Medium Animal
Hit Dice: 5d8 + 25
Hit Points: 51 / 51 + 5 temp
Initiative: +5
Speed: 50 ft
Armor Class: 28 (+5 Dex, +10 natural, +3 Armor), touch 15, flat-footed 23
Base Attack/Grapple: +5/+11
Attack: Bite +10 melee (1d8+7)
Full Attack: Bite +10 melee (1d8+7)
Space/Reach: 5 ft./5 ft.
Special Qualities: Low-light vision, scent
Saves: Fort +10, Ref +10, Will +4
Abilities: Str 21, Dex 21, Con 20, Int 2, Wis 14, Cha 6
Skills: Jump +11, Listen +7, Spot +7, Swim +7, Survival +5*
Feats: Track
B, Improved Natural Attack (Bite)
B, Alertness, Horde Breaker
Alignment: Neutral
Languages Spoken: None
Equipment: Masterwork Studded Leather Barding, Least Armor Crystal of Adaptation
Evasion
Riding dogs have a +4 racial bonus on Jump checks.
*Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.
A Warbeast gains a +1 racial bonus to listen and spot checks.
Thick Skinned Breed: +2 to Natural Armor
Bonuses as an animal companion of a level 3-5 druid.
Protected as Endure Elements
Trip (Ex): A riding dog trained for war that hits with a bite attack can attempt to trip the opponent (+5 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Horde Breaker feat Horde Breaker [Combat]
You kill really large numbers of people.
Benefits: This is a combat feat that scales with your Base Attack Bonus.
* +0: You gain a number of extra attacks of opportunity each round equal to your Dexterity Bonus (if positive).
* +1: Whenever you drop an opponent with a melee attack, you are entitled to a bonus "cleave" attack against another opponent you threaten. You may not take a 5' step or otherwise move before taking this bonus attack. This Cleave attack is considered an attack of opportunity.
* +6: You may take a bonus 5' step every time you are entitled to a Cleave attack, which you may take either before or after the attack.
* +11: You may generate an aura of fear on any opponents within 10' of yourself whenever you drop an opponent in melee. The save DC is 10 + the Hit Dice of the dropped creature.
* +16: Opponents you have the Edge against provoke an attack of opportunity from you by moving into your threatened area or attacking you.