Cleric looks cool, except for Paragon, which is just a bunch of boring numerical bonuses. The "select a cool ability from a menu" thing is already granted by both domain powers and archetype powers, not to mention spells themselves. We don't need yet another.
Yeah... the problem is that I couldn't remember what I originally intended for that. Any better ideas for an ability chain there?
Cha mod to various stuff? Say, damage (1st) and attack (4th) rolls with deity's favored weapon, Fort (8th), Ref (12th), and Will (16th) saves, and AC (20th), possibly replacing the normal stat.
Give various benefits normally lumped in with divine ranks? A bonus on saving throws against mind-affecting effects and Transmutation spells (or other effects that would alter your form). Any ability damage, ability drain, or negative levels that you would gain from any effect is reduced by some amount.You already have the ability to spontaneously cast spells from your granted domains, that being the premise of the casting system, but maybe being able to cast from any domain you possess, even if not granted, albeit at twice the spell slot cost. Gain spell resistance and DR/epic. Become semi-immortal and do not suffer penalties from aging, need to eat, sleep, or breathe, and become immune to death from old age or massive damage.