http://www.vampirerave.com/member_articles2.php?entry=180http://www.vampgirl.com/vampmyth.htmlhttp://theshadowlands.net/vamp3.htmGayalGayal is an Acquired Template that can be applied to any male humanoid whose family has not performed the proper burial rites for him.
Size and Type: Size is unchanged. Type changes to Undead. Base Attack Bonus,Skills, and Saving Throws are not recalculated.
Hit Dice: All current and future Hit Dice become d12's.
Speed: Gayals have a Fly Speed of 50 with Perfect maneuverability, unless the base creature already has better.
Armor Class: Natural Armor is the same as the Base Creatures plus its Charisma bonus (minimum of +1).
Attacks: A Gayal retains all the attacks of the Base Creature. The Base Creature gains a Bite attack if it does not have one already. Damage depends on the Gayals size (Fine: 1 point, Diminutive: 1d2, Tiny: 1d3, Small: 1d4, Medium: 1d6, Large: 1d8, Huge: 2d6, Gargantuan: 3d6, Colossal: 4d6). This bite attack cannot be used while the Gayal is maintaining it's Lifelike Appearance (see below).
Damage: Unchanged.
Special Attacks: A Gayal retains all the Special Attacks of the base creature, but those relying on physical contact cannot effect non ethereal creatures (unless it has manifested). The Gayal also gains Blood Drain, and 1-3 abilities from the following list. The Save DC against a Special Attack is 10 plus half hit dice plus Charisma modifier unless otherwise stated.
Terrifying Appearance (Su): If your Lifelike Appearance is lost, any living creature within 30' seeing your true appearance must make a Willpower Save or become Panicked for 1d6 rounds plus 1 round per point of your Charisma modifier. If they make their save successfully, tehy are immune to the Terrifying Appearance of thsi Corporeal Spirit for 24 hours.
Ghost's Curse (Su): You may cast Bestow Curse at will as a Supernatural ability. Anyone 'slaying' (i.e. temporarily ending your existence without permanently getting rid of you) a Gayal is automatically subjected to this ability and receives no Save.
Bestial Rage (Su): If your Lifelike Appearance is lost you go into a berserker frenzy attacking every living creature you can detect until everything is dead. This state is identical to the Barbarian Rage ability listed on page 25 of the PHB, except you also temporarily grow long claws which you can use as Secondary natural weapons. Damage depends on the Corporeal Spirits size (Fine: -, Diminutive: 1 point, Tiny: 1d2, Small: 1d3, Medium: 1d4, Large: 1d6, Huge: 1d8, Gargantuan: 2d6, Colossal: 3d6).
Blood Drain (Ex): If a Gayal can Pin an opponent with a successful Grapple Check it can Drain 1d4 Con each round the Pin is maintained. On each such sucessful attack it gains 5 temporary hit points.
Unseen (Su): The Gayal may cast Invisibility at will or Greater Invisibility 3 times per day as a Supernatural ability.
Special Qualities: A Gayal has all the Special Qualities of the Base Creature plus Rejuvenation, Turn Immunity, Unnatural Aura, Lifesense, Lifelike Appearance, and 1 other from the following list:
Rejuvenation (Su): This is the same as the regular Ghosts ability listed on page 118 of the Monster Manual but deserves some clarification. A Gayal may be laid to rest by performing the proper burial rites and continuing to show it respect. If the proper respect is not maintained it may return.
Turn Immunity (Ex): You are Immune to Turn/Rebuke Undead attempts.
Unnatural Aura (Su): Animals will not come within 60' of a Gayal, and Panic if forced to do so (they remain Panicked so long as the Gayal is within Range).
Lifesense (Su): Gayal may automatically sense Living creatures within 100' as thought they had Blindsight. They also automatically know the strength of their life force as if they had cast Deathwatch, and whether or not that creature is a relative.
Lifelike Appearance (Su): Gayals appear to be alive and healthy. They are warm to the touch, and even appear to breathe. But this is illusion. Anyone who suspects them can make a Willpower Save ( DC is 10 plus half hit dice plus Charisma modifier) to see through it. In which case they see the Gayal as he was when he died. The Gayal cannot maintain this facade if it has been more than 2 weeks without feeding, or on Hallowed ground. If a Gayal has fed within the last hour it's Lifelike Appearance cannot be seen through. After that hour it may be seen though as normal. Spells that would detect it's undead nature or health or alignment do not work upon it well. The Gayal gets a Willpower Save (Dc is 10 plus spell level plus appropriate attribue modifier) to control what information its opponent receives. This does not work if the Gayal has lost it's Lifelike Appearance.
Iron Skin: The Gayal has Damage Reduction 10/Magic.
The Blood is the Life (Su): For 1 hour after feeding all rolls made by the Gayal are at +2.
Spell Resistance (Ex): The Gayal gains Spell Resistance equal to 10 plus half its hit Dice plus its Charisma modifier.
Unnatural Vitality (Ex): The Gayal may add its Charisma modifier to it's hit points instead of it' now nonexistent Constitution score.
Saves: Saves remain unchanged except for changes due to new stats.
Abilities: +4 Str, +4 Dex, +4 Wis, +4 Cha. Gayal have no Constitution Score.
Skills: Gayal have a +4 Racial Bonus to Hide, Intimidate, Listen, Move Silently, Search, and Spot checks
Feats: Unchanged.
Environment: Any
Organization: usually Solitary.
Challenge Rating: +2
Treasure: As Base Creature.
Alignment: Becomes Evil.
Advancement: As Base Creature
Level Adjustment: +5
Example of creature using template here:
original stats 15 Str (+1 at level 4), 12 Dex, 14 Con, 8 Int, 10 Wis, 13 Cha
Pradu, Commoner 5 Medium Undead
Hit Dice: 5d12 (32 hp)
Initiative: +3
Speed: 30 ft. (6 squares), Fly 50 ft. (Perfect)
Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple: +2/+7
Attack: Bite +7 melee (1d6+5) or Grapple +7 melee
Full Attack: Bite +7 melee (1d6+5) or Grapple +7 melee
Space/Reach: 5 ft./5 ft.
Special Attacks: Blood Drain, Terrifying Appearance, Bestial Rage
Special Qualities: Rejuvenation, Turn Immunity, Lifelike Appearance, Lifesense, Unnatural Aura, Iron Skin
Saves: Fort +3, Ref +4, Will +3
Abilities: Str 20, Dex 16, Con 14, Int 8, Wis 14, Cha 17
Skills: Climb +7, Hide +7, Intimidate +7, Listen +8, Move Silently +7, Profession (Farmer) +4, Search +3, Spot +8
Feats: Improved Unarmed Strike, Improved Grapple
Environment: Any
Organization: Solitary
Challenge Rating: 7? (what is the CR for a Commoner?)
Treasure: None
Alignment: Neutral Evil
Advancement: By Character Class
Level Adjustment: +5