-Einst Queen typos, increased Parry penalty from -3 to -6. Nerfed parry to not work against auto-hit attacks since that was not working as intended.
13/5/2018-Clarified super robot paired weapons upgrade that the new weapon always starts as melee, plus that conscience spirit from the conscience android doesn't work with self-buffs only.
17/5/2018-Added some new pilot traits, nerfed X-linked property so it cannot benefit from DR/hardness ignoring abilities. Added anti-stacking clause to spirit reduction effects in the spirit thread.
18/5/2018-Nerfed Counter so it can only be used in reaction to enemy attacks and no more than once per attack. Nerfed Conscience Android's Conscience spirit to only 60% of base price.
19/5/2018-Added Get Drill to super robot upgrades.
24/5/2018-Updated armored company military option from Support Staff to have scaling Dodge/Natural armor, but also made it count as zero pilot level for progression when combining with the Mobile Worker, plus allowed Mecha Mook to mix in vehicles with their mass produced mechas.
25/5/2018-Added extending arms to super robot upgrades. Added AW Missiles plus Lt, Md and Hv Cannons to the arsenal. Added Orange Land Squad to list of NPCs. Increased Linear Missiles Crit multiplier to 3.
26/5/2018-Reduced the damage of Fragmentation Grenade/Bomb to 3d6.
29/5/2018-Added rough ongoing draft of Everywhere you Go school, for now only list plus 1st snd 2nd level maneuvers.
30/5/2018-3rd level Everywhere you Go School maneuvers in.
3/6/2018-Cleaned up Einst Queen multiclassing a bit, allow Infiltrator Queen to benefit from mecha-specific effects while pushing herself. Buffed Nurturing Queen to be able to "pilot" her mechas like an Adaptative Queen, need to sacrifice bioweapons to channel spells, also clarified her interaction with personal funnels.
7/6/2018-Added 4th level Everywhere You Go maneuvers and Martial Machine maneuver short descriptions in the list.
13/6/2018-Added bonus against Disarm for Heavy weapons, Everywhere You Go now has some synergy with relationship feats. Added remaining Everywhere You Go feats and new main pic and school only missing the list descriptions now.
15/6/2018-Found typo at Magitech Knight
's table, cherry Bossom Illusion when it should be Cherry Blossom Illusion, fixed. And turns out Divine Health was also badly positioned in the table. Also moved the Smite Foe to 1st level. Cleaned some sample NPCs typos
16/6/2018-Cleaned up a bit Steel Arcanist's prerequisite, was "At least one level of Super Pilot and Real Pilot" when it was supposed to be "At least one level of Super Pilot or Real Pilot". Also added an alternate option of qualifying for the feat if you have 1 level of either Steel Soldier, Mecha Marine or Magitech Knight
20/6/2018-Added distortion field mecha property, a tier II accessory and the new Successor Ship ACF for the captain class.
21/6/2018-Alignment chart for real pilots, reminder to make alignment chart for the other classes.
24/6/2018-Added the first batch of Magitech Knight
only spells along a new ACF for swapping spellcasting for maneuvers and faster Smite refresh.
25/6/2018-Cleaned up Entropy Elemental a bit. Transform upgrade can now be taken for free once but locks your super robot to its "transformed" shape.
maneuver list completed and pic added. Level 1 maneuvers draft added.
2nd level maneuvers added. 3rd level too.
30/6/2018-Added a new mecha property, Berserk, plus related feat (Metal Madness), super robot Upgrade (Berserk Button) and a bunch of new accessories (ODE System, Lambda Driver, NDC System, EOT system, Zero System
and Systematic System
). Also had to move the Accesories
one post lower because too many letters.
1/7/2018-Added experimental rules for using mecha classes in non-mecha games to the Introduction plus Chobits as an Android subrace
because Chi kept me asking for it.
2/7/2018-Burning Justice's Head Beam now deals piercing damage and no longer a touch attack.
5/7/2018-Added the Neo Granzon school plus updated T.O.U.H.O.U feat and Moon Vanguard
to allow Ancient Temple users to get separate sets of youkai-forged blades in their mechas and personal versions, but you need to slot in the personal ones to control the mecha ones.
6/7/2018-Added the new schools to the index, cleaned up Neo Granzon's typos, buffed Zero System a bit by makign it grant a bonus to critical threat range that's reduced against enemies normally immune to critical hits.
8/7/2018-Added another option for free Transform pick by making the pilot exposed in the alternate form.
9/7/2018-Buffed H.A.R.O. a bit, new feat tag [Extra] that makes taking them mutually exclusive with other [Extra] feats, all pilot classes now automatically recover 5 spirit per round, Spirit Regen now only grants an extra 5 spirit recovery per round, added Secondary Subpilot feat and Darling Drive super upgrade. Cleaned up Sazonde for the stun to only last 1 round. Ra barta radius reduced to 3 feet. Added Divine pilot
custom spells finally! Also Shifta and Deband are shared between both Arcane and Divine pilots. Added Darling Drive to super upgrades.
10/7/2018-Nanolaminate saber fixed to having the Rending property, had put Finesse instead. In Fight stance from Burning Justice now grants full PL to damage for Heavy melee weapons like Gun Fight from Ace pilot does. Could've sworn had already made them equivalent long ago...
11/7/2018-Added discount options for Progressive Edge and Cutting Plasma Field super upgrades by making them cost ammo/energy. Cleaned up the new Divine Pilot spells, including adding the proper 8th level Light spell Reverser that had been left in the drafts. Added Remote Sync feat. Added clause to Darling Drive to make it not stack with any other subpilots. Updated Funnel Control system to allow to add funnels to any new mechas you switch to. Disarming now allows you to try to remove a random accessory from the target. Added 4th level Beam Barrage maneuvers.
12/7/2018-Cleaned up gigrants and ship captain a bit, added 5th level Beam Barrage maneuvers. Added Strong specialization Support Staff feat and Synchro Extender accessory. CHANGE maneuver from Everywhere you Go
HEATS option now when separating if the miss chance does not work then only one of the component mecha is hit. Added
all levels of Beam Barrage
maneuvers. Also buffed a bit the 8th level Missile Massacre stance and added the "can swap for another school" clause to it.
13/7/2018-Standardized the bonus-to-hit accessories so they can all be boosted as a swift/move action (some were only move), added Robotech, Falcon Fighter and The Target basic pilot feats plus Sky Hurricane tactical feat for Missile Massacre. Added a bunch of new Exotic Enviroments
, Dynamic Terrain basic feat and buffed Terrain Mastery to grant immunity to the harmful Exotic Enviroments.
14/7/2018-Fixed some typos in child soldier and Blood protocol now releases half your stored souls when you're killed. Added list of recommended mecha series to the Introduction 1st post.
16/7/2018-Cleaned up super robot upgrades a bit, also Ancient Temple
index. Maybe make a specific changelog for ToBhou? Nah, nobody asked for it. Added "discount" options for nanomachines, mysterious power and versatile upgrades.
17/7/2018-Added Monado Master's first alfa rough sketch to the Monado
19/7/2018-Cleaned a bit Support Staff's full armor since it could be read to only allow tier I arsenal. Also added pics for all the vehicle options, including a Char custom.
8/8/2018-Added Moon Pilot feat for pilot/Moon Vanguard multiclasses since it seems to be pretty popular. Mecha Mook can't pick [Extra] feats now.
13/8/2018-Added landspinner propulsion system accessory, Ragna reactor super upgrade, miniaturization can now be taken freely in return for some penalties, still capped at diminutive, added Penta Artificial Rapid Automatic-Metal Advancing Impact Lady and Base Optimal Neo Tactical Automatic-Kabal Uni Nightmare new generic reals.
15/8/2018-Fury spirit now speficially doesn't ignore DR and hardness, neither your own abilities that would reduce damage. Also added Vanguard Princess feat. Added Rune Saint Script to the Magitech Knight
18/8/2018-Made Vanguard princess more general, mechas smaller than medium now gain a bonus to move silently equal to to their size hide bonus by default in the base rules, Taunt now reduces Attacker/Guardian/Predict and similar round-based effects like Berseker, added Tailwind spirit aka ship captain Accel. Added hard cap of 6 spirits that a pilot can learn to the spirit thread.
21/8/2018-Added clarification about multiplications effects stacking with SRWd20 matrerials to the intro.
22/8/2018-Added Refractor bits feat to funnels. Added a bunch of new races.
23/8/2018-Changed Aura Manakete's penalty from Wis to Int, added favored classes. Added some special synergy between Star Lotus Ship from Moon Vanguard and Humongous Ship.
24/8/2018-Grabbing weapons can now be used in a grapple. Child Soldier now grants Improved Unarmed Strike to named characters because when I think about it, they can all at least throw a punch.
25/8/2018-Terrain Mastery now also grants a bonus to grapple/trip/bullrush/disarm checks. Added Advanced Aquatic Adaptation super upgrade that grants the Amphibious quality and a swim speed. Super robot Transform (Fighter) now allows to keep a pair of twin-linked weapons useable instead of a single one. Cleaned up Heats a bit so that the acessories of the base units don't count towards the combined unit nor any buffs from the pilot or external sources. Added Martial Pilot feat and moved multiclass feats to another post since the first got over the character limit.
27/8/2018-Added new BOW property and respective arsenal weapons and Automatic Archery super upgrade, added interaction between Forbidden maneuvers and mechas, Mysterious Millenium synergy with BOW, T.O.U.H.O.U. can now be taken by Moon Vanguard
. Arsenal Rubico Rifle base damage increased to 2d10 and to-hit to +2, lost Power and Rending. Super Robot upgrades for in-built weapons can now be applied to unarmed strikes.
29/8/2018-Added Balance and Ride to the Mecha Mook's class skills. Zentradi personal arsenal space reduced to 8 and 1 accessory, but now they have +6 racial Str instead of +4. Added RGM-79N squad to sample NPCs.
1/9/2018-Added standard cockpit shielding to mecha general properties.
2/9/2018-Added Zero Assault Kabal Unity generic real and Wren Saint Script to the Magitech Knight
Clarified the limitations of saint script spells of one being unable to make them in item form like scrolls, wands, etc.
Nevermind just made Saint Scripts their own ability to avoid loopholes. Also added cleaner King Frame version from Nanshork. Reduced Astranagant's hardpoints to 2. Reduced FXA-03M2 Hyper Mega Launcher damage from 10d12 to 10d10 (average 65 to average 55). High Mega Cannon's energy cost increased to 55 from 30, arsenal space to 12 from 8. Hv Ruin Cannon damage decreased from 20d10 to 16d10, and ammo reduced from 10 to 6. Hv orphan Cannon damage changed to 20d10, ammo reduced from 11 to 7. Sledgehammer anti-ship missiles damage reduced from 23d12 to 18d12, arsenal space changed from 22 to 17. Hv Neo Cannon damage decrease from 32d10 to 28d10, ammo decrease from 12 to 8.
7/9/2018-Added new Ship Captain ACF, Space Colony. Peace princess's guards and champion now capped to her level, but queen can make the champion lv 21 as capstone, the connection line limited to only one of combat weapon/special weapon/accessory. Cleaned up Magitech Knight
and also made the HP penalty for her infracting the class code apply to the Magitech Mecha, others trying to pilot still get nommed. Machinery Warrior's
spirit discount nerfed so that a different formula is applied for high-cost spirits, You Cannot Stop Me and Machinery Cannot be Stopped now just allow you to not drop below certain HP thresholds instead of allowing to use free spirits when HP drops.
10/9/2018-Cleaned Machinery Warrior's You Cannot Stop abilities a bit and also grants some invulnerability to the source until the next round so multi-attacks don't bypass it easily.
11/9/2018-Attacker, Predict, Guardian now have a cap of how many rounds they can stack, can each be taken multiple times to increase said cap. Atlantean magic and Protodeviln magic can now be channelled through mechas with no need of extras.
15/9/2018-Divided spirits in tiers I, II and III, pilots must first now learn three from I, then two from II and the last one will be from III. Attunne and Guard cost’s changed to 30. Continuous attack can now only trigger from single-target attacks and gives back the action spent for the attack up to a fullround. Added Cerulean Circuit super upgrade. Attacker, Guardianand Predict feats no longer auto-scale, but bonus per round increases with extra takes.
18/9/2018-H.A.R.O. extra stance no longer can stack with other multi-stance abilities, added Psionic Reactor feat. Attacker/Guardian/Predict buffing spirits now buff them for combat duration.
19/0/2018-Einst Queen now has a defined amount of starting drones and nutrients when she starts the game. Moon Vanguard
can now qualify for Neo Divinity, Metal Mind, Psionic Trooper and Steel Arcanist. Berserk Button Hyper Mode no longer stacks with other effects that allow one to be in more than one Stance.
21/9/2018-Ship captain now has Sense Motive as class skill and proficiency in firearms and martial weapons. Added Automatic Armor to personal equipment, kudos to YuweaCurtis for the initial draft.
22/9/2018-Now if a character would learn more than 6 spirits, instead their max spirit points increases by an amount equal to half the number of spirit points they gained for that level, rounded up. Aura Arcana
now gives 3 uses per day base instead of just 1 and can be changed at level up. Added Micro Funnels enhancement option to the Automated Armor. Clarified that Hyperdimensional Step miss chance goes up with extra picks. Compact Armor changed to flat 5k gp cost.
23/9/2018-Added medium and light versions of Automated Armor, less AC for more weight (plus they're lighter categories). Also changed the "can't pilot while in automated armor" to the automated armor's benefits being supressed instead.
24/9/2018-Clarified that Humongous Ship will not boost the ship's weapon damage and also that it only grants one Hardpoint when you take the feat regardless of how many sizes it increases. Einst Queen doesn't need to breathe and can survive in space with no need of help.
25/9/2018-Added Sense Motive to Divine Pilot class skills, Arcane Pilot doesn't take penalties for familiars dying as long as one remains alive plus free ritual to easily bring them back. Swim added to Einst Queen class skill, drones don't need to breathe.