Author Topic: Centaur  (Read 11204 times)

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Centaur
« on: November 11, 2011, 12:11:29 PM »
Centaur




HD:d8
LevelBabFortRefWillFeature
1+ 1+2+2 + 0Centaur body, Wild Path,  +1 Str
2+ 2+3+3 + 0Hooves, Wild Warrior, +1 Con
3+ 3+3+3 + 1Growth, Wild Soul, +1 Str

Skills:
4+int modifier per level Its class skills are  Diplomacy, Hide, Intimidate, Move silently, Jump, Balance, Listen, Survival, Swim and Spot.

Proficiencies:
Simple weapons, one martial weapon of its choice, and longbows.

Features:
Centaur body: The Centaur loses all other racial bonus and gains monstruous humanoid traits (basicaly darkvision 60 feet). A Centaur is a medium monstruous humanoid with base speed 50. A centaur's lower body is like an horse, wich allows the centaur to count as riding for benefitical purposes. For example, a centaur charging with a lance deals double damage. It also counts as a quadruped for carrying purposes. This also allows the centaur to count as having Mounted combat and maxed ranks in Ride for qualifying for feats and Prcs.

A centaur gains a bonus to his natural armor equal to his Con bonus.

Wild Path:
The centaur is an incarnation of the wilderness, living off the land and facing the harshness of life head on. At first level they choose one of the following paths:

(click to show/hide)

Ability increase:The centaur gains +1 to Str at 1st and 3rd level and +1 Con at 2nd level of this class, for a total of +2 Str and +1 Con at third level.

Hooves:At second level the centaur gains two natural hooves attacks dealing 1d4+1/2 str damage each. When full attacking, it may use both hooves as secondary attacks with a -5 penalty each, but no penalty on the primary attack.

Wild Warrior: At second level the chosen path of the centaur keeps improving:

(click to show/hide)

Wild Soul: At third level, the centaur further advances his chosen path
(click to show/hide)

Growth:At third level the centaur grows one size category (notice it is a long creature).


New Feats


Expanding Path [Racial]
Prerequisites:3 levels of the centaur class.
Benefit: You gain one centaur Wild Path choice that you still don't have.
Special: You may select this feat multiple times. Its effects stack. Each time you choose a different Wild Path.

Talented Warrior [Racial]
Prerequisites:3 levels of the centaur class, Expanding Path
Benefit: You gain the centaur Wild Warrior option corresponding to the one you gained from Expanding Path. If you took Expanding Path more than once, you still only gain the benefit for one.
Special: You may select this feat multiple times. Its effects stack. Each time you choose a different Expanding Path to improve.

Strong Soul [Racial]
Prerequisites:3 levels of the centaur class, Talented Warrior
Benefit: You gain the centaur Wild Soul option corresponding to the one you gained from Talented Warrior. If you took Talented Warrior more than once, you still only gain the benefit for one.
Special: You may select this feat multiple times. Its effects stack. Each time you choose a different Talented Warrior to improve.




Comments:
(click to show/hide)
« Last Edit: November 05, 2018, 01:39:21 AM by oslecamo »

Offline DavidWL

  • Hero Member
  • ***
  • Posts: 506
    • View Profile
Re: Centaur
« Reply #1 on: November 28, 2011, 01:52:46 AM »
Very cool class.  Almost too powerful, with the Khan version - lots of buffs at will + spell sharing! (War weaver's, eat your heart out).   (And you get to pick 2 of them!?).  Generically, however, I'm usually ok with making melee stronger.

Best,
David

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Centaur
« Reply #2 on: November 28, 2011, 08:34:57 AM »
You're right, each path seems more than good enough to stand on its own. Changed so that you only gain one path by default, and added feats to unlock extra ones.

Offline Prime32

  • Over-Underling
  • Retired Admin
  • *****
  • Posts: 2914
    • View Profile
Re: Centaur
« Reply #3 on: July 18, 2012, 12:40:34 PM »
Should note that the centaur counts as having Mounted Combat for prereqs, since it's otherwise a dead feat. Also:

Skirmish Archery [Racial]
Prerequisites:Wild Path (Archer) and Expanding Path (Charger) or vice versa, Point Blank Shot
Benefit: You can make ranged attacks against targets within 30ft as part of a charge, though they cannot be aimed at a target behind you (i.e. the path of your ranged attack cannot form more than a 90 degree angle with the path of your movement). These attacks otherwise gain all the normal bonuses of a charge.
Special: This feat counts as Shot on the Run for prerequisites. You may have both this feat and Shot on the Run.
« Last Edit: July 18, 2012, 01:28:14 PM by Prime32 »

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Centaur
« Reply #4 on: July 18, 2012, 12:50:56 PM »
Good point about mounted combat, added.

That feat needs some clearer wording. You "make make" ranged attacks? Also does it count from the end point of the charge or all you've moved? And do you still get your melee attack at the end?

Offline FireInTheSky

  • Epic Member
  • ****
  • Posts: 3870
  • "Insight is the sudden cessation of stupidity."
    • View Profile
Re: Centaur
« Reply #5 on: October 07, 2012, 11:36:06 PM »
Ability Increase doesn't match up between text and table.

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Centaur
« Reply #6 on: October 11, 2012, 06:39:11 PM »
Fixed text, thanks.

Offline Concerned Ninja Citizen

  • Legendary Member
  • ****
  • Posts: 1578
  • I am Concerned
    • View Profile
Re: Centaur
« Reply #7 on: December 03, 2012, 11:58:49 AM »
You might want to add to the "counts as having mounted combat" ability a "counts as having maxxed ranks in ride" ability, since several mount related feats require ride ranks and a centaur taking ride... doesn't make sense.

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Centaur
« Reply #8 on: December 03, 2012, 04:58:00 PM »
Good idea, added!

Offline Concerned Ninja Citizen

  • Legendary Member
  • ****
  • Posts: 1578
  • I am Concerned
    • View Profile
Re: Centaur
« Reply #9 on: June 02, 2013, 08:08:27 PM »
The 13HD ability for the Khan path lets you share "magic buffs." Is this intended to be restricted to spells, or would other beneficial magic abilities (spellshaper's formulae, for instance) also count?

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Centaur
« Reply #10 on: June 03, 2013, 01:11:31 PM »
If you're asking if it was intended to work with every new magic system that other people would come up with, no it isn't.

Altough in the end it would probably be for the DM of the campaign to decide.

Offline ariasderros

  • Epic Member
  • ****
  • Posts: 2507
  • PM me what you're giving Kudos for please.
    • View Profile
Re: Centaur
« Reply #11 on: June 03, 2013, 05:42:38 PM »
Less about whether is is meant to work with other homebrew, and more about what is meant by "Magic" in this context.

Does this let you play "radio repeater" for:
Bardic Music?
Draconic Auras?
Paladin Aura?
If you use an Invocation on yourself, say Draconic Knowledge, would it get carried over?
My new Sig
Hi, Welcome

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Centaur
« Reply #12 on: June 04, 2013, 07:36:18 AM »
Draconic knowledge yes since it's actually being casted, no to the others.

Offline fallintolife

  • Lurker
  • *
  • Posts: 3
  • I'm new!
    • View Profile
Re: Centaur
« Reply #13 on: May 27, 2018, 02:55:40 PM »
"In addition, if the centaur multiclasses for a druid or any spontaneous casting class, he can count his centaur levels as levels of that class for purposes of CL and for the purposes of learning new spells and geting new spell slots. So for example, a centaur 3 who took 1 level of sorceror could choose to have CL 4, get 3 2nd level spell slots, 1 1st level spell slot, 1 2nd level spell known and 1 0th level spell known. He wouldn't get the spell knowns and spell slots of a sorceror 3 however.  He would get the familiar ability, but centaur levels wouldn't count for it."

This is a bit confusing. It says the centaur counts for getting new spell slots, and then says he doesn't get the spell slots. Which is it?

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Centaur
« Reply #14 on: May 27, 2018, 09:50:31 PM »
You gain spell slots, just not all the spell slots. Basically you get the high level stuff but skip the lower level ones.

For more detail refer to the FAQ under "I want to play a spellcaster monster"

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Centaur
« Reply #15 on: June 21, 2018, 10:22:04 PM »
Bumped Bab to full.

Offline dman

  • Hero Member
  • ***
  • Posts: 753
    • View Profile
Re: Centaur
« Reply #16 on: November 04, 2018, 07:50:17 PM »
Is the wild warrior Khan reroll ability at will unlimited?

Offline RegalKain

  • Lurker
  • *
  • Posts: 46
  • I'm new!
    • View Profile
Re: Centaur
« Reply #17 on: November 04, 2018, 09:16:19 PM »
As it takes an Immediate Action, which burns your Swift for the following turn, I'd assume it is not. Since to my limited understanding you can only do one immediate action a round.

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Centaur
« Reply #18 on: November 05, 2018, 01:04:30 AM »
If the question is whetever you can use it every round as long as you use your immediate/swift action, then yes.