Author Topic: Campaign World  (Read 9803 times)

Offline bhu

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Campaign World
« on: November 09, 2011, 10:33:00 PM »
Being An Account of the Jester's Realm

Ye Table of Contents

Chapter One: The Lands Themselves

Reserved for stuff.  Please post all questions/replies in Jibba Jabba instead of here.

Offline bhu

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Re: Campaign World
« Reply #1 on: November 09, 2011, 10:33:45 PM »
Serranian
Capitol Given that it's a city (mind you it's a fairly large one) it needs no capital.
Population Given it's mobile nature the flying city has many different ethnicity's living there.  It has significant minority populations of Faenare, Gremlins, Harpies, Sphinx, Nagpa, Pegataurs and Tabi.  The majority of the population are Gnomes, usually Tinker Gnomes or Skygnomes.  The undercity is also infested with Aberrations (particularly Phase Spiders), fungi, undead, and species considered undesirable.
Languages Since trade is paramount, Common is known by all natives, and translators for virtually any language are easily hired.

description

Industries Serranian is the worlds only maker of flying machines, and a major producer of magic items, constructs, guns and artisanal works.  The city trades for much raw materials, which it's industrial sector turns into finished products.  Given it's unique nature many places rely on it for things they can't find elsewhere.  It also has the worlds biggest library and magic school.  Food is a major import given the scarcity of available farming.

Life and Society Inner city travel can be done via The Rail, sort of a cross between cable cars and a roller coaster.  They do not operate in inclement weather.  The city is unique in having plentiful running hot and cold water, lighting and 'time saving' gnome machinery.

Government and Politics Serranian is ruled by a council of 12, and no one is certain how those 12 are chosen.  There is a vote among the citizens, but no one is truly certain which councilor they are voting for.  While the nominees are public knowledge, the district they will represent is chosen after the election by the council.  Currently it is composed of a Faenare, a Pegataur, 2 Nagpa, 7 Gnomes and the ArchMage.

Laws Serranian has more laws than most places due to it's unusual nature, and a virtually impenetrable bureaucracy.  Think of it as this worlds version of New York.  Crime is curtailed largely by the City Guard and the Sheriff, who have access to the military and local mages as well.  Spellcasters of any kind are also required to memorize certain spells for the benefit of the city, if they know them and circumstances permit.  The city is also rife with powerful entities and adventurers, so starting any crap there is generally a bad move (seriously the average complete noob in the City Guard is fifth level).  Currently intelligent or dangerous undead are illegal, but animated skeletons are allowed as labor (though heavily regulated).

Power Groups and Notable Individuals The City Guard

The Grey Cabal

Dragomir Stefanescu Sheriff and local badass barbarian.  Known for winning a wrestling match with a Pit Fiend to save the city.  Also known for killing said Pit Fiend during that match.

Sasha the Pig Strangler Heavily muscled amazon who defines Intimidation.  Also a local performer who works part time for the Sheriff.  And strangles pigs.  Don't ask.

Joe Lizardman ranger who retired from killing.  Sort of.  Runs a Guild out of his "Joes Used Pets" store.

Leroy Human, Deputy Sheriff.  Survives by being so vanilla no one is offended by him.

Nervous Bob Incredibly twitchy Goblin dungeoneer.  Known for accidentally discharging his weapon or attacking if anything startles him.  Is forbidden coffee at virtually every establishment of repute.

Clubby the Seal Deputy Sheriff, abnormally adorable and innocent looking anthro seal cub.  Master of club fu.

Quartermaster Sarcastic awakened Baboon.


Tohr Grigovakis Massive minotaur, former pirate, current bar owner of the Broken Kneecap.

Rosa Grigovakis Athasian halfling, former anthropophagous, currently married to Tohr.

Nina Grigovakis Simple minded daughter of Tohr and Rosa cursed with supernatural strength, and who loves cute things.

Tina Grigovakis Studying to be a warrior.

Dina Grigovakis Brightest heir of the Grigovakis family and somewhat greedy.

Sophia Grigovakis Cursed woman who never leaves the kitchen as she is too uncontrollable near men.  And by uncontrollable we mean cursed to behave violently.

Mr. Hooey Baby owlbear adopted by Nina.

Fred Awakened Dire Ape employed by the Grigovakis as a night watchman and bouncer.

Dorin and Norin Toecrusher Well known dwarven weapon/armor smiths.

Bjudr Anthropomorphic Mouse Barbarian cursed with prophecy.

Damian Szymanski Former Dean of the Wizard's school, killed by a Gawd (Benny) so far as anyone knows.  His megalomaniacal nephew Jimmy has most likely met the same fate.

The Bursar Incredibly old Dwarf who handles the Wizard's schools monetary affairs, and a decent enough guy when he isn't arguing with his assistant Bart who is also a lecher.

Goober Freed non-evil Dretch with the IQ of an eggplant.  Currently a part-time bartender/entrepreneurial brewmaster at the Gaze Attack.

El Gigante Delusional gnome Luchadore.

Captain Topcat Leader of the cities fighter plane squadron and gnomish weretiger.  Has a companion cat named Algy.  Squad includes a paranoid man with a mustache, a female elf into jewelry, a wife hating gnome, a crazed dwarf, and a matronly goblin whose bosoms are possessed by a Pit Fiend and an evangelist.

Samael  Solar running self help organization for Celestials.

Religion Due to the Street of the Gawds, every religion in the world has a presence here, including several that are little more than money making scams.  The Professional Pantheon is generally the most popular.

Major Settlements Serranian has no major settlements, but has waystations and embassies virtually everywhere.  Alfheim limits them to the capital city due to past incidents.  The Broken Wastes can be problematic due to lingering prejudices.  Danubus loves the flying city, and there is much trade with it.  Muerte Personas, The Nameless Forests, The Pit, Poli, The Red Garden and Wacky Land are visited rarely, and generally negotiated ahead of time.  There are never stops in the Dividing Mountains, and they are passed as quickly as possible.  Texicas and the North have also had issues with the city.

Important Sites Arrival Local Inn renowned for being the starting place of many kidnapees, and for it's exotic elven staff.

Joe's Used Pets Petshop and Guild run by Joe the lizardman, specializing in animals, magical beasts, and similar problems.

Broken Kneecap Pub and Inn run by Tohr and Rosa's family.  In poorer part of town called the Laborer's Quarters.

Street of the Gawds Odd street somehow holding a massive temple to every known Gawd.  May be a tesseract.  Okay, it is a tesseract.

The Sewers Filled with Otyughs, giant worm things, Phase Spiders and undead (particularly Wights).

The Gaze Attack Monster bar near the docks.  Bartender is a Beholder.

The Velvet Fist Former brothel, current PC headquarters.  Currently haunted, and part of the focus of a massive Undead Rights campaign.

The Ghost Bar Rumored hangout of the cities incorporeal Undead, located in a secret locale in the Sewers.

The Airport

The Inquiries Office

The Giant's Tower

The Imperial

The Science Park

The Market

The Rock

City Hall

The Great Library

The Public Parks

The Parlor

The ArchMage's Tower

The School of Magic
« Last Edit: January 30, 2024, 09:53:57 PM by bhu »

Offline bhu

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Re: Campaign World
« Reply #2 on: November 09, 2011, 10:34:27 PM »
Alfheim
Capitol Alfheim Town is a typical Humanoid city designed as a trading post with doing business with Serranian in mind.
Population The majority of the population of Alfheim are Fey and various Elven subraces.  There are also substantial minorities of Gnomes, Halflings, and other smaller Humanoids as well as a small population of various Centauroids and Catfolk.
Exports
Languages  The main languages are Elven, Common and Sylvan.  There are also significant minority populations speaking Druidic, Feline and the various centauroid languages.

Alheim is a country of extensive forests mixed with rolling hills ans small waterways and lakes.  The only major clear section of land is the capitol, and it's primarily there for doing business with the outside world (and a home for most of the Gnomes/Halflings/other Humanoids).  The rest of the country is divided into forest domains controlled by one of seven Elven Clans.  Most of the Elves live in houses in gigantic, magically enhanced trees.  It's a country by, of and for Elves and the Fey.

Industries
The main legal exports are Fey and Elven magic, rare herbs and spices, mushrooms, and the usual mundane goods associated with forests such as lumber and fur.  Illegal exports include rare beasts and plant/fungus based narcotics.

Life and Society

Government and Politics
Alfheim has a King, who leads the military, and who makes decisions that affect the country as a whole.   He shares power with the Parliament that acts as a legislative check on his power.  Parliament is formed of the heads of the seven Clans, High Druids, and the highest ranking members of the clergy.

Laws

Power Groups

Religion The Pantheons of Nature and Men fight for market share here (mostly Bloody Bob and Shump).  The Kitteh Gawds are also present.

Major Settlements

Important Sites
« Last Edit: November 28, 2021, 08:00:50 PM by bhu »

Offline bhu

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Re: Campaign World
« Reply #3 on: November 09, 2011, 10:34:46 PM »
Alsatia
Capitol
Population Alsatia is home to various types of Humans.  There are a few mutant human races and other compatible humanoids.
Exports
Languages

description

Industries

Life and Society

Government and Politics

Laws

Power Groups

Religion Most temples are to the Pantheon of Men, though the Unaligned Gods get some fair swing here too.

Major Settlements

Important Sites
« Last Edit: February 03, 2019, 09:20:00 PM by bhu »

Offline bhu

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Re: Campaign World
« Reply #4 on: November 09, 2011, 10:36:01 PM »
Anorexia
Capitol
Population Inhabited mostly by Githyanki, Githzerai, and the Skinny Bastards.
Exports
Languages

description

Industries

Life and Society

Government and Politics

Laws

Power Groups

Religion The Pantheon of Concepts is fairly dominant here.

Major Settlements

Important Sites
« Last Edit: February 03, 2019, 09:21:20 PM by bhu »

Offline bhu

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Re: Campaign World
« Reply #5 on: November 09, 2011, 10:36:23 PM »
The Black Marsh
Capitol
Population Various amphibian and mollusc races, and the Meazels.
Exports
Languages

description

Industries

Life and Society

Government and Politics

Laws

Power Groups

Religion The Furry and Monster Pantheons rule here, with Nature having it's adherents as well.

Major Settlements

Important Sites
« Last Edit: February 03, 2019, 09:22:49 PM by bhu »

Offline bhu

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Re: Campaign World
« Reply #6 on: November 09, 2011, 10:36:48 PM »
The Broken Wastes
Capitol
Population Various Orc races form the bulk of the population along with scattered minority populations of Giants and Goblinoids.
Exports
Languages

description

Industries

Life and Society

Government and Politics

Laws

Power Groups

Religion Favored local Gods include Grandpa Jones, Medfly, Mary Lou, Tealeaf, Lilith, Flatbush, Sheila and Flea.

Major Settlements

Important Sites

« Last Edit: February 03, 2019, 09:25:57 PM by bhu »

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Re: Campaign World
« Reply #7 on: November 09, 2011, 10:37:03 PM »
Rivenburgh
Capitol
Population The population is composed of mercantile and industrilaist races such as the Mercane.
Exports
Languages

description

Industries

Life and Society

Government and Politics

Laws

Power Groups

Religion The Professional Pantheon dominates.

Major Settlements

Important Sites
« Last Edit: January 30, 2024, 09:55:11 PM by bhu »

Offline bhu

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Re: Campaign World
« Reply #8 on: November 09, 2011, 10:38:18 PM »
The Dark Sea
Capitol
Population The majority of the population are evil aquatic races such as Sahuagin and Ixitxachitl who fight incessantly.
Exports
Languages

description

Industries

Life and Society

Government and Politics

Laws

Power Groups

Religion Favored local Gawds include Variel, Razortooth, Panzer, Pasha, Barbara, Miko and Suzy.

Major Settlements

Important Sites


« Last Edit: February 03, 2019, 09:29:56 PM by bhu »

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Re: Campaign World
« Reply #9 on: November 09, 2011, 10:38:34 PM »
The Deep Blue Sea
Capitol
Population The majority of the population are non evil aquatic races like Merfolk and Shalarin.
Exports
Languages

description

Industries

Life and Society

Government and Politics

Laws

Power Groups

Religion The Nature and Furry Pantheons are well represented, and the Monster Pantheon has a tiny minority cult.

Major Settlements

Important Sites
« Last Edit: February 03, 2019, 09:55:30 PM by bhu »

Offline bhu

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Re: Campaign World
« Reply #10 on: November 09, 2011, 10:39:06 PM »
Doroud
Capitol
Population The majority of the population is composed of Genies.
Exports
Languages

description

Industries

Life and Society

Government and Politics

Laws

Power Groups

Religion The Nature and Concept Pantheons are big here.

Major Settlements

Important Sites
« Last Edit: February 03, 2019, 09:56:28 PM by bhu »

Offline bhu

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Re: Campaign World
« Reply #11 on: November 09, 2011, 10:39:27 PM »
The Fifty Shires
Capitol
Population The majority of the population are Halflings, with a minority of Gnomes.
Exports
Languages

description

Industries

Life and Society

Government and Politics

Laws

Power Groups

Religion The Pantheons of Vice and Men are dominant.

Major Settlements

Important Sites
« Last Edit: November 05, 2023, 05:26:04 PM by bhu »

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Re: Campaign World
« Reply #12 on: November 09, 2011, 10:40:24 PM »
Florida
Capitol
Population The majority of the population are Moralists or Old Folks.
Exports
Languages

description

Industries

Life and Society

Government and Politics

Laws

Power Groups

Religion Religions clash violently here, particularly the Pantheons of Vice and Virtue.  Most Gawds have at least a smattering of followers.

Major Settlements

Important Sites
« Last Edit: February 03, 2019, 10:03:39 PM by bhu »

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Re: Campaign World
« Reply #13 on: November 09, 2011, 10:40:41 PM »
Lumi
Capitol
Population The majority of the population are cold weather dwelling races.
Exports
Languages

description

Industries

Life and Society

Government and Politics

Laws

Power Groups

Religion Preferred local Gods include Rabbit, the Nature Pantheon, Idrista, X, Flatbush and Shlum.

Major Settlements

Important Sites
« Last Edit: July 03, 2022, 06:48:11 PM by bhu »

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Re: Campaign World
« Reply #14 on: November 09, 2011, 10:40:59 PM »
The Fuzzy Forests
Capitol
Population Home to most of the worlds awakened animal races.
Exports
Languages

description

Industries

Life and Society

Government and Politics

Laws

Power Groups

Religion The Furry and Nature Pantheons are well represented, and the Kitteh and Bee Gawds are also prevalent.

Major Settlements

Important Sites
« Last Edit: November 28, 2021, 07:44:53 PM by bhu »

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Re: Campaign World
« Reply #15 on: November 09, 2011, 10:41:18 PM »
Grolantor
Capitol
Population Home to most of the Realms Giants.
Exports
Languages

description

Industries

Life and Society

Government and Politics

Laws

Power Groups

Religion Flea is the main Gawd in Grolantor, with the Wrasslin' Gawds, Suzy, Bruticia, Medfly and the Nature Pantheon have sizeable minorities.

Major Settlements

Important Sites
« Last Edit: November 28, 2021, 07:49:01 PM by bhu »

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Re: Campaign World
« Reply #16 on: November 09, 2011, 10:41:39 PM »
Heaven's Gate
Capitol
Population The majority of the population are Good aligned Outsiders.
Exports
Languages

description

Industries

Life and Society

Government and Politics

Laws

Power Groups

Religion The locals are surprisingly apatheistic, though the Pantheon of Concepts does make an appearance.

Major Settlements

Important Sites
« Last Edit: November 28, 2021, 07:51:21 PM by bhu »

Offline bhu

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Re: Campaign World
« Reply #17 on: November 09, 2011, 10:42:32 PM »
Homestead
Capitol
Population The majority of the population are the worlds anthropomorphic animal races.
Exports
Languages

description

Industries

Life and Society

Government and Politics

Laws

Power Groups

Religion The Furry and Nature Pantheons predominate, with a tiny minority worshiping the Pantheon of Monsters.

Major Settlements

Important Sites
« Last Edit: November 28, 2021, 07:54:20 PM by bhu »

Offline bhu

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Re: Campaign World
« Reply #18 on: November 09, 2011, 10:44:13 PM »
The Intersection
Capitol
Population Home to most of the worlds Neutral Outsiders.
Exports
Languages

description

Industries

Life and Society

Government and Politics

Laws

Power Groups

Religion The Pantheon of Concepts is very popular, particularly Adam.  Shlum is also present.

Major Settlements

Important Sites
« Last Edit: November 28, 2021, 07:58:23 PM by bhu »

Offline bhu

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Re: Campaign World
« Reply #19 on: November 09, 2011, 10:44:35 PM »
Durian
Capitol
Population Home to the majority of the Dragons of  the Realm.
Exports
Languages

description

Industries

Life and Society

Government and Politics

Laws

Power Groups

Religion Puddytat is dominant, with minority religions belonging to the Pantheon of Monsters and the Kitteh Gawds.

Major Settlements

Important Sites
« Last Edit: May 15, 2022, 09:52:33 PM by bhu »