Author Topic: Gaining divine ranks - Illumian Bluff/Diplomancer  (Read 13436 times)

Offline nijineko

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Re: Gaining divine ranks
« Reply #20 on: February 05, 2014, 11:12:13 AM »
Diplomacy.
Seriously, with a high enough check even Ao becomes your best buddy and you can burrow a couple of Divine Ranks.

If you want a more within-the-rules attempt, there is an epic PrC for True Dragons that grants a Divine Rank. Other than befriending/cloning/said_PrC, you can run with the lore. Enough people believe you're a deity and poof, you are. See also Greeks, Persians, etc.

do you mean Dragon Ascendant?

has a req of bab +30, i thought bab stopped at 20 unless you got it higher (idk how) prior to ecl 20?

DA also dosnt mention 'divine rank' it says 'quasi-deity', the ability listing is Immortality. it sorta sucks, like you could just be a warforged or necrop or elemental and again its capstone ability from jump.

dragons, among other creatures, are not limited to a 20 BAB.

Offline sirpercival

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Re: Gaining divine ranks - Illumian Bluff/Diplomancer
« Reply #21 on: February 05, 2014, 02:41:50 PM »
Dragon Ascendant: Kensai BAB donation.
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Offline 7h39

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Re: Gaining divine ranks - Illumian Bluff/Diplomancer
« Reply #22 on: February 05, 2014, 03:39:08 PM »
(click to show/hide)
(click to show/hide)

Ok DivineRank 0 give the character divine-ranking (lol) but nothing in fact of divine abilities (maximized hit dice, i guess), underpowered but al least 100% rawish.

Offline awaken_D_M_golem

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Re: Gaining divine ranks - Illumian Bluff/Diplomancer
« Reply #23 on: February 05, 2014, 04:39:23 PM »
Clearly I mis-remembered that.  Sorry.
I was close with a DvR but not the right number.
DvR 0 , not DvR 1.
DvR 0 , is not the same as No DvR at all.
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Offline 7h39

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Re: Gaining divine ranks - Illumian Bluff/Diplomancer
« Reply #24 on: February 11, 2014, 12:47:23 AM »
Re-view on diplomacy: it's a opposed check diplomacy against diplomacy as the bluff against sense motive one, but not benefits from the sense motive vs bluff modifiers. maybe something should be changed in previous builds.

Btw, enjoy your 27 DvR Character by ECL 10

Early Divinity

Venerable Magic-Blooded Unseelie Fey Lesser Aasimar
Marshal 1 / Warlock 1 / Cleric 1 (Charm Domain, Mind Domain) / Monk 1 / Warchief 2 / Tattoed Monk 3 / Dragon Devotee 1

Ability Scores
For   8/-1 (16Pb   -6Age -2 Unseelie Fey)
Dex   6/-2 (10Pb -6Age +2 Unseelie Fey)
Cos   6/-2 (14Pb  -6Age -2 Unseelie Fey)
Int   9/-1 (6Pb +3Age)
Wis   9/-1 (8Pb +3Age -2Magic Blooded)
cha   40/+15 (18Pb +3Age +2Aasimar +2Magic Blooded +2Unseelie Fey +2Lv4Lv8 +6 Cloak of Charisma (Enhancement, Changed to Luck by Artificer Cohort Item Alteration infusion) +1 Tome of Charisma (Inherent) +2 Warchief2 +2 Dragon Devotee1)

Feats: Lv1:Skill Focus: Bluff, Marshall1: Skill Focus: Diplomacy, Lv3: OPEN SLOT, Lv6: Leadership (Artificer Cohort Lv8) Lv9: OPEN SLOT

WBL 49.000mo: Manual of Charisma: 28000 + Cloak of Charisma (crafted by Artificer Cohort) 18000 Circlet of Persuasion (crafted by Artificer Cohort) 2000  = 48000gp

Wealth from followers: Leadership Score: 10+15=25: Tithe 20%: 45.000gp
8th Cohort         27.000gp
1st 135      900gpx135   121.500gp
2nd 13      2000gpx13   26.000gp
3th 7      2500gpx7   17.500gp
4th 4      3300gpx4   13.200gp
5th 2      4300gpx2   8.600gp
6th 2      5600gpx2   11.200gp
Total:             225.000gp

Candle Of Invocation: 9000gp x 5: 45.000gp

Charisma Buffing
40 (base) +4 Charm Domain Power: 44/+17
44 +17 Bellflower tatto1 (Enhancement) [Cohort uses Item Alteration on Cloak of Charisma]: 61/+25
61 +25 Bellflower Tatto2 (Enhancement) -17 Bellflower Tatto1 (Enhancement): 69/+29

Diplomacy/Bluff
1 (minimum) Dice
13 Ranks
+29 Cha
+29 Marshall Aura (Circumstance)
+6 Beguiling Influence
+2 Mind Domain
+3 Circlet of Persuasion (Competence)
+2 Masterwork Diplomacy/Bluff Item
= 85
Bluff
+10 Withe Eagle Tattoo
+3 Skill focus: Bluff
= 98
Diplomacy
+3 Skill Focus Diplomacy
-10 Rushed
= 78

Day1 – Round 0: Cohort burns Candle1 to gate Obad-Hai
Obad-Hai Sense Motive:+51, Diplomacy:+47 > Sense Motive: 91, Diplomacy: 67 vs. PC Bluff: 98 Diplomacy: 78
Round 1: Pc Step in and do a Full-round Diplomacy Check (Auto Win)
Round 2: Pc do a Bluff check to induce Deitiy to grant 1 Divine Rank (Auto Win)
> 1° Divine Rank, Salient Divine Ability: Divine Skill Focus (Diplomacy)
Round 3: PC recycles divine rank
Round 4: Cohort burns Candle2 to return to Material Plane

Day2 – Round 0: Cohort burns Candle3 to gate Morandin
Morandin Sense Motive:+51, Diplomacy:+32 > Sense Motive: 91, Diplomacy: 51 vs. PC Bluff: 99 Diplomacy: 90
Round 1: Pc Step in and do a Full-round Diplomacy Check (Auto Win)
Round 2: Pc do a Bluff check to induce Deitiy to grant 1 Divine Rank (Auto Win)
> 2° Divine Rank, Salient Divine Ability: Divine Skill Focus (Bluff)
Round 3: PC recycles divine rank
Round 4: Cohort burns Candle2 to return to Material Plane

Day3 – Round 0: Cohort burns Candle3 to gate Ehlonna
Ehlonna Sense Motive:+42, Diplomacy:+56 > Sense Motive: 82, Diplomacy: 76 vs. PC Bluff:112, Diplomacy: 92
Round 1: Pc Step in and do a Full-round Diplomacy Check (Auto Win)
Round 2: Pc do a Bluff check to induce Deitiy to grant 1 Divine Rank (Auto Win)
> 3° Divine Rank, Salient Divine Ability: Alter Reality (Cha34 without the cloak)
Round 3: PC recicles divine rank
Round 4: PC uses Alter Reality SDA to mimic a gate spell to material Plane

PC uses Alter Reality to reach +5 Inherent Bonus (+4) to CHA

Charisma Buffing
44 (base) +4 Charm: 48/+19
48 +19 Bellflower tatto1 (Enhancement) [Cohort uses Item Alteration on Cloak of Charisma]: 67/+28
61 +28 Bellflower Tatto2 (Enhancement) -17 Bellflower Tatto1 (Enhancement): 76/+33

Diplomacy/Bluff
1 (minimum) Dice
13 Ranks
+33 Cha
+33 Marshall Aura (Circumstance)
+6 Beguiling Influence
+2 Mind Domain
+3 Circlet of Persuasion (Competence)
+2 Masterwork Diplomacy/Bluff Item
= 93
Bluff
+10 WithEagle Tattoo
+3 Skill focus: Bluff
+10 Divine Skill focus
+2N NDivine Rank (Divine spell focus + Divine Bonus)
= 116 +2n
Diplomacy
+3 Skill Focus Diplomacy
-10 Rushed
+10 Divine Skill focus
+2N NDivine Rank (Divine spell focus + Divine Bonus)
= 96 +2n

PC equivalent skill bonuses: Bluff +76 +2n (116 -20 Deity Dice -20 Difficult Bluff), Diplomacy +76 +2n (96 -20 Deitiy Dice)
Actual Divine Rank:3

Remaining Gods to contact: (Neutral or Good, then Evil): Name / Sense Motive skill bonus/ Diplomacy skill bonus
1.   Dennari +49/+60
2.   Kord +54/+29
3.   Pelor +55/+57
4.   Yondalla +56/+68
5.   Corellon Larethian +65/+63
6.   Taiia +68/+68
-------------------------------------------------- PC equivalent skill bonus: 94 (76+18 9DivineRanks)
1.   Wee Jas +77/+43
2.   Elishar +68/+75
3.   Bahmuth: +79/+75
4.   Garl Glittergold +70/+80
5.   Fharlanghn +57/+84
6.   Boccob +59/+85
7.   Heroneous +45/+91
-------------------------------------------------- PC equivalent skill bonus: 108 (76+32 16DivineRanks)
PC has already higher Diplomacy and Bluff skill checks then deities, so he can ask every deity to grant a divine rank and has enough power to address even evil gods.
1.   St. Chthbert +100/+48
2.   Erythnul (Evil): +38/+28
3.   Kurtulmak (Evil) +40/+29
4.   Loth (Evil) +40/+54
5.   Hextor (Evil) +45/+75
6.   Vecna (Evil) +51/+64
7.   Gruumsh (Evil) +52/+31
8.   Olidammara (Chaotic) +66/+48
9.   Toldoth (Evil) +68/+59
10.   Tiamat (Evil) +69/+71
11.   Nerull (Evil) +90/+58
Final Divine Rank: 27 (=Number of gods into the pantheon).

Offline nijineko

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Re: Gaining divine ranks - Illumian Bluff/Diplomancer
« Reply #25 on: February 11, 2014, 02:16:52 PM »
hmmm, i think you missed the part about divine rank 21. iirc, they can't raise someone above their own level, nor can you exceed divine rank 20 without the consent of an overdeity....

Offline awaken_D_M_golem

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Re: Gaining divine ranks - Illumian Bluff/Diplomancer
« Reply #26 on: February 23, 2014, 03:12:27 PM »
 :plot ... so the Breaking The Core build,
might or might not, have to have a pow-wow,
with either or both of the Lady Of Pain and/or AO.
Your codpiece is a mimic.