Potential15, refreshing on the hour, maximum spendable per roll = 8.
SLAGreater Dispel Magic. Usable 1 day per 3 HD (5 uses per day, at this point).
All count as (Ex)
SpeedAll movement modes up by 100%
To put this as 'broke' as I can, for review: I can assume the Pixie flight in any form, 60ft (perfect), which then becomes 120ft (perfect).
Greater ExcellenceThese are the special abilities for the class.
Aside from only getting so many, they also have prerequisites.
The one I'd take at level 8 would be Shatter Magic.
Shatter MagicTargeted Greater Dispel Magic at-will, with a touch. Can counterspell as an AoO. Can channel it into a physical attack.
Paragon Will
This has three effects: First, Potential Points are now spent on a 1 for 2 boost when being used for Will Saves; Second, Don't fail Will saves on a '1' anymore (which would fall under the same point of 'except for curses' that you've laid out for Iron Will); Last, immunity to having my actions forced (I imagine that that is referring to things like Command or Suggestion).
Paragon Fortitude
This has three effects: First, Potential Points are now spent on a 1 for 2 boost when being used for Fort Saves; Second, Don't fail Fort saves on a '1' anymore (which would fall under the same point of 'except for curses' that you've laid out for Great Fortitude); Last, resist non-damage harmful effects that wouldn't normally allow a save, Fort Save DC 10+1/2 HD attacker+Attacker's Highest Stat Mod (how many things that are relevant don't allow a save? Other than cheap stuff like Dust of Sneezing or Ghoul Glyph, and honestly, if you're planning on stuff like that, then I really want this, just to not get cheap-O'd).
Paragon Reflexes
This has three effects: First, Potential Points are now spent on a 1 for 2 boost when being used for Ref Saves; Second, Don't fail Ref saves on a '1' anymore (which would fall under the same point of 'except for curses' that you've laid out for Lighting Reflexes); Never Flat-Footed.
Quicksilver Dodge
Charisma Bonus to AC as a Luck Bonus. Touch AC becomes = to AC.
DR
(HD / 2) / Magic. So if a non-magic weapon is used on me, after level 9, I'll have DR 4. yay.
Fast Healing
= 1/2 HD. I can already take Hydra Form to get FH to heal with, this just cuts out the middle-man.
SR
BWAHAHAHAHAHA.
My SR is already HD +19. This makes it HD + 24. I use my SR.
Stat Boost
+2 to Charisma, +2 to Constitution, +2 to Dexterity
Total: +0/+2/+6/+0/+0/+6