http://www.marvunapp.com/Appendix5/brownman.htmThe Brown Man of the River Huge Aberration (Water)
Hit Dice: 20d8+300 (390 hp)
Initiative: +2
Speed: 40 ft. (8 squares), Swim 40 ft.
Armor Class: 29 (-2 Size, +2 Dex, +19 Natural), touch 10, flat-footed 27
Base Attack/Grapple: +15/+39
Attack: Club +29 melee (2d6+16) or Claw +29 melee (1d6+16) or Rock +29 ranged (2d8+16)
Full Attack: Club +29/+24/+19 melee (2d6+16) or 2 Claws +29 melee (1d6+16) and 1 Bite +24 melee (1D8+8)and 1 Snakes +24 melee (1D8+8 plus poison) or Rock +29 ranged (2d8+16)
Space/Reach: 15 ft./15 ft.
Special Attacks: Improved Grab, Throw Victim, Rock Throwing, Uproot, Frightful Presence, Sweep, Trample (1d8+24)
Special Qualities: Darkvision 60 ft., The River is Life, Rites of Resurrection
Saves: Fort +21, Ref +7, Will +16
Abilities: Str 42, Dex 15, Con 40, Int 14, Wis 18, Cha 24
Skills: Intimidate +21, Knowledge (Arcana, Nature) +9, Listen +13, Spot +13, Survival +13, Swim +33
Feats: Awesome Blow, Brutal Throw, Combat Reflexes, Greater Multigrab, Improved Bull Rush, Multigrab, Power Attack
Environment: A river between Aquilonia and the Land of the Picts known as the Black River
Organization: Unique
Challenge Rating: Treasure: None
Alignment: Neutral
Advancement: 21+ HD (Huge)
Level Adjustment: ---
In his current incarnation the Brown Man of the river is a humanoid giant covered in mud, moss, and river slime. His face is skull-like, and he has snakes for hair. His teeth and nails are long and sharp, and he wields a tree trunk as a club. Originally the terror of the Picts, he was eventually slain by one of their heroes. Generations later he was revived to murder King Conan. The Brown Man is something of an anomaly, not quite a God or alien, and too tied to the elements of nature to be a demon. He has a limited sense of honor, as he was willing to murder Conan as thanks for being resurrected by his ancient enemies, the Picts. However when Conan managed to catch the Brown Man in a death trap, he was willing to turn on the Picts in exchange for being set free, even though attacking them was quite obviously suicidal.
Improved Grab (Ex): If the Brown Man succeeds in making a Claw Attack against an opponent that us Huge or smaller, the Brown man can initiate a Grapple Check as a Free Action without provoking an Attack of Opportunity. He also does not provoke an Attack of Opportunity when making a Grapple Check normally.
Throw Victim (Ex): The Brown Man can fling foes away from him with a successful grapple check. Flinging the enemy requires a standard action. For every 5 points by which hia grapple check beats hia foe's grapple check or Escape Artist check, he can throw that foe 10 feet. His foe lands prone in the square he designates, and takes 1d6 damage per 10 feet traveled. He must be strong enough to lift an enemy over his head (the enemy's weight cannot exceed hia maximum load) to throw him.
Rock Throwing (Ex) The range increment for the Brown Man's thrown rocks is 140 ft.
Uproot (Ex): If necessary the Brown Man can uproot a tree as a Full Round Action. It must make a Str Check whose DC depends on the size of the tree: 20 for Medium, 25 for Large, 30 for Huge. He may wield these trees as clubs, with damage varying based on size: Medium is 2d6 plus Str (one handed), Large is 3d6 plus Str (one handed), Huge is 4d6 plus one and a half times Str (two handed). He may also throw these trees, with the same range as his thrown rocks.
Frightful Presence (Ex): When the Brown Man attacks, any living creature with less Hit Dice than himself must make a DC 27 Willpower Save (Save DC is Charisma Based), or be Shaken for 1d6 rounds.
Sweep (Ex): As a Full Round Action the Brown Man can swing his club in a sweeping arc, hitting every opponent in squares he threatens. This does normal weapon damage, and can be used with his Awesome Blow Feat.
Trample (Ex): Reflex half DC 36. The save DC is Strength-based.
The River is Life (Su): While standing in the river that is his home, the Brown Man is virtually unkillable. He effectively has DR 10/-, and Regeneration 10. So long as he is in the river mere hit point damage cannot destroy him, and if reduced to negative hit points he is merely restricted to only a single Move or attack action each round. He also doesn't seem effected by blood loss, and does not lose additional hit points or take Constitution damage from bleeding type effects. He is also immune to poison, sleep effects, stunning, disease, death effects, critical hits, non lethal damage and temporary ability damage while within the river. He does still need food, and can starve to death (this is the one exception to his apparent invulnerability), and can only feed upon those who die in the river. He must kill at least one Medium creature per month to survive, and will leave to fetch one if it is not present in the river when needed.
This has it's downside. When he leaves the river, he loses all these abilities (except the obvious one about eating only life that has perished there), and he takes 1 point of temporary Str damage per round. Presumably he may not also be Resurrected on dry land as well. His ability damage returns at the rate of 1 point per round when he returns to the river, and he regains all other abilities as well. Despite this he rarely seems reluctant to leave the river to pursue foes.
Rites of Resurrection (Su): The Picts know rituals capable of returning the Brown Man to life, no matter how he has been destroyed, though presumably his remains must be brought to the river if they are not already there. Those reviving him should know this does not place him under their control, though they can ask of him one boon and he will grant it if he is able. After that they die like anyone else.
Combat: The Brown Man needs to feed on life that has died in the river, so he will confront foes within it, or drag them into it if possible. His virtual indestructibility while within the river leads him to be somewhat overconfident against smaller foes who have no supernatural abilities, but he is no slouch outside it either. He will sweep multiple foes, or fling them away. Single foes will be crushed, drowned, or bludgeoned to death.