Chronicle: Dictum Mortum's oWoD Campaign
Nature: Trickster
Essence: Dynamic
Demeanor: Thrill-Seeker
Tradition: Orphan
Concept: Wanderer & Professional Gambler
Cabal:
Experience:
HealthBruised | | |
Hurt | -1 | |
Injured | -1 | |
Wounded | -2 | |
Mauled | -2 | |
Crippled | -5 | |
Incapacitated | | |
ResonanceAttributesPhysicalStrength | | | | | |
Dexterity | | | | | |
Stamina | | | | | |
SocialCharisma | | | | | |
Manipulation | | | | | |
Appearance | | | | | |
MentalPerception | | | | | |
Intelligence | | | | | |
Wits | | | | | |
AbilitiesTalentsAlertness | | | | | |
Athletics | | | | | |
Awareness | | | | | |
Brawl | | | | | |
Dodge | | | | | |
Expression | | | | | |
Intimidation | | | | | |
Leadership | | | | | |
Streetwise | | | | | |
Subterfuge | | | | | |
SkillsCrafts | | | | | |
Drive | | | | | |
Etiquette | | | | | |
Firearms | | | | | |
Meditation | | | | | |
Melee | | | | | |
Performance | | | | | |
Stealth | | | | | |
Survival | | | | | |
Technology | | | | | |
KnowledgesAcademics | | | | | |
Computer | | | | | |
Cosmology | | | | | |
Enigmas | | | | | |
Investigation | | | | | |
Law | | | | | |
Linguistics | | | | | |
Medicine | | | | | |
Occult | | | | | |
Science | | | | | |
SpheresCorrespondence | | | | | |
Entropy | | | | | |
Forces | | | | | |
AdvantagesBackgroundsAvatar | | | | | |
Resources | | | | | |
Node | | | | | |
Arcane | | | | | |
Wonder - "Lucky Charm" | | | | | |
MeritsFlawsCompulsion - Never refuses a bet | | | | | |
Enemy | | | | | |
Vengeful | | | | | |
Let me elaborate a bit on my characters Paradigm. He believes that everyone, and everything, everywhere, has a Destiny all cooked up for them. As they live and interact with the world around them, they will change their Destiny, but not very much, because they're not consciously aware of what choices they make will affect what, and so they will more or less follow the threads that Fate has set up for them. But through devotion to the Wheel of Fortune, one can become aware of Destiny, and becoming aware of what Fate has cooked up for them, change what Fate they will have ahead of them. But that's not all. You can also become aware of the Fate in others, and of the entire world, even. But first you learn to shape your own Fate, you have to learn to communicate with Fortuna, and she will whisper her secrets to you, she'll allow you to become one with the Wheel she turns, and then you can not only shape your Fate, but shape the Fate of the world.
My Node: My character owns a little Gambling Parlor on the outskirts of the city of Bordeaux, France. He felt attracted by the fine wines there, and the nobility that usually comes with it, and thought it would be worth it to spend a little there, in order to make a base. But what he found was more than he expected. Once he went to buy the little shop and cellar, he thought it was an awesome deal. It was spacious, and had it's own wine cellar, and the owners were selling it dirt cheap too. Once he did a little digging though, he found out why... Apparently, the little shop & wine cellar were the cause of many haunted houses rumors, with odd noises & lights, and other strange phenomena, such as the owners always experiencing bad luck.
Normally that would be a turnoff, but for Jonah, that just served to get his attention... Once he got there, he bought it immediately. The place was swirling with energy, the wines were soaked in quintessence, and he knew immediately that the cause for all those strange phenomena was that the place was smack in the middle of a leyline intersection. He just needed to intervene a little and the phenomena would stop... And more importantly, he could always return there and refresh, and the presence of quintessence would make it easy to literally cover the place up with hexes to give a new meaning to "the house always wins". Over there, he can control the outcome of nearly every bet.