Author Topic: Fun Finds v5.0  (Read 314357 times)

Offline Dkonen

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Re: Fun Finds v5.0
« Reply #80 on: October 11, 2013, 01:16:57 PM »
It from Forgotten Realms, it's in 2ed Myth Drannor. I think it's called blueglow moss, and grows only in very magically enhanced parts of the ruins.
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Offline Meiliken

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Re: Fun Finds v5.0
« Reply #81 on: October 11, 2013, 04:16:52 PM »
It from Forgotten Realms, it's in 2ed Myth Drannor. I think it's called blueglow moss, and grows only in very magically enhanced parts of the ruins.

Thank you very much.  That's what I was looking for.  Always thought it would be cool if a hospital was made with all the beds being Blueglow moss.  Now that's a successful hospital! :lol
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Offline Keldar

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Re: Fun Finds v5.0
« Reply #82 on: October 12, 2013, 12:35:12 AM »
Pools of Radiance: Attack on Myth Drannor, 3.0 product, page 77.  It heals 1d4 damage an hour, and after 6: Remove Disease, Darkvision at will, levitate self (nekkid, extra weight for extra time, max 1000lbs.) at will, detect poison at will, +2 to some saves and after 12 hours regenerate.  Blueglow moss expressly only exists in a Mythal, as do its abilities.

From the same adventure is the Mythal Ghost (pg 84).  Spend 9 days in Myth Drannor, get 9 years of the Mythal Ghost template.  Which is like minor Astral Projection shenanigans for melee types.  You basically create a flying, mute double that also happens to be immune to cold, fire mind effects, negative energy and level draining while you sit around helpless.  But if your double dies you need to reacquire the template.

And both of those are effects of the same epic spell.

Spectral Blade (pg 79) is interesting 10k for at will chill touch.  Most of the rest of the items were republished since.

Offline widow

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Re: Fun Finds v5.0
« Reply #83 on: October 12, 2013, 01:29:17 AM »
If you are going Third party I always thought the "Absorb Familiar" feat from Races of Renown-Plot & Poision, A guidebook to Drow was pretty funny with an item familiar. 

You absorb your familiar into your body, giving you greater power.
Prerequisite: Must have a familiar.
Benefit: Your familiar becomes a part of you, totally subsumed into your
being. Any numerical special benefit your familiar grants you (such as the +2
bonus on Move Silently checks from a cat familiar) is doubled. These benefits
become permanent extraordinary abilities
. You lose access to the familiar's
other abilities, and you may never again take a familiar. If your familiar does
not grant you a numerical bonus, this feat grants no benefit.
This feat may be chosen as a wizard bonus feat.

Really funny with an Item Familiar from Unearthed arcania.  A +6 to all stats belt becomes a +12 and works in anti-magic clouds.  I am sure there is a pile of abilities that would be quite fun doubled and ex in nature.  +10% experience points sounds like a numerical bonus to me.

Offline Prime32

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Re: Fun Finds v5.0
« Reply #84 on: October 12, 2013, 08:38:51 AM »
Spectral Blade (pg 79) is interesting 10k for at will chill touch.  Most of the rest of the items were republished since.
The 3.5 Spectral Dagger is 6k in the MIC, and the 3.0 version was reprinted in Magic of Faerun. Chill touch in place of an attack and letting you apply dagger-based feats/abilities is also quite a bit better than at-will.

Offline awaken_D_M_golem

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Re: Fun Finds v5.0
« Reply #85 on: October 12, 2013, 02:41:43 PM »
If you are going Third party I always thought the "Absorb Familiar" feat from Races of Renown-Plot & Poision, A guidebook to Drow was pretty funny with an item familiar. 

You absorb your familiar into your body, giving you greater power.
Prerequisite: Must have a familiar.
Benefit: Your familiar becomes a part of you, totally subsumed into your
being. Any numerical special benefit your familiar grants you (such as the +2
bonus on Move Silently checks from a cat familiar) is doubled. These benefits
become permanent extraordinary abilities
. You lose access to the familiar's
other abilities, and you may never again take a familiar. If your familiar does
not grant you a numerical bonus, this feat grants no benefit.
This feat may be chosen as a wizard bonus feat.

Really funny with an Item Familiar from Unearthed arcania.  A +6 to all stats belt becomes a +12 and works in anti-magic clouds.  I am sure there is a pile of abilities that would be quite fun doubled and ex in nature.  +10% experience points sounds like a numerical bonus to me.

wow  :twitch

Throw in a Familiar based lesser Supermount !

edit --- OH and what happens when you target your familiar with Buff spells ?!
Your codpiece is a mimic.

Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #86 on: October 12, 2013, 05:13:21 PM »
edit --- OH and what happens when you target your familiar with Buff spells ?!
"You lose access to the familiar's other abilities,"

Share Spells is one such Familiar Ability...
And you know Stacking rules well enough to answer that question anyway.

Offline linklord231

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Re: Fun Finds v5.0
« Reply #87 on: October 12, 2013, 07:02:26 PM »
Even without Item Familiar cheese, Hummingbird or Octopus would be pretty decent. Be a Psionic race so you can take a Psicrystal if you still want to abuse Share Spell.
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Offline Keldar

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Re: Fun Finds v5.0
« Reply #88 on: October 12, 2013, 08:31:03 PM »
Spectral Blade (pg 79) is interesting 10k for at will chill touch.  Most of the rest of the items were republished since.
The 3.5 Spectral Dagger is 6k in the MIC, and the 3.0 version was reprinted in Magic of Faerun. Chill touch in place of an attack and letting you apply dagger-based feats/abilities is also quite a bit better than at-will.
Well my memory clearly failed me.  I shall have it flogged.



As to the familiar- Elven Generalist, double those bonuses again.  Hummingbird for +12 initiative sounds fun.

Offline 123456789blaaa

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Re: Fun Finds v5.0
« Reply #89 on: October 14, 2013, 10:01:53 PM »
It occurs to me that straight-classed level 12 Warlocks are pretty much the only class besides wizard that can take full advantage of the Fleshwarper PRC. A wizard is still much more powerful of course but the Warlocks aren't wasting any fleshwarper class features either.
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Offline Lunarambling

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Re: Fun Finds v5.0
« Reply #90 on: October 15, 2013, 05:15:01 AM »
So, I found a bunch of Ravenloft books online and have just started reading through them. Already found a few interesting things.

Half-Vistani: +2 Wis, -2 Cha. +2 Wilderness Survival, despite being supposedly updated to 3.5, should probably be Survival. The bonus increases to +4 when making fires. During a full moon must make a DC 15 Will Save or run wild under the full moon.

Now the fun part. Depending on their Vistani parents tribe, they receive a bonus of some type. Here are the tribal bonuses.

Canjar: +2 racial bonus on Spellcraft checks.
This bonus rises to +4 when attempting to learn new
spells. Favored Class: Wizard.
Corvara: +2 racial bonus on Open Lock and
Sense Motive checks. Favored Class: Rogue.
Equaar: +2 racial bonus on Handle Animal
and Ride checks. Favored Class: Ranger.
Kamii: +2 racial bonus on any metal-based
Craft checks (e.g., blacksmithing) With a successful
Appraise check, Kamii can identify metals and
determine where any metal item originated. Favored
Class: Rogue.
Naiat: +2 racial bonus on Perform checks.
Naiat have a base Outcast Rating of 0. Favored
Class: Bard.
Vatmska: +2 racial bonus on Heal and Profession
(herbalism) checks. Favored Class: Cleric.
Zarovan: Racial bonus of (Idl0-ld4) to initiative.
Roll at the start of each encounter. Favored
Class: Sorcerer.

Zarovan get a potentially HUGE Bonus to Initiative. Wonky since it is anywhere from a -3 to a +9, but that could still be pretty interesting.

Classes:

Barbarian Rage: This operates as stated in the
Player's Handbook. However, barbarians enjoy an
additional +4 bonus to Fear, Horror, and Madness
checks while enraged. Barbarians not currently in
the throes of rage when one of these checks arises
do not gain the +4 bonus.

Tales of Death and Madness
At the DM's discretion, an evil bard can
perform so chillingly (such as singing a dirge,
enacting a play of foul murder, or telling a tale
about one man's descent into corruption) that
he frightens his audience. If the bard succeeds
by 10 or more on his Perform check, members
of; the audience are required to make a Fear
check

• Bonus Feats: Fighters add Back to the Wall,
Courage, Dead Man Walking, and Jaded to their
list of possible bonus feats.

Back to the Wall is the only one that is decent. And even then, it is kinda meh.
Back to the Wall [General]
You are at your best when your situation is at
its worst. The minions of evil may overwhelm
you, but the gods be damned if you don't take a
few of them down with you.
Prerequisite: Base attack bonus +2.
Benefit: You gain a +2 bonus to attack rolls
and Armor Class when you are at one quarter or
less of your maximum hit points.

Divine Grace: The paladin's noble spirit
bleeds out into the world around her, subconsciously
placing virtuous minds at ease and
sinister minds on edge. The paladin can apply her
divine grace bonus when attempting to improve
the reactions of good NPCs (effectively allowing
her to count her Charisma bonus twice). However,
this modifier counts as a penalty when attempting
to improve the reactions of evil NPCs (effectively
negating the paladin's Charisma bonus). Note also
that the divine grace bonus applies to all Fear,
Horror, and Madness saves.

Aura of Courage: Although the Ravenloft
paladin remains immune to magical fear, she is not
immune to "natural" Fear saves, which are the
product of her own sense of survival. (In a sense,
playing a PC immune to fear in a horror campaign
is simply missing out on the point.) Instead, the
paladin receives the Courage feat for free at 2nd
level.

Special Mount: A paladin's special mount is
a dread companion. See the "Dread Companions"
sidebar. In Spoiler. It is long.

(click to show/hide)
SKILLS:

Bluff
(click to show/hide)

Craft now has a Gunsmithing and Clockmaking option.

New Skill
Hypnosis:
(click to show/hide)

Feats: Some interesting options.

Ghostsight
(click to show/hide)

Haunted:
(click to show/hide)

Redheaded:
(click to show/hide)

Reincarnated:
(click to show/hide)

New Cleric Domains
(click to show/hide)

Interesting rule regarding certain items as improvised weapons:
Death by Pitchfork
The minions of darkness have a habit of
striking when heroes are ill prepared to face
them. All too often, heroes may be forced to
defend themselves with common objects.
Furthermore, many characters who heroes
encounter in Ravenloft, from mobs of irate
villagers to thieving goblinfolk, are more
likely to wield such weapons of opportunity
than true military arms.
Tool-grade weapons are similar to the
military-grade weapons listed in the Player's
Handbook. Characters wielding such items
suffer a -1 penalty to attack and damage
rolls, however. The tools listed below are
considered simple weapons. No character
can be proficient with an item that lacks an
obvious grip or handle, such as a wooden
plank. Listed below are several tool-grade
weapons and the military-grade weapons
they resemble.
Axe: Battleaxe
Crowbar: Light Mace
Flail, Grain: Light Flail
Gaff: Light Pick
Hammer: Light Hammer
Hatchet: Handaxe
Hoe:* Quarterstaff
Machete: Scimitar
Pick: Heavy Pick
Pitchfork: Trident
Poker, Fireplace: Halfspear
Scythe: Scythe
Shovel:* Quarterstaff
Sickle: Sickle
Sledge: Warhammer
* Unlike a quarterstaff, these tools are
not double weapons.

Offline Bauglir

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Re: Fun Finds v5.0
« Reply #91 on: October 15, 2013, 10:16:08 AM »
Who actually has the transformation ability for a Changeling Wizard's familiar?

Offline Lunarambling

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Re: Fun Finds v5.0
« Reply #92 on: October 15, 2013, 01:20:52 PM »
Yet more from Ravenloft:

Nine Lives is a general feat that allows you to take 2 points of Cha drain to reroll a Fortitude or Reflex save that would reduce you to -10 or fewer hit points. You may do so repeatedly for the same save, but may only ever make a number of such rerolls equal to your Cha score at the time you took the feat at character creation.

Portents also a general feat, allows you as a Standard Action, to use Augury, as a sorcerer of you character level. No components required. Can be used 1/day, but requires you to get 8 hours of sleep as a spellcaster. It is a Supernatural ability, that does not provoke AoOs, though it can be disrupted. Requires a Wisdom 15+, but hey, it is Augury as a Su, that takes a STANDARD action rather than 1 minute. Seems like this could be abused in some way. If not, it is still pretty cool and flavorful.

Unseen: Another General feat. Requires Skill Focus Bluff and Hide. As a Free Action, you can become INVISIBLE. You break the invisibility if you take ANY action, including talking or moving. But that is sort of cool.

The Crypt Raider has a nifty ability at 1st level of the PrC, to pick items up as a Free Action. Sure that could be used somehow.

Also the Dirgist PrC gets some interesting Bardic music abilities based on Ranks in Perform and Intimidate, however they get the abilities at 1st level but can't use them until they have the requisite ranks. Might be an okay 1 level dip. Also get an ability to know secrets about dead or undead related topics. Similar to Bardic Knowledge, but can be used to get information that no living source could have, and mimic Speak with Dead.

The Guardian Seeker is a Divination specialist for either Divine or Arcane, who gets to add +1 on Odd Levels to their Will Save vs Mind Affecting Effects. Also gets a Bardic Knowledge ability related to Evil Intelligent items or Artifacts. And if on a quest directly related to destroying such, gets +1 Morale bonus to attack, damage, skills, and saves, becomes +3 at 6, +5 at 10th, and advances casting at every level. Can also recognize evil intelligent items or artifacts with a Spellcraft check. Could All of that comes at 1st or 2nd level, so could make an okay dip.

Knight of Shadows is a Full BAB PrC that gets some casting of their own(Divine Wis Based.). Sacred Bonus to Diplomacy when dealing with good aligned creatures that starts at +1 at 1st, then goes up by 1 at each Odd Level. Also gets a +1 bonus to attacks, saves and skills vs evil creatures if an intelligent good aligned creature is in danger, within line of sight. This boosts to +2 at 5th, +3 at 10th.

Offline Unbeliever

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Re: Fun Finds v5.0
« Reply #93 on: October 15, 2013, 02:05:43 PM »
Spectral Blade (pg 79) is interesting 10k for at will chill touch.  Most of the rest of the items were republished since.
The 3.5 Spectral Dagger is 6k in the MIC, and the 3.0 version was reprinted in Magic of Faerun. Chill touch in place of an attack and letting you apply dagger-based feats/abilities is also quite a bit better than at-will.
I've always wondered about this:  do targets gain SR vs. the Spectral Dagger's attack? 
« Last Edit: October 15, 2013, 02:19:35 PM by Unbeliever »

Offline JaronK

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Re: Fun Finds v5.0
« Reply #94 on: October 15, 2013, 02:21:31 PM »
Nine Lives is a general feat that allows you to take 2 points of Cha drain to reroll a Fortitude or Reflex save that would reduce you to -10 or fewer hit points. You may do so repeatedly for the same save, but may only ever make a number of such rerolls equal to your Cha score at the time you took the feat at character creation.

Dark Chaos Shuffle approves.

Quote
Portents also a general feat, allows you as a Standard Action, to use Augury, as a sorcerer of you character level. No components required. Can be used 1/day, but requires you to get 8 hours of sleep as a spellcaster. It is a Supernatural ability, that does not provoke AoOs, though it can be disrupted. Requires a Wisdom 15+, but hey, it is Augury as a Su, that takes a STANDARD action rather than 1 minute. Seems like this could be abused in some way. If not, it is still pretty cool and flavorful.

The usual Augury abuse involves repeated castings before drawing from a Deck of Many Things, so I'm not sure what sneakiness you can really get away with here.

Quote
Unseen: Another General feat. Requires Skill Focus Bluff and Hide. As a Free Action, you can become INVISIBLE. You break the invisibility if you take ANY action, including talking or moving. But that is sort of cool.

Now that's a fun stealther feat!  I assume you can at least make Spot Checks?

JaronK

Offline Lunarambling

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Re: Fun Finds v5.0
« Reply #95 on: October 15, 2013, 02:29:40 PM »
It says AS THE SPELL for that feat. Here is the exact wording:

Unseen [General]
Provided you remain perfectly still you can hide in plain sight. Through some perplexing trick of the light or the mind, other creatures seem to simply overlook you.
Prerequisites:

Skill Focus Bluff, Skill Focus Hide.

Benefit: Whenever you are not being observed, you can conceal yourself as a free action, making yourself invisible as though effected by the spell Invisibility. You can take no actions while concealed, including moving or talking. The effect lasts as long as you take no actions. This is an extraordinary ability, though See Invisibility, True Sight, and similar spells will reveal your presence. In all other respects this ability it is treated as a glamer, and may be disbelieved.

So. Somehow it acts like a spell. But isn't a spell. And can be used in an Anti-Magic Field. Very Interesting.

Offline Maat Mons

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Re: Fun Finds v5.0
« Reply #96 on: October 15, 2013, 03:03:54 PM »
Portents also a general feat, allows you as a Standard Action, to use Augury, as a sorcerer of you character level.

Menta cyclopeans (Dragon 323, p95) get a similar ability.  In an inversion of the normal function of augery, it works on others and not on yourself.  You get it three times a day, but you can only use it on any given creature once each day. 

Offline awaken_D_M_golem

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Re: Fun Finds v5.0
« Reply #97 on: October 15, 2013, 04:39:56 PM »
raw Ardent likes the Half-Vistani, mostly for dual casting.
Your codpiece is a mimic.

Offline TuggyNE

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Re: Fun Finds v5.0
« Reply #98 on: October 16, 2013, 12:09:08 AM »
In all other respects this ability it is treated as a glamer, and may be disbelieved.

How do you disbelieve invisibility:???
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Offline Keldar

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Re: Fun Finds v5.0
« Reply #99 on: October 16, 2013, 12:25:15 AM »
You run into the invisible guy, thus triggering the will save.