Type: Half-Beast are humanoids.
Ability Score Increases: Half-Beasts don’t have any change to their ability scores.
Size: As Medium creatures, Half-Beasts have no special bonuses or penalties due to their size.
Half-Beast land speed is 30 feet.
Human Heritage: Half-Beasts can count as humans whenever it would be benefical for them, and they gain a +10 bonus on Disguise checks to pass as humans when not transformed.
Therianthrope Transformation: The iconic ability of an Half-Beast, under the right trigger they transform into an animal-human hybrid. Pick one of the following triggers, which also determines how long the transformation lasts:
-Looking at a full moon, lasts as long as the full moon. In addition the Half-Beast ages ten times as slower than a normal human.
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Becoming drunk, lasts as long as you’re drunk, but you take a -5 penalty on the Fort saves for drinking.
-Becoming genuinely angry, can be done at any time you’re not fatigued as a free action blut lasts 3+Con mod rounds and then you’re left Fatigued which bypasses immunity and can’t be removed by any means for 1 hour.
-Being doused with cold water. Lasts until you’re doused with warm water or take fire damage. You can never benefit from any kind of fire/cold resistance nor fire/cold immunity and if you have hardness is equally ignored by cold/fire.
While the transformation lasts, your type changes to monstrous humanoid, you gain +2 to a physical ability score of your choice and 1 option from
Antropormhopic Animal "What has magic done", but also take a -2 penalty to a mental stat of your choice. Your looks also change to a more bestial aspect like fur/scales, growing hair and whatnot, although they’re only cosmetic.
If the Half-Beast is in a 1st level Stance when transforming, they gain one extra “What has Magic Done” ability from the
Antropormhopic Animal while the transformation lasts or they exit the stance, whatever happens first.
If the Half-Beast is in a 3rd level Stance when they transform, they gain two extra “What has Magic Done” from the
Antropormhopic Animal while the transformation lasts or they exit the stance, whatever happens first.
If the Half-Beast is in a 6th level Stance when they transform, they gain one Animal Power from the
Antropormhopic Animal while the transformation lasts or they exit the stance, whatever happens first.
If the Half-Beast is in a 8th level Stance when they transform, they gain one Animal Apotheosis from the
Antropormhopic Animal while the transformation lasts or they exit the stance, whatever happens first.
If the Half-Beast is in a 9st level or higher Stance when they transform, they gain one extra “What Has Magic Done”, one Animal Power and one Animal Apotheosis from the
Antropormhopic Animal while the transformation lasts or they exit the stance, whatever happens first.
Each Animal Power may be swapped for three “What Has Magic Done”, and each Animal Aphoteosis may be swapped for two Animal Powers.
Once any of the transformation choices are made they can only be changed at level up.