Author Topic: How much is that warforged in the window?  (Read 3818 times)

Offline Samwise

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How much is that warforged in the window?
« on: September 04, 2016, 02:36:53 PM »
If you wanted your crazy PCs to buy some, how much would you price them at?

For all warforged varieties:
titan
raptor
steel kraken
charger
"standard"
scout

Bonus Round:
Creating Karrnathi skeletons, zombies, and dread marshals.
A special spell?
Create undead/greater undead?

Offline Solo

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Re: How much is that warforged in the window?
« Reply #1 on: September 04, 2016, 02:44:57 PM »
Treat as hirelings.
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Offline phaedrusxy

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Re: How much is that warforged in the window?
« Reply #2 on: September 04, 2016, 05:03:54 PM »
Treat as hirelings.
Or slaves... They're sentient, so just call it like it is.
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Offline SorO_Lost

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Re: How much is that warforged in the window?
« Reply #3 on: September 04, 2016, 05:14:00 PM »
Haggle the price down through, like claim no genitalia means 25% off.

Offline Samwise

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Re: How much is that warforged in the window?
« Reply #4 on: September 04, 2016, 05:26:05 PM »
I phrased that poorly:

How much would they cost as magic items?
How much would it cost to make one?

As for the discount, don't give my players ideas for new warforged components.

Offline SorO_Lost

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Re: How much is that warforged in the window?
« Reply #5 on: September 04, 2016, 05:42:33 PM »
Kind of the problem with slaves is they are either useful for combat or they are not.

If they are, they are probably "broken" in the regards of whom every controls them has an unfair advantage in combat. And if they are not, well they make great backstory/interaction material but there is no point in really caring to stat them up per say. Consider it the castle corundum. A walled immobile fortress with dozens of cannons on the walls and an army inside it costs hundreds of thousands of gold but does squat diddly f'ing nothing when it comes to adventuring. And the poor Adventurer that is forced to track it on his WBL will pretty much square off against the fully armed Balors tag-teaming him while naked.

I've suggested before to run wealth on two values, the typical WBL which the Encounter system assumes you'll have, and a separate home finances income. Essentially, the reward of the king handing a house out to someone sounds cool but strictly ran the PC was just forced to spend precious gold needed to win his next encounter on his backstory which is pretty unfair. But it is prestigious to the character to earn rewards like that and a good game has Player/NPC interactions that can already handle trivial tasks anyway. Does it really mechanically make a difference if a PC successfully makes a Gather Information check and find the exact item he's looking for in a town vs sending his servants and the DM rolling his Gather Information check? Not really. But does it build an in game world? Yes!




Offline Samwise

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Re: How much is that warforged in the window?
« Reply #6 on: September 04, 2016, 06:45:54 PM »
As it happens, I've been playing around with that concept in my current campaign, which is a Birthright variant mixed with some PFRPG, BECM, and other bits.
I'm using the Landlord feat to represent level based boosts to kingdom income, giving out various Leadership and organization feats for free, and allowing the PCs to use their followers as a pool for die modifiers to kingdom actions.

My purpose with this question is, how do I figure out the cost of a military unit of warforged, from the creation forge, to the PCs.
Likewise, what if they want some cavalry (chargers) or heavy siege/naval/air units (which are actually non-sentient, so don't have the "slave soldier" concept.
Further, given the alignment attitude of this particular group, they wouldn't take on the warforged as slaves anyway, so it is really an issue of how much should they cost to produce.

The undead question is because I like to be able to justify, within the rules, how the bad guys do stuff, rather than just handwaving it. (I may feel like sending a horde of undead against my PCs. Thus they may want to have some warforged around to kill the dead things and avoid having their losses "defect" to the enemy.)

Offline Maelphaxerazz

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Re: How much is that warforged in the window?
« Reply #7 on: September 29, 2016, 12:25:12 PM »
"Price as slaves" would probably be the most correct answer, even if the group does not treat them like slaves, since Warforged were described as being unpaid and obedient during the Last War. The equation for pricing slaves is found on page 101 of Lords of Madness: the Book of Aberrations.

Quote from: Lords of Madness
The basic method for determining the value of a slave is based on the creature’s CR, using the following formula:

 Cost = (CR, minimum 1)2 × 100 gp

An unskilled dwarf, for example, with CR 1/2, costs 100 gp (CR 1/2 rounds up to 1; 1 squared = 1; 1 times 100 gp = 100 gp). A troll slave, on the other hand, costs 2,500 gp (CR 5 squared = 25, times 100 gp = 2,500 gp).

 Unusual or marketable qualities in a slave, such as great strength, great beauty, valuable skill, or exotic origin, can multiply the price by two, three, or four. A skilled miner dwarf might bring 200 gp if sold at a mine. If that same dwarf were exceptionally strong, he could cost 400 gp. If that dwarf was an 8th-level rogue and the buyer was the head of a thieves’ guild, the slave could cost between 12,800 and 25,600 gp. The DM has considerable leeway when setting these prices, of course.

Thus, newly-created Warforged would cost at least 200 gp each, because "willing to fight in battle" is a pretty unusual quality in a slave.
« Last Edit: September 29, 2016, 12:29:39 PM by Maelphaxerazz »

Offline PlzBreakMyCampaign

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Re: How much is that warforged in the window?
« Reply #8 on: October 13, 2016, 08:14:03 PM »
Treat as hirelings.
Or slaves... They're sentient, so just call it like it is.
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I'm not saying you're wrong, of course. Maybe Americans are just too up tight...