FIENDWARPED nother request
"Bow, and I will let you live." A Fiendwarped appears as a pear shaped, feline humanoid with black fur and yellow eyes. Unlike most races, they seek to actively engage in the Blood War to move up the Yugoloth hierarchy.
FIENDWARPED RACIAL TRAITS · +2 Int, +2 Cha, -2 Dex, -2 Wis
· Size Class: Small. +1 Size Bonus to Armor Class and Attack Rolls. +4 Size Bonus to Hide Checks. -4 Size Penalty to Bull Rush, Grapple, Overrun, and Trip Checks. Lifting and Carrying Limits are half those of a Medium character.
· Outsider, with the Native Subtype.
· Base speed 40 ft.
· Spell-Like Abilities (Sp): Upon obtaining 7 Hit Dice, the Fiendwared can cast Lesser Planar Ally as a Spell-Like Ability.
· Skills: Diplomacy, Intimidate, Knowledge and Spellcraft are always considered Class Skills for Fiendwarped.
· Fiendwarped automatically speak Common. Bonus languages include Abyssal, Draconic and Infernal..
· Level Adjustment: +0
· Favored Class: Warlock
STARTING AGE Adulthood: 150
Barbarian, Rogue, Sorcerer: +4d6
Bard, Fighter, Paladin, Ranger: +6d6
Cleric, Druid, Monk, Wizard: +9d6
AGING EFFECTS Middle Age: 350
Old: 530
Venerable: 700
Maximum Age: +4d%
HEIGHT AND WEIGHT Base Height: Male: 3' Female: 2'10"
Height Modifier: +2d4"
Base Weight: Male: 40 lbs. Female: 35 lbs.
Weight Modifier: x1 lb.
FIENDWARPED CHARACTERS Fiendwarped are meant to be casters based on their appropriate stats.
Adventuring Race: Fiendwarped adventure for power, revenge and the sheer joy of killing.
Character Development: Your Dex is likely to be bad for a caster, concentrate on minimizing the danger from that initially.
Character Names: Fiendwarped use Yugoloth names.
ROLEPLAYING A FIENDWARPED Be cocky. If you've got it flaunt it.
Personality: Fiendwarped are stereotyped as baing arrogant know it all's..
Behaviors: Favorite past times include reading and writing erotica, and puzzle solving.
Language: Fiendwarped speak Common, and many speak Abyssal, Draconic and Infernal as well.
FIENDWARPED SOCIETY Fiendwarped society can best be described as social darwinism.
Alignment : Fiendwarped are Neutral Evil for the most part.
Lands : The Underdark, particularly near volcanoes.
Settlements : Many move to the Lower Planes.
Beliefs : Evil Gods are tolerated, but Fiendwarped aren't really worshipers.
Relations: Fiendwarped only deal with other races if it is beneficial to them.
FIENDWARPED ADVENTURES · You've sold your soul to a Balor, a Pit Fiend and an Ultroloth assuming they'd never battle it out to see who got you. The Blood War now occurs daily in your back yard.
· You wake up to see a Mezzoloth squatting at the end of your bed. This is a bad sign.
· You have somehow come into possession of a Demon Lord's infant. This is a bad sign.
Fiendwarped Racial Substitution LevelsWarlock Level 1+: You gain access to the Racial Invocations listed below.
A Fiend Commands(Least); (2nd)This Invocation allows for the use of the Command spell. Unlike the spell, the Invocation is not Language Dependent.
Lesser Binding(Lesser); (4th)This Invocation allows for the use of the Lesser Geas spell. Unlike the spell, the Invocation is not Language Dependent. If you successfully use this ability on a second creature, you lose your hold on the first creature.
Binding(Greater); (6th)This Invocation allows for the use of the Geas/Quest spell. Unlike the spell, the Invocation is not Language Dependent. If you successfully use this ability on a second creature, you lose your hold on the first creature.
Call of the Yugoloth(Dark); (9th)This Invocation allows for the use of the Summon Monster IX spell. Unlike the spell, the Invocation only summon a CR 10 Yugoloth, 1d3 Yugoloths CR 7-9, or 1d4+1Yugoloths of CR 6 or less. You cannot use this ability again until the duration of the current Summon expires (even if all the summoned creatures have been destroyed/banished).
YUGOLOTH ADOPTEE "Power is given only to those who dare to lower themselves and pick it up." You have participated in the Blood War so successfully, the Yugoloth are promoting you to be one of them.
BECOMING A YUGOLOTH ADOPTEE You must be sponsored by a Yugoloth of appropriate political influence..
ENTRY REQUIREMENTS Alignment: Neutral Evil
Invocations: Must know Call of the Yugoloth
Skills: Intimidate 15 ranks, Knowledge (Arcana) 12 ranks, Spellcraft 12 ranks
Feats: Extra Invocation
Energy Resistance: Must have Energy Resistance 10 to 2 of these: Cold, Electricity, Fire
Class Skills The Fiendwarped's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (Arcana, The Planes, Religion)(Int), Sense Motive (Wis) and Use Magic Device (Cha)).
Skills Points at Each Level : 8 + int
Hit Dice: d8
[b] Abilities[/b]
1. Beginning Transformation
2. Plane Shift 1/day
3. Summon Yugoloth 1/day
4. Yugoloth Defenses
5. Bonus Feat
6. Yugoloth Offense
7. Plane Shift 2/day
8. Summon Yugoloth 2/day
9. Yugoloth Defenses
10. Bonus Feat
Beginning Transformation: At 1st Level subtypes change to Extraplaar, Evil and Yugoloth. You have Telepathy with a range of 100 feet, and no longer age. You are also immune to poison.
Plane Shift (Sp): The Yugoloth Adoptee can use plane shift as a 14th-level caster once per day starting at 2nd level, plus one additional time per day every five levels thereafter.
Summon Yugoloth (Sp): When using Call of the Yugoloth as a Full Round Action, you may summon two CR 10 Yugoloths, 1d6 Yugoloths CR 7-9, or 2d4+2 Yugoloths of CR 6 or less. You may do this once per day at Level 3, plus one additional time per day every five levels thereafter.
Yugoloth Defenses: You gain Energy Resistance 10 to whichever of the following Types you do not have resistance to: Cold, Electricty or Fire. You become immune to acid damage.
Bonus Feat: Beginning at 5th Level, and every 5 Levels thereafter, the Yugoloth Adoptee gains a Bonus Feat it qualifies for.
Yugoloth Offense: At 6th Level, choose any 3 spells from the Wizard/Sorcerer list. You may cast these a certain number of times per day as Spell-Like Abilities. 1st and 2nd Level spells are at will. 3rd and 4th Level spells are 3/day. 5th and 6th Level spells are 1/day.
PLAYING A YUGOLOTH ADOPTEE You have fought all your mortal life to achieve Fiendish immortality, and no that you have been granted it, it's time to get busy acquiring souls.
Combat: You back up summoned critters with your magic abilities.
Advancement: Advancement for you will depend on the desires of your superiors.
Resources: When fighting for the Yugoloth on a mission, you have access to whatever they can give you.
YUGOLOTH ADOPTEES IN THE WORLD "She's worse than the Arcanaloths..." You may or may not be infamous. Some adoptees go for the 'power in the shadows' approach, and some like getting up close and personal.
Daily Life: Your days are filled with training, assignments, and any side hustles you may have.
Notables:
Organizations: You belong to the Yugoloths, and they will not tolerate any other influences on your life.
NPC Reaction NPC's react to you like pretty much any other Fiend.
YUGOLOTH ADOPTEES IN THE GAME This is a pretty openly Evil Class. More to the point it's one that assumes whoever takes it is a partisan in the Blood War. Some groups might not like that attention.
Adaptation: This is meant for Epic Level Evil campaigns, and doesn't translate so well to any other purpose.
Encounters: Given the nature of the Blood War, you can be found almost anywhere.
Sample Encounter EL 24: The PC's are guarding a priest conducting an exorcism, when a short, busty catwoman comes down through the roof, and dramatically exclaims "We meet again!"
None of you have ever seen her before.