Author Topic: Faster Paced PbP Campaign interest check  (Read 52639 times)

Offline Nytemare3701

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Re: Faster Paced PbP Campaign interest check
« Reply #20 on: April 19, 2013, 06:55:16 PM »

It would be helpful if one of the players can be a Ship Captain to give the party their own mobile base, altough that role can be filled by an NPC if needed.
I can grab landlord, that'll fit directly into the whole mechanic thing, making me more like Hannah (the navigator/mechanic from the weatherlight MTG books)
I was talking more about the part where the party needs a place to recharge mecha's ammo, as well as the means to carry them to repairs should any get destroyed.

Actually, so was I. The capitol ship would be our home base, where we store our mechas/ammo/loot, hang out between missions, and we can upgrade it to suit our needs. If the campaign leans more towards the space, then I'll invest more into the capitol ship. If it leans more towards planets and mechs, then the ship will be a fancy thing in orbit where we keep our stuff, and I'll spend my money on upgrading mechs. (Note: When I say Upgrade, I mean adding random-ass features)

EDIT: I see that the pilot stuff already includes a ship. That would make the stronghold business just features of the ship instead of building one from scratch.

EDIT2: Ship Captain is a sexy addition to this concept. Build Incoming.
« Last Edit: April 19, 2013, 07:06:16 PM by Nytemare3701 »

Offline Raineh Daze

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Re: Faster Paced PbP Campaign interest check
« Reply #21 on: April 19, 2013, 06:57:30 PM »
So, is any of the stuff in the above unacceptable? :p

... I feel I am going to be basing a lot on the pilot side off of Gunbuster.

Offline oslecamo

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Re: Faster Paced PbP Campaign interest check
« Reply #22 on: April 19, 2013, 07:14:18 PM »
Nuclear Raven Girl Gunbuster sounds awesome, go ahead with her.


Offline Raineh Daze

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Re: Faster Paced PbP Campaign interest check
« Reply #23 on: April 19, 2013, 07:16:34 PM »
Hmm... now I just need to work out how to neatly format it... -_-'

Quote
The mecha uses the pilot's base saves, BAB, skill bonuses, feats, and class abilities for fighting, plus the pilot's Str and Dex scores (it takes a strong pilot to handle a mecha under stress, and it takes good reflexes to make it react in time). Remember that they're amplified to the mecha's size, with every foot involved increasing to one mu (for example, a pilot in a mecha takes a -1 penalty on spot checks for every 10 mu of distance, instead of for every 10 feet).

... does this mean my mecha would get speed bonuses and flight because I gain them through AA? XD
« Last Edit: April 19, 2013, 07:23:30 PM by Raineh Daze »

Offline sirpercival

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Re: Faster Paced PbP Campaign interest check
« Reply #24 on: April 19, 2013, 07:30:20 PM »
I don't have time for this campaign, sadly (given that I'm a big reason a bunch of other games are so slow), but I thought I'd drop in to suggest Magipunk as a resource for magi-sci-fi classes and material.
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Offline oslecamo

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Re: Faster Paced PbP Campaign interest check
« Reply #25 on: April 19, 2013, 07:37:05 PM »
Hmm... now I just need to work out how to neatly format it... -_-'

Quote
The mecha uses the pilot's base saves, BAB, skill bonuses, feats, and class abilities for fighting, plus the pilot's Str and Dex scores (it takes a strong pilot to handle a mecha under stress, and it takes good reflexes to make it react in time). Remember that they're amplified to the mecha's size, with every foot involved increasing to one mu (for example, a pilot in a mecha takes a -1 penalty on spot checks for every 10 mu of distance, instead of for every 10 feet).

... does this mean my mecha would get speed bonuses and flight because I gain them through AA? XD

Hmm, let's say yes for now. Only a fast AA could handle such high-speed acelerations or something like that.

I didn't really have much chances to experiment with my SRW material, so this campaign will also work as some playtesting. :P

Offline Raineh Daze

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Re: Faster Paced PbP Campaign interest check
« Reply #26 on: April 19, 2013, 07:42:08 PM »
Hmm.

... I am inclined to seek as many size bonuses as possible, but trying to get colossal size (starting with Huge by level 5) as a monster would severely cut into maneuver progression. Hmm. Decisions, decisions...

For some reason, I find the idea of a monster huge enough to fight mecha on its own terms then getting a mecha awesome.
« Last Edit: April 19, 2013, 07:44:37 PM by Raineh Daze »

Offline SorO_Lost

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Re: Faster Paced PbP Campaign interest check
« Reply #27 on: April 19, 2013, 07:46:14 PM »
Level 12? Sweet!
Fast paced? Awesome!

Is there a sign up sheet somewhere?
No need, just start cranking up your character and get it mostly done by the next Friday.
Which means I need some what's allowed & what's not information from you.
PB? Content? Dragon Mag? Dragonlance? Homebrew?

A balance prospective from everyone else.
Like Savage Progression Ghost / StP Erduite / Incarnate Dustform Quintuple Half-Dragon wtfhexadoplies jaw droppingly omg or prompts "which dragons again"?

Also roles covered so far? I'm pretty flexible. Playing something someone else is already prime to do kind of detracts from things.

Offline Nytemare3701

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Re: Faster Paced PbP Campaign interest check
« Reply #28 on: April 19, 2013, 07:49:21 PM »
Also roles covered so far? I'm pretty flexible. Playing something someone else is already prime to do kind of detracts from things.

I'm taking the "dude with the really big support ship, and a lot of prototype gear" route. It sounds like we have a gigantic brawler mech as well.


Rules Question: Can I use antifeats? If so, I'm just going to be taking "Leader" an extra 10 times over the course of 20 levels.

Offline oslecamo

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Re: Faster Paced PbP Campaign interest check
« Reply #29 on: April 19, 2013, 07:50:56 PM »
D&D books are usually ok, altough I reserve myself the right to ban specific things (like tought bottles and power links shards).

Homebrew on a case by case basis, my own is automatically aproved of course.

Drag magazine is not, unless it's something very specific you really really want.

I would also prefer you stay away from regular LA. In particular savage progression ghost dip is an automatic no.

Where's sirp Erudite again?

Offline Raineh Daze

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Re: Faster Paced PbP Campaign interest check
« Reply #30 on: April 19, 2013, 08:09:26 PM »
Hmm... so, revised question: AA 6/Titanic Creature 2/Monster Of Legend 2/Warblade 2//Super Pilot 12.


Anthromorphic Animal
Pounce, Fast, Ferocity, Endurance (What Has Magic Done)
Size Change, Flight (Animal Power)
Size Change, Air Superiority (Animal Apotheosis) + Using a feat for Extra Choice to use Animal Apotheosis to gain Faster and Superior (probably using another feat to then gain Fastest, because I SUCK at feats)


Titanic Creature:
Growth, Growth (Bigger is Better)
This Isn't Even My Final Form (with DIF as a feat) (Size Matters)


Monster of Legend:
Fire Immunity, Wings, Fast Healing (Legendary Skill) Can't I fluff the wings as two more pairs? Seraphim style raven!
Gifted for War (Saga)


... if it has not already become obvious, I am working on the principle that smashing = good. XD

Offline Nytemare3701

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Re: Faster Paced PbP Campaign interest check
« Reply #31 on: April 19, 2013, 08:15:04 PM »
Tossing out the skeleton build
Ship Captain12/Artificer12
Focused on creating unmanned mecha (character motivation is to create safe unmanned mecha, and we already know where that's going to go...dammit evangelion) as well as prototype artillery shells (scrolls that are read by the officers to load and fire them)
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Offline SorO_Lost

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Re: Faster Paced PbP Campaign interest check
« Reply #32 on: April 19, 2013, 09:10:35 PM »
Quick thought.

Hellfire Wyrm 12 // Warlock 10 / Hellfire Warlock 2
Fit in all right?

1. Can I still use (and benefit thereof) +0 LA Templates? Thinking refluffed Lesser Seelie Fey or something.
2. Can I do a few Invocation changes? Mostly towards flavor (like elemental damage is half fire half hellfire).
But I gotta admit I'm after a useful version of Fire Shield so I'm on fire all the time.
3. Lawful Evil work out? (no I don't murder for sport, but I do have a twisted sense of humor).

Offline Raineh Daze

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Re: Faster Paced PbP Campaign interest check
« Reply #33 on: April 19, 2013, 09:15:39 PM »
I'm going for Chaotic Good. This should be... interesting. Very much so.

Hellfire + Nuclear Fire. Excellent.

We shall see the world burn! :smirk

Offline Nanshork

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Re: Faster Paced PbP Campaign interest check
« Reply #34 on: April 19, 2013, 10:29:22 PM »
@Soro: Your build stub won't work.  You have to take levels in one of the pilot classes that have been linked.

Edit: This gestalt mecha stuff is more complicated than I'm used to.  It will take me a bit to come up with a good concept.

Offline Nanshork

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Re: Faster Paced PbP Campaign interest check
« Reply #35 on: April 19, 2013, 11:12:33 PM »
I don't want to edit again.

Roughly how much will we be spending in non-mecha/ships, walking (flying/whatevering) around like normal "people"?

Edit: Yeah, I'm editing again.  Anyways, since we have a Ship Caption and a Super Pilot I'm going to be a Real Pilot and a ranged weapon specialist.  I'm currently trying to decide what to gestalt with.

Question about the mecha weapons.  When it gives an ammo number is that how many shots I can make before having to reload?  Do I ever have to worry about running out of ammo in general?  Also I'm assuming I can make a full-attack with mecha weapons, and if so can I switch between multiple weapons during the same full-attack action?

Offline oslecamo

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Re: Faster Paced PbP Campaign interest check
« Reply #36 on: April 20, 2013, 03:53:28 AM »
Monster of Legend:
Fire Immunity, Wings, Fast Healing (Legendary Skill) Can't I fluff the wings as two more pairs? Seraphim style raven!

Sure!

Quick thought.

Hellfire Wyrm 12 // Warlock 10 / Hellfire Warlock 2
Fit in all right?
As already pointed out, one of your gestalt halves must be a Pilot class.

1. Can I still use (and benefit thereof) +0 LA Templates? Thinking refluffed Lesser Seelie Fey or something.
2. Can I do a few Invocation changes? Mostly towards flavor (like elemental damage is half fire half hellfire).
But I gotta admit I'm after a useful version of Fire Shield so I'm on fire all the time.
3. Lawful Evil work out? (no I don't murder for sport, but I do have a twisted sense of humor).
1-No to LA 0 templates that give you a bunch of free stuff for almost nothing. I don't want everybody and their mother that isn't based on Wis to be Magic-Blooded Lesser Seelie Feys.
2-Sure you can reflavor some stuff.
3-Any alignment ok as long as you're willing to work as a group.

I don't want to edit again.

Roughly how much will we be spending in non-mecha/ships, walking (flying/whatevering) around like normal "people"?
I'm trying to aim at 50% of the time for each.

In a little preview of the fluff, massive monsters, out of control machines and psycopath pilots are all dangers that roam space and land outside of the limited hubs of civilization. You use your mechas to fight past them until you reach an objective, which will usually be either an human-size facility or another population center where mechas don't fit, so you have to continue on foot/floating.

Edit: Yeah, I'm editing again.  Anyways, since we have a Ship Caption and a Super Pilot I'm going to be a Real Pilot and a ranged weapon specialist.  I'm currently trying to decide what to gestalt with.

Question about the mecha weapons.  When it gives an ammo number is that how many shots I can make before having to reload?  Do I ever have to worry about running out of ammo in general?  Also I'm assuming I can make a full-attack with mecha weapons, and if so can I switch between multiple weapons during the same full-attack action?
Yes, the number of shots in weapons with ammo is how much you can shoot before reloading.

Right now the only way of reloading ammo is geting back inside an allied battleship. I'll probably be doing a Cartridge item.

Yes, you get iteratives normally with mecha weapons, and also switch trough multiple weapons during the same full-attack action.

Tossing out the skeleton build
Ship Captain12/Artificer12
Focused on creating unmanned mecha (character motivation is to create safe unmanned mecha, and we already know where that's going to go...dammit evangelion) as well as prototype artillery shells (scrolls that are read by the officers to load and fire them)
Just to make it clear, pilots/officers cannot channel abilities that affect people outside the mecha whitout some special kind of system (clarified it under Mecha Basics), except for martial maneuvers. If you want to be able to shoot out spells and scrolls to others from inside your battleship, you would need at least one level of Arcane Pilot (use the Ship Captain-Super Pilot multiclassing rules, apply the stat changes from Arcane Pilot).

Offline Concerned Ninja Citizen

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Re: Faster Paced PbP Campaign interest check
« Reply #37 on: April 20, 2013, 04:16:38 AM »
Expressing much interest. Will edit when I've read the thread.

EDIT: HOLY CRAP, OSLECAMO WROTE HUMUNGOUS MECHA FOR D&D! WHY DID I NOT KNOW ABOUT THIS?

So yeah, that sounds really awesome. Kicking around character ideas (assuming there's room, of course. I count 5 so far.)

EDIT the second:
Heck, would any of my current groups be interested in applying those rules to one of the campaigns I'm currenlty running? :P

I'd be up for having the Nintendo Spin Off run under those rules (poor old Regideus has been sitting in the char profiles thread, fully built, for nearly a month now.)
« Last Edit: April 20, 2013, 04:49:05 AM by Concerned Ninja Citizen »

Offline Nytemare3701

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Re: Faster Paced PbP Campaign interest check
« Reply #38 on: April 20, 2013, 05:03:34 AM »
Just to make it clear, pilots/officers cannot channel abilities that affect people outside the mecha whitout some special kind of system (clarified it under Mecha Basics), except for martial maneuvers. If you want to be able to shoot out spells and scrolls to others from inside your battleship, you would need at least one level of Arcane Pilot (use the Ship Captain-Super Pilot multiclassing rules, apply the stat changes from Arcane Pilot).

Hrm...after reading my 2nd officer ability, that makes a lot more sense. I missed the part where the only input an officer can have is using Spirits. In that case, can I read scrolls/cast infusions directly on my battleship? If so, I can still handle the support role, I just can't shoot giant prototype lasers of doom beyond the normal "bane" infusion.

Also: Do I gain the benefit of my own Leader feats?

Offline Harald

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Re: Faster Paced PbP Campaign interest check
« Reply #39 on: April 20, 2013, 05:31:19 AM »
Ah. Initially, I was thinking something about a pseudo-dragon 1 Sniper 19// Soulknife 5- Paragon 15, but if we are going mechas, very well !
I'll give a look to all that.

EDIT :
so, the battleship is already taken.
Concerning the non-mecha side, I'm thinking about Pseudo-dragon 1- Soulknife (with the Mind arrow feat  4- Parangon 7. Yes, a flying glorified Lizard that think he is a dragon, and even the best one ever : after all, he does not even need a breath to kill you, he will throw bullets with HIS MIND. :smirk
I am going for range. I don't know yet if I'm going Super or Real pilot.
question : is the divine pilot can be adapted to get a "Soulbow" mecha : no spells, but basically manifesting ammo like a Soulbow ?
« Last Edit: April 20, 2013, 06:23:56 AM by Harald »
"-Lady-Captain, we detect 20 hostile vessels against us,  and Erasmus Haarlock's Spear of Destiny ! What are your orders ?
-RAMMING SPEED !

final result : 6 slaughts vessels, 4 imperial frigates, 2 imperial cruisers destroyed. Haarlock sent into the warp. 0 losses. Flawless Victory.