https://en.wikipedia.org/wiki/Dingonekhttps://cryptidz.fandom.com/wiki/Dingonekhttps://cryptidarchives.fandom.com/wiki/Dingonekhttps://abookofcreatures.com/2019/06/17/dingonek/Dingonek cryptid version
Large Aberration
Hit Dice: 8d8+40 (76 hp)
Initiative: +2
Speed: 30 ft. (6 squares), Swim 30 ft.
Armor Class: 18 (-1 Size, +2 Dex, +7 Natural), touch 11, flat-footed 16
Base Attack/Grapple: +6/+18
Attack: Bite +13 melee (1d8+8)
Full Attack: 1 Bite +13 melee (1d8+8) and 2 Claws +8 melee (1d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved Grab, Pounce
Special Qualities: Low-light Vision, Scent, Darkvision 60 ft., Hold Breath
Saves: Fort +7, Ref +4, Will +7
Abilities: Str 26, Dex 14, Con 21, Int 2, Wis 13, Cha 6
Skills: Hide +5, Listen +6, Move Silently +6, Spot +6, Survival +3, Swim +16
Feats: Alertness, Endurance, Power Attack
Environment: Warm Aquatic
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Always Neutral
Advancement: 9-12 HD (Large), 13-24 HD (Huge)
Level Adjustment: ---
The Dingonek is a bizarre cryptid spotted in Lake Victoria once, in 1907. It was described as a combination of a snake, leopard and whale. The witness said it was 14-15 feet long with a leopard like head with two sabre teeth, and a body as broad as a hippos. It had armored scales similar to a pangolin or armadillo, and clawed, reptilian feet, and a broad fin tail. It's coloration was similar to a Leopards. It appeared to resist fire from a .303 rifle. A second witness in 1913 described it as having an otter like head with no sabre teeth. There is some speculation among the cryptid community that it may be (and I can't believe I'm typing these words)
an armored jungle walrus. It's also thought it could be a water lion, a reference to a common cryptid group that appear to be aquatic big cats with long teeth. I may stat them later when I have time to research them.
Improved Grab (Ex): To use this ability, a Dingonek must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold.
Pounce (Ex): If a Dingonek charges a foe, it can make a full attack.
Hold Breath (Ex): A Dingonek can hold its breath for a number of rounds equal to 8 × its Constitution score before it risks drowning.
Skills: Dingonek have a +4 racial bonus on Hide and Move Silently checks. Dingonek have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Combat: Dingonek tend to charge, bite and grapple. Sometimes they strike from ambush as well.
Dingonek walrus version
Large Animal
Hit Dice: 8d8+40 (76 hp)
Initiative: -1
Speed: 10 ft. (2 squares), Swim 30 ft.
Armor Class: 15 (-1 Size, -1 Dex, +7 Natural), touch 8, flat-footed 15
Base Attack/Grapple: +6/+18
Attack: TUSK! +13 melee (1d8+12)
Full Attack: TUSK! +13 melee (1d8+12)
Space/Reach: 10 ft./5 ft.
Special Attacks: ---
Special Qualities: Hold Breath, Low-Light Vision
Saves: Fort +11, Ref +5, Will +3
Abilities: Str 26, Dex 9, Con 21, Int 2, Wis 13, Cha 6
Skills: Listen +9, Spot +8, Swim +16
Feats: Alertness, Endurance, Power Attack
Environment: Warm Aquatic
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: 9-12 HD (Large), 13-24 HD (Huge)
Level Adjustment: ---
Y'all know I
had to do the jungle walrus.
Hold Breath (Ex): A Dingonek can hold its breath for a number of rounds equal to 8 × its Constitution score before it risks drowning.
Skills: Dingonek have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Combat: Dingonek get all tusky when irritated.