Re-view on diplomacy: it's a opposed check diplomacy against diplomacy as the bluff against sense motive one, but not benefits from the sense motive vs bluff modifiers. maybe something should be changed in previous builds.
Btw, enjoy your 27 DvR Character by ECL 10
Early Divinity
Venerable Magic-Blooded Unseelie Fey Lesser Aasimar
Marshal 1 / Warlock 1 / Cleric 1 (Charm Domain, Mind Domain) / Monk 1 / Warchief 2 / Tattoed Monk 3 / Dragon Devotee 1
Ability Scores
For 8/-1 (16Pb -6Age -2 Unseelie Fey)
Dex 6/-2 (10Pb -6Age +2 Unseelie Fey)
Cos 6/-2 (14Pb -6Age -2 Unseelie Fey)
Int 9/-1 (6Pb +3Age)
Wis 9/-1 (8Pb +3Age -2Magic Blooded)
cha 40/+15 (18Pb +3Age +2Aasimar +2Magic Blooded +2Unseelie Fey +2Lv4Lv8 +6 Cloak of Charisma (Enhancement, Changed to Luck by Artificer Cohort Item Alteration infusion) +1 Tome of Charisma (Inherent) +2 Warchief2 +2 Dragon Devotee1)
Feats: Lv1:Skill Focus: Bluff, Marshall1: Skill Focus: Diplomacy, Lv3: OPEN SLOT, Lv6: Leadership (Artificer Cohort Lv8) Lv9: OPEN SLOT
WBL 49.000mo: Manual of Charisma: 28000 + Cloak of Charisma (crafted by Artificer Cohort) 18000 Circlet of Persuasion (crafted by Artificer Cohort) 2000 = 48000gp
Wealth from followers: Leadership Score: 10+15=25: Tithe 20%: 45.000gp
8th Cohort 27.000gp
1st 135 900gpx135 121.500gp
2nd 13 2000gpx13 26.000gp
3th 7 2500gpx7 17.500gp
4th 4 3300gpx4 13.200gp
5th 2 4300gpx2 8.600gp
6th 2 5600gpx2 11.200gp
Total: 225.000gp
Candle Of Invocation: 9000gp x 5: 45.000gp
Charisma Buffing
40 (base) +4 Charm Domain Power: 44/+17
44 +17 Bellflower tatto1 (Enhancement) [Cohort uses Item Alteration on Cloak of Charisma]: 61/+25
61 +25 Bellflower Tatto2 (Enhancement) -17 Bellflower Tatto1 (Enhancement): 69/+29
Diplomacy/Bluff
1 (minimum) Dice
13 Ranks
+29 Cha
+29 Marshall Aura (Circumstance)
+6 Beguiling Influence
+2 Mind Domain
+3 Circlet of Persuasion (Competence)
+2 Masterwork Diplomacy/Bluff Item
= 85
Bluff
+10 Withe Eagle Tattoo
+3 Skill focus: Bluff
= 98
Diplomacy
+3 Skill Focus Diplomacy
-10 Rushed
= 78
Day1 – Round 0: Cohort burns Candle1 to gate Obad-Hai
Obad-Hai Sense Motive:+51, Diplomacy:+47 > Sense Motive: 91, Diplomacy: 67 vs. PC Bluff: 98 Diplomacy: 78
Round 1: Pc Step in and do a Full-round Diplomacy Check (Auto Win)
Round 2: Pc do a Bluff check to induce Deitiy to grant 1 Divine Rank (Auto Win)
> 1° Divine Rank, Salient Divine Ability: Divine Skill Focus (Diplomacy)
Round 3: PC recycles divine rank
Round 4: Cohort burns Candle2 to return to Material Plane
Day2 – Round 0: Cohort burns Candle3 to gate Morandin
Morandin Sense Motive:+51, Diplomacy:+32 > Sense Motive: 91, Diplomacy: 51 vs. PC Bluff: 99 Diplomacy: 90
Round 1: Pc Step in and do a Full-round Diplomacy Check (Auto Win)
Round 2: Pc do a Bluff check to induce Deitiy to grant 1 Divine Rank (Auto Win)
> 2° Divine Rank, Salient Divine Ability: Divine Skill Focus (Bluff)
Round 3: PC recycles divine rank
Round 4: Cohort burns Candle2 to return to Material Plane
Day3 – Round 0: Cohort burns Candle3 to gate Ehlonna
Ehlonna Sense Motive:+42, Diplomacy:+56 > Sense Motive: 82, Diplomacy: 76 vs. PC Bluff:112, Diplomacy: 92
Round 1: Pc Step in and do a Full-round Diplomacy Check (Auto Win)
Round 2: Pc do a Bluff check to induce Deitiy to grant 1 Divine Rank (Auto Win)
> 3° Divine Rank, Salient Divine Ability: Alter Reality (Cha34 without the cloak)
Round 3: PC recicles divine rank
Round 4: PC uses Alter Reality SDA to mimic a gate spell to material Plane
PC uses Alter Reality to reach +5 Inherent Bonus (+4) to CHA
Charisma Buffing
44 (base) +4 Charm: 48/+19
48 +19 Bellflower tatto1 (Enhancement) [Cohort uses Item Alteration on Cloak of Charisma]: 67/+28
61 +28 Bellflower Tatto2 (Enhancement) -17 Bellflower Tatto1 (Enhancement): 76/+33
Diplomacy/Bluff
1 (minimum) Dice
13 Ranks
+33 Cha
+33 Marshall Aura (Circumstance)
+6 Beguiling Influence
+2 Mind Domain
+3 Circlet of Persuasion (Competence)
+2 Masterwork Diplomacy/Bluff Item
= 93
Bluff
+10 WithEagle Tattoo
+3 Skill focus: Bluff
+10 Divine Skill focus
+2N NDivine Rank (Divine spell focus + Divine Bonus)
= 116 +2n
Diplomacy
+3 Skill Focus Diplomacy
-10 Rushed
+10 Divine Skill focus
+2N NDivine Rank (Divine spell focus + Divine Bonus)
= 96 +2n
PC equivalent skill bonuses: Bluff +76 +2n (116 -20 Deity Dice -20 Difficult Bluff), Diplomacy +76 +2n (96 -20 Deitiy Dice)
Actual Divine Rank:3
Remaining Gods to contact: (Neutral or Good, then Evil): Name / Sense Motive skill bonus/ Diplomacy skill bonus
1. Dennari +49/+60
2. Kord +54/+29
3. Pelor +55/+57
4. Yondalla +56/+68
5. Corellon Larethian +65/+63
6. Taiia +68/+68
-------------------------------------------------- PC equivalent skill bonus: 94 (76+18 9DivineRanks)
1. Wee Jas +77/+43
2. Elishar +68/+75
3. Bahmuth: +79/+75
4. Garl Glittergold +70/+80
5. Fharlanghn +57/+84
6. Boccob +59/+85
7. Heroneous +45/+91
-------------------------------------------------- PC equivalent skill bonus: 108 (76+32 16DivineRanks)
PC has already higher Diplomacy and Bluff skill checks then deities, so he can ask every deity to grant a divine rank and has enough power to address even evil gods.
1. St. Chthbert +100/+48
2. Erythnul (Evil): +38/+28
3. Kurtulmak (Evil) +40/+29
4. Loth (Evil) +40/+54
5. Hextor (Evil) +45/+75
6. Vecna (Evil) +51/+64
7. Gruumsh (Evil) +52/+31
8. Olidammara (Chaotic) +66/+48
9. Toldoth (Evil) +68/+59
10. Tiamat (Evil) +69/+71
11. Nerull (Evil) +90/+58
Final Divine Rank: 27 (=Number of gods into the pantheon).