Besides the possibility to salvage the mecha.
The art of salvaging technology has improved quite a lot with the advancment of mechas and their increased destructive power.
By the way, when a mecha is destroyed, does the pod ejection's movement provokes an AoO?
Would the escape pod contain the storage space or is it lost in the wreckage?
The "storage space" is free room inside the cockpit, so it's not lost.
It might be better if the storage space was static.
Not when pilots can have so much space as the mecha itself.
You don't want crazy strong characters with ridiculous light loads carrying buildings in their mecha.
Please, ever since the first Phantasy Star the characters were storing tank-fortresses on their pockets.
If your human-sized character is strong enough to carry a building as a light load, then screw it, he can find a way of fitting it inside his cockpit's spare space.
It might be a good idea to have a general table of mecha functions here instead of splitting them between real and super.
It feels odd to have to go in the real robot page to find information on how super robots work. Like how energy is recharged.
Also, are androids ageless or do they eventually waste away?
An highly debated question. It's well known that androids can go on for centuries with basic maintenance, but most of the time they end up wrecked by some exterior force, so there's lack of data for long-term survival. There's some records of Androids going for long periods of activity whitout stopping and/or maintenance that will indeed waste themselves down in less than half a millenia. If put under continuous stress they may not even last a century. The "longest-lived" android in known history would be Wren, that pops up in several major events that span over 5000 years, but many scholars claim that there's actually been not one but multiple "Wrens", all built as close in resemblance to its predecessor as possible.
Nothing wrong with it if the mecha is carrying the building, like, in its arms.
If the building somehow magically fits inside the mecha... the laws of physics would like a word with you.
Also, it makes no sense the other way around, either. I'm a small sized character so there is somehow less space inside my mecha than there would be if I was bigger?
Yes. Mechas are customized to the pilot. A smaller pilot will get a smaller cockpit, any leftover space will be spent in extra stablizing systems to stop him/her from being squashed like a bug against a windshield when the mecha moves.
Sorry, but this is bugging me.
Some claim the human body is just a diferent kind of machine. And like a machine, its design can be improved by a brilliant mind, including the addition of parts from other machines. Thus started the Newtype project, seeking to “augment” humans trough a series of genetic manipulations trough scientific and magic experiments, mixing in materials from other races and monsters. The initial results were... Varied. More than one test subject went mad, broke out and caused plenty of havoc before being dealt with one way or the other. Some of those are still unacounted for. But eventually a more stable process was developed. The resulting individuals showed exceptional ability to quickly find solutions to new challenges. However as advanced as their minds are, their lab-grown bodies lack many natural defences, resulting in a more fragile health.
Newtypes look roughly human, except they can have any kind of hair, skin and eye color, and more often than not may present slightly “monstrous” traits such as thin tails, long ears, sharper canines, all vestiges from the mix of genetic material used to create them. It's still unknown why diferent characteristics surface on each individual Newtype, but they're usually proud of it and openly show their own special characteristics to the world.
That name refers to humans who have developed psychic powers, usually implied to be the next stage in evolution. UC Gundam calls them Newtypes, Gundam SEED calls it "enhanced spatial awareness" (Mu La Flaga's thing, not to be confused with Coordinators or the SEED Factor), Gundam 00 calls them True Innovators, Gundam AGE calls them X-Rounders, and Super Robot Wars OG calls them Psychodrivers (or just Psychics).
They have battle precognition at low levels, large-scale mind links at high levels, and can use special psychic equipment which improves their mech's power and response time (especially in response to strong emotions), or generates forcefields, or lets them control remote weapons like funnels (sometimes via telekinesis, but usually they're just too complex for normal pilots to handle without AI assistance). The closest D&D equivalent to awakening as a Newtype would be taking Psychic Warrior (or War Mind) levels.
The term is established enough that it's the name of a magazine, so using it for an artificial human is just confusing...
Changed it to Numan then (Newearl for females, Newman for males).
As an aside, the easiest way of representing a psychodriver would be just to pick up Hidden Talent.