Align: TN
Size: M
Speed: 30
Classes: Runeborn
XP Have: 15,000 Need: 21,000
HD: 6d12+12
HP: 56/56 (68/68 w/rune)
Current HP: 50/68
Nonlethal damage: 10
Height: 7'1"
Weight: 387
Constructed of Dark Grey Granite. Rune glows Lava Orange
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Stats
Ability Scores Saving Throws
Score Mod Temp Mod Total = Base + Mod + Magic + Misc Other
Str: 17 +3 23 +6 Fort: 9 = 5 + 2 + 0 + 2
Dex: 12 +1 12 +1 Ref: 5 = 2 + 1 + 0 + 2
Con: 14 +2 14 +2 Will: 4 = 2 + 0 + 0 + 2
Int: 10 +0 10 +0 Initiative
Wis: 10 +0 10 +0 Total = Dex + Misc
Cha: 8 -1 10 +0 -1 = 1 + -2
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Special:
Active Runes 2/2 + Runescribed
Runescribed: Lujuus (1): +4 Str
Rune 1: Lujuus (3) Sterkur (1) Linna (1) Xosha (1): Wield Large weapons, +12 temp hp, AC+2 DR 2/-, 1d6 Fire damage on hit
Rune 2: Sterkur (3) Lujuus (1) Mita (1): Gain +4 Natural AC (Sterkur 2 affected by Legacy of One), +6 Str (Focused Rune), Can reduce physical stat by 2 for up to 4 hours. gain +2 for each hour hour stored for 1 minute as a free action. Can increase penalty and bonus by 2.
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Combat:
BAB: +6
Total Armor Shield Dex Size Nat Defl Misc
AC : 25 = 10 + 10 + 0 + 1 + 0 + 4 + 0 + 0
Touch: 11 Flat-Footed: 24
Total Base Str Misc Total Base Dex Misc
Melee : +14 = 6 + 6 + 2 Ranged : 9 = 6 + 1 + 2
WEAPON AB DAM CRIT RNG WGHT SIZE TYPE PROPERTIES
Crushing Maul +15 3d6+11 x3 0 20 L B +1
Treebreaker +15 3d6+11 19/x2 0 15 L B +1
ARMOR CHECK MAX SPELL
ARMOR: TYPE BONUS PENALTY DEX FAIL SPEED WGHT PROPERTIES
Full Plate Hvy +8 -6 +1 35% 30 50 None
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Notes: Lifter was built for strength, and that is the rune he bears. His initial purpose was to move heavy objects from one place
to another, to lift things to high places. He approaches most problems in the simplest, most direct way. While he is not stupid,
He simply doesnt think to use subtlety. Pure physical power is his go to solution, even if it is not the best one. Lifter is
quiet, and doesn't challenge authority. he is a follower, not a leader, and it shows.
Languages: Tokunnir, Trade Common
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Feats:
Power Attack
Legacy of One (Gain synergy for one rune effect, even if it is not paired with the synergizing rune)
Sweeping axe
SWEEPING AXE[TACTICAL]Axes excel at cutting through multiple combatants. Prerequisites: BAB +3, Power Attack, proficiency with an axeBenefit:Trained at cutting through a forest of enemies with an axe, the number of opponents matters not. They all fall as wheat before the blade.
Wheat from Chaff:Whenever you make a melee attack, choose two squares adjacent to one another (you must threaten both of them). Your attack applies to all creatures in both squares. Make one attack roll and apply that roll as an attack against each defender.
Fury of the Axe:If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You may take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability every time you drop a creature. You cannot apply Wheat from Chaff to this attack.This does not stack with Cleave.
Gather Close:As part of a full-attack action, you can make one or more attacks with an axe as ifit had reach, allowing you to strike an opponent 10 feet away. If the axe already grants reach, treat its reach as if it extended 5 feet farther. You make a free bull rush attempt that does not cause an attack of opportunity against a struck creature. If you succeed on the bull rush attempt, the creature is moved 5 ft. towards you. You gain a +4 bonus on the bull rush attempt. You cannot apply Wheat from Chaff or Fury of the Axe to this attack.
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Racial Features:
Immunity to: poison, sleep effects, paralysis, disease, nausea, fatigue,
exhaustion, effects that cause the sickened condition, and energy drain.
Healing Magic 1/2 effective
Automatically Stable at -1 to -9 hp
Does not need to eat, sleep, or breath
Warrior Built: (+2 STR)
Not slowed by armor or load
Runescribed: (Constantly affected by first symbol of one rune; informs personality)
Self-repair mode: Entering this mode renders Lifter deaf, blind, and immobile. Heals hp equal to con mod every minute
Born to Follow: (-4 to Initiative)
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Class Features:
Runes Known: Lujuus, Sterkur, Linna, Xosha, Mita
Inherent Rune: Lujuus: Carving runes involving a symbol from this rune take half the time to create, and do not require
a craft check. Runes carved using a symbol from this rune affect me, not an item. All symbols of
this rune are reduced in their minimum effect level by 1, meaning they may be used earlier. Gain
the benefit of the Focused Rune feat for this rune. This rune is not counted against the number of
runes I know.
Ancestral Focus: For every rune I use that involves my Inherent Rune, I gain one Ancestral Focus. For every Ancestral Focus
I have, I gain +1 to Skill Checks, Attack Rolls, Damage Rolls, and Saving Throws. I may expend these foci
to gain additional benefits, which last for 0 rounds.
Expended Foci grant: Fast Healing 4 per expended focus, +1 AoO per round, Blindsight/Status to 10' per
expended focus.
Warrior of the Deep: May use items and abilities normally restricted to Dwarves and gains the Warrior of the Deep feat (+2 Initiative, +2 Spot)
Warden: Automatic Status effect on all allies within 600ft, even if not in line of sight.
Strength of Spirit: If a spell or effect allows a Fortitude or Will saving throw for a partial effect, I instead am unaffected
on a successful save (see evasion)
If I fail a save against an enchantment spell or effect, I may make another save 1 round later at the same
DC to break free.
Alacritous Engraving: Carving a rune that involves my inherent rune takes 1 standard action, and such runes may be dismissed as a swift action.
Tenacious: Runes I carve last 12 hours longer
Devotion (Ex): A runeborn no longer automatically fails a save or an attack on a roll of 1.
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Skills:
Max Ranks(8); CC Max Ranks(4); ACP(-6)
Key Skill Ability Misc
Name C/CC Ability Mod Mod Ranks Mod
Acrobatics* CC Dex 1 = 1 + 0 + 0
Acting CC Cha -1 = -1 + 0 + 0
Animalism CC Wis 0 = 0 + 0 + 0
Animal Affinity CC Cha -1 = -1 + 0 + 0
Athletics* CC Str 6 = 6 + 0 + 0
Chirography C Int 0 = 0 + 0 + 0
Craft C Int 9 = 0 + 9 + 0
Device Manipulation CC Dex 1 = 1 + 0 + 0
Diplomacy CC Cha -1 = -1 + 0 + 0
Heal CC Wis 0 = 0 + 0 + 0
Intimidate CC Cha -1 = -1 + 0 + 0
Investigation CC Cha -1 = -1 + 0 + 0
Knowledge (Arcana) CC Int 0 = 0 + 0 + 0
Knowledge (Chrono) CC Int 0 = 0 + 0 + 0
Knowledge (A & E) C Int 9 = 0 + 9 + 0
Knowledge (History) C Int 0 = 0 + 0 + 0
Knowledge (Local) C Int 9 = 0 + 9 + 0
Knowledge (Nature) CC Int 0 = 0 + 0 + 0
Knowledge (Religion) CC Int 0 = 0 + 0 + 0
Knowledge (Rituals) CC Int 0 = 0 + 0 + 0
Knowledge (Planes) CC Int 0 = 0 + 0 + 0
Mentalism CC Wis 0 = 0 + 0 + 0
Perception C Wis 11 = 0 + 9 + 2
Perform CC Cha -1 = -1 + 0 + 0
Spellcraft CC Int 0 = 0 + 0 + 0
Stealth* CC Dex 1 = 1 + 0 + 0
Thievery CC Dex 1 = 1 + 0 + 0
Warcraft C Int 0 = 0 + 0 + 0
*Skill suffers armor check penalty (Penalty is doubled for Swim)
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L M H Lift Drag/Push
Carry Load: 200 400 600 1200 3000
Equipment:
Full Plate - 50 lbs
Crushing Maul - 20 lbs
Mundane Gear
Blanket (wrap glowing maul)
Magical Gear
Rope of Climbing
Valuables