Who's taking over the adjudication? I have questions.
Wow, holy crap. It's actually been 7 years since this was originally posted? I'm kind of surprised you could still find it to repost, considering all the crap that's happened on the WotC boards during that time... And looking at my character just reminds me of how much time I wasted in graduate school... :lmao
Hmmm...
Hypothetically, if you could achieve all the goals but the spellcasting one through something like Incarnum, would that requirement be waived?
Why is that requirement there in the first place? If you could achieve everything through non-casting, shouldn't that be allowed?
Wow, holy crap. It's actually been 7 years since this was originally posted? I'm kind of surprised you could still find it to repost, considering all the crap that's happened on the WotC boards during that time... And looking at my character just reminds me of how much time I wasted in graduate school ... :lmao
Spellclocks. It seems pretty easy.
I've been hoping to find this somewhere! I'm Lusden Veharo from the bad old boards, so that Silly Literalist is my baby. I'm reasonably certain that errata since then have rendered it null and void, but honestly I can't be bothered to try and recreate it.Upvote for the literalist.
I have a week off work coming up, and it might be fun to try this one again. I used to have details on the Dextrous Improbability somewhere; a single classed Wilder who used hyper-boosting of his Dexterity score to achieve the improbable. I think I had the Dex into the mid-80s; might be able to do better now, with more books released. I'll have to think about it.
So toss up the build then.AFB right now, but the basic idea is to abuse, say, Limited Wish in a Spellclock, and the fact that by strict RAW Limited Wish-type spells technically can give you free Metamagic to have basically every buff in the game up. Of course, a single Shapechange can do the job better thanks to lolzodar, but hey, beggers can't be choosers.
Surely such a character's shenanigans would then be immediately added to the dirty trick handbooks? It's like being a 10th level Dragon Disciple!
Probably, except the dirty trick handbooks are an actual thing designed to patch exactly this sort of nonsense by removing loopholes and unforeseen interactions. So a fix getting added to it doesn't mysteriously invalidate the original trick's effectiveness by RAW, or otherwise make a claim about whether somebody's pulling somehow-unacceptable shenanigans for the original challenge.Surely such a character's shenanigans would then be immediately added to the dirty trick handbooks? It's like being a 10th level Dragon Disciple!
Isn't that the crux of the more idiotic arguments in Fighter vs Wizard? If the wizard can do a cool trick that invalidates the fighter, call shenanigans and say it's a dirty trick. If the fighter dips 10 classes, breaks RaI over his knee, and still falls short, call shenanigans on wizard for being better at singleclassing.
Probably, except the dirty trick handbooks are an actual thing designed to patch exactly this sort of nonsense by removing loopholes and unforeseen interactions. So a fix getting added to it doesn't mysteriously invalidate the original trick's effectiveness by RAW, or otherwise make a claim about whether somebody's pulling somehow-unacceptable shenanigans for the original challenge.Surely such a character's shenanigans would then be immediately added to the dirty trick handbooks? It's like being a 10th level Dragon Disciple!
Isn't that the crux of the more idiotic arguments in Fighter vs Wizard? If the wizard can do a cool trick that invalidates the fighter, call shenanigans and say it's a dirty trick. If the fighter dips 10 classes, breaks RaI over his knee, and still falls short, call shenanigans on wizard for being better at singleclassing.
While the most in depth and detailed use of custom magic items I've ever seen, the trick still boils down to "abuse the really open ended custom item rules."
You have a True Strike item even... Nice to see it's not continuous at least.
Also, perhaps I'm just missing it in the calculation, but your "Items without body slot" section seems to be missing the cost multiplier for making the bonuses untyped. Without that modifier, the bonuses from the same items won't stack, so have 5 and 6 of everything is completely useless; only one of them will work. Which would drop you far short of qualifying for the challenge.
Yeah +1 on the details.
quibble 1:
Ethergaunt + Arty 16 gets into epic levels.
Human Arty 16 buys a PAO, avoids that.
quibble 2:
True Strike gives a +20, which is "supposed"
to require a CL of 60, to make an item of it.
Obscure core rule.
I don't think either of these invalidate what you're trying to do.
Polymorph Any Object spell.
Sword Of True Strike is it's own brand of cheese. And a Quicken?
http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#creatingMagicWeapons
"Creating a magic weapon has a special prerequisite: The creator’s caster level must be at least three times the enhancement bonus of the weapon. If an item has both an enhancement bonus and a special ability the higher of the two caster level requirements must be met."
Lens of True Strike – Intelligent Item
Rapid+4 True Srike (1)
5x9x1800 + 4000 = 85.000 vg
Use the Correct Formula: One item people frequently ask me about is a ring oftrue strike. The spell provides
a whopping +20 insight bonus on attack rolls and negates miss chances arising from concealed targets. It's
only 1st level, however, because it is a personal range spell with a duration of 1 round. That means you can
normally manage one attack every 2 rounds when using the spell. Also, you can't bestow it on an ally (except
for a familiar or animal companion) because of its personal range.
Assuming such a ring worked whenever it was needed and has a caster level of 1st, it would cost a mere
2,000 gp by the formula for a use-activated spell effect (in this case, 1 x 1 x 2,000 gp). Sharp-eyed readers
will note that any continuously functioning item has a cost adjustment of x4 (see the footnotes to Table 7-33),
which bumps up the ring's cost to 8,000 gp. That's a real bargain for an item that provides so much boost to
a user's combat power. Much too great a bargain.
So, what would our example ring of true strike be worth? Insight bonuses aren't included on Table 7-33, but
a weapon bonus has a cost equal to the bonus squared x 2,000 gp, so a +20 weapon would cost 800,000
gp. One can argue that the ring isn't quite as good as a +20 weapon because it doesn't provide a damage
bonus. That, however, ignores the very potent ability to negate most miss chances. Also, the ring's insight
bonus works with any sort of attack the wearer makes. On top of all that, the insight bonus stacks with any
enhancement bonus from a magic weapon the wearer might wield. Still, 800,000 gp is a lot of cash and the
lack of a damage bonus is significant, so some price reduction is in order. A 50% reduction might be in
order, or 400,000 gp for the ring.
I'd like to see a PC build that RAW does this without 9th level spells, custom items, or things in the dirty trick handbooks.I think I nailed it.
Power Link
A power link taps the latent psionic power of your quori spirit.
Description: Like all quori embedded shards, a power link is a Siberys dragonshard implanted in your body.The power link glows a soft yellow when you use it.
Prerequisite: The user of a quori embedded shard must be a kalashtar or Inspired, and the shard must be implanted (see page 264 of the EBERRON Campaign Setting)
Activation: You call upon the power of this shard as a free action while manifesting a psionic power, up to three times per day. If you have multiple embedded power link shards, you can draw from any number of them with a single action.
Effect: W hen you draw upon a power link, the power you manifest is augmented by 2 power points (beyond any augmentation you provide from your own power point reser ve). This augmentation can result in more power points invested in the power than you have levels. Each additional implanted power link shard you draw on increases the augmentation by an additional 2 power points.
Aura/Manifester Level: Moderate psychokinesis. ML 5th.
Construction: Requires Craft Universal Item, bestow power power, 1,500 gp, 120 X P, 3 days.
Weight: 1 lb.
Price: 3,000 gp.
Implanting Quori Shards
A quori embedded shard is created using the Craft Universal Item feat (see the Expanded Psionics Handbook). However, the powers of the shard can only be activated by the life force of a kalashtar or Inspired. Implanting a shard requires the Craft Universal Item feat and 10 ranks in Heal. The process takes 1 hour, and the subject permanently loses 1 hit point as part of the bonding process.
A shard draws on the psychic energy of its bearer, and as a result there is a limit to the number of shards that a person can support. Shards do not use up a body slot, but a character can only have one embedded shard for every manifester level that he possesses. Once a shard is implanted, it bonds to the muscle and bone of the subject and cannot be removed.
Level Loss
A character who loses a level instantly loses one Hit Die. The character’s base attack bonus, base saving throw bonuses, and special class abilities are now reduced to the new, lower level. Likewise, the character loses any ability score gain, skill ranks, and any feat associated with the level (if applicable). If the exact ability score or skill ranks increased from a level now lost is unknown (or the player has forgotten), lose 1 point from the highest ability score or ranks from the highest-ranked skills. If a familiar or companion creature has abilities tied to a character who has lost a level, the creature’s abilities are adjusted to fit the character’s new level.
The victim’s experience point total is immediately set to the midpoint of the previous level.
I wonder if a Dragon Wild Shape druid or Tash PsyWar can beat this.Anything can beat this little "challenge".
I wonder if a Dragon Wild Shape druid or Tash PsyWar can beat this.Anything can beat this little "challenge".
You should go above an beyond though, AC is pretty worthless and Attack Rolls inherently have a 5% rate of failure. Plus I don't think 100pp (sic one hundred 1st level powers per day) is a very high benchmark and neither is taking 100 damage per round give the multiple ways to become immune to damage.