I already know that if Phaedrus joins the game, he'll want it, so I'll just skip him.
I don't really care. When you're ruler of the world, it's all
It's sure fun to have extra magical doodads, but if it makes it harder for you as a DM/you don't want it, then don't use it. (I typically use mine for Smoking and/or Warning armor spikes/etc...)
Debating who/what to play... Of course the warlock puppet master
I mentioned earlier could certainly fit, but so could some version of this aboleth build
I made a while back. I've made so many characters that I never got to play, it's going to be hard to choose... Hmm...
Edit: I might prefer this aboleth/mind pirate build
, actually. Of course, I'd get rid of the grafts for normal equipment. I'd also have to figure out how to refluff it to work in Eberron.
Edit2: Looks like Keith Baker already worked on fluff for the aboleths in Eberron
. The Mind Pirate abilities could just represent unique manifestations of aboleth powers, rather than being tied to the river Styx. Another suggested "conversion" I found was to say that the River Styx does exist, but is within Khyber, and represents the still flowing blood of the ancient progenitor dragon.
Or maybe just straight-up play a Lord of Dust