Yeah, I realised there's extra costs. So far I have four pages on this thing. >_>;
Not helped by the fact it likes glitching on me.
Anyway... back to working on it.
Though I would like to know how you could manage to use all of this stuff in one round (which, by the way, looks like you'll be getting two rounds out of it, best case scenario)
Edit: Yeah, one round if you just blast everything you have (three top-level maneuvers, maximum flight, fully upgraded main weapon, etc.) and haven't upgraded energy, two if you have. Time until you can redo it: 2 rounds and 5 rounds, respectively. That's... what, average of 1/3 of the time and... 3/12 of the time? Okay, it's a smaller difference than I was expecting, I'll admit (but I haven't taken energy drain into account, which honestly would be worse with less regeneration as it takes longer to recover. Also because there's a fort save, so it's kind of... unpredictable).
That's 20th level. 15th, 10th, and 1st level, you can't use everything (three maneuvers of the highest level you have access to, maximum movement, energy-using arsenal stuff, and fully upgraded main weapon) at once. But your regeneration is too slow without Reactor to make it feasible to use anything over the long term...
Since mecha get such high HP, and there's a comparative lack of save-or-die stuff here, I'm inclined to view things as lasting longer than just the few rounds.
But... it bothers me, still: they get increasingly generic the more I look at it. Having good weapons requires either large energy expenditure or being larger, and both of those require other things to not be a death sentence. Gaaaaah.
... really annoyed at the Real Robot with vastly higher DR and Natural Armour than a mecha eight times its size can even get at, though with all the power and rending stuff dodge is probably more useful... hmm... probably time to respec the Yatagarasu, though.