Author Topic: [Archived] The Barbarian  (Read 1912 times)

Offline Nytemare3701

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[Archived] The Barbarian
« on: November 07, 2011, 08:17:58 AM »
In the spirit of the E6 system and full acknowledgment of the quadratic power of casters, I am rewriting all the core classes to play with classic D&D flavor up to level 6, then ramp up from there to match the power of casters.

Warning: Expect the lower levels to look amazing, but not answer any of the real problems of a class. (casters vs mundanes, etc.) 1-6 form the class chassis, while the rest of the class adds new abilities depending on the benchmarks we set.

Barbarian
   BAB  Fort    Ref    Will  Abilities
1   +1    +2     +0     +0    Fast Movement, Rage 1/day
2   +2    +3     +0     +0    Uncanny Dodge
3   +3    +3     +1     +1    Damage Reduction, Trap sense +1
4   +4    +4     +1     +1    Rage 2/day
5   +5    +4     +1     +1    Improved Uncanny Dodge
6   +6    +5     +2     +2    Sweeping Rush, Trap sense +2
7   +7    +#     +#     +#   
8   +8    +#     +#     +#    Rage 3/day
9   +9    +#     +#     +#    Supernatural Resilience, Trap sense +3
10  +10    +#     +#     +#    There Is No Size
11  +11    +#     +#     +#    Sidestep Hazards
12  +12    +#     +#     +#    Rage 4/day, Greater Rage, Trap sense +4
13  +13    +#     +#     +#    Savage Leap
14  +14    +#     +#     +#    Improved Sweeping Rush
15  +15    +#     +#     +#    Battle Hardened, Trap sense +5
16  +16    +#     +#     +#    Rage 5/day, Mighty Rage
17  +17    +#     +#     +#   
18  +18    +#     +#     +#    Juggernaut, Trap sense +6
19  +19    +#     +#     +#   
20  +20    +#     +#     +#    Outer Calm, Inner Rage, Rage 6/day


Class Skills
The barbarian’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

Skill Points at 1st Level
(4 + Modifiers) ×4.

Skill Points at Each Additional Level
4 + Modifiers.

Class Features
All of the following are class features of the barbarian.

Weapon and Armor Proficiency
A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Fast Movement (Ex)
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Rage (Ex):
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Uncanny Dodge (Ex):
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Damage Reduction (Ex):
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Trap Sense (Ex):
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Sweeping Rush: (Ex):
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Supernatural Resilience (Su):
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Improved Uncanny Dodge (Ex):
(click to show/hide)
There Is No Size (Ex):
(click to show/hide)
Sidestep Hazards (Ex):
(click to show/hide)
Greater Rage (Ex):
(click to show/hide)
Savage Leap (Ex):
(click to show/hide)
Improved Sweeping Rush (Ex):
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Battle Hardened (Ex):
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Mighty Rage (Ex):
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Juggernaut (Ex):
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Outer Calm, Inner Rage (Ex):
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Discussion:
On "Sidestep Hazards & Battle Hardened": A Barbarian ends up able to block just about anything with its chest.

On "Sweeping Rush": Clears mooks in the process of getting to the guy you want to use pounce on. It's basically a charge that makes a free basic attack/knockdown at everything between you and the target.
Order of actions during a sweeping rush:
1. target a dude
2. move toward the target, attacking the closest intervening foe. If there are no intervening foes, the charge is resolved on the target as normal.
3a. If dead, go to 2.
3b. If alive, "bullrush".
4a. If "bullrush" succeeds, go to 2.
4b. If "bullrush" fails. Stop.
« Last Edit: November 16, 2015, 05:27:57 PM by Nytemare3701 »