Author Topic: Ideal Idol  (Read 1971 times)

Offline oslecamo

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Ideal Idol
« on: October 17, 2017, 11:42:26 AM »
Ideal Idol


   
”Love shall be our weapon!
Friendship shall be our armor!
Happyness shall be our reward!"

-Tymio, Ideal Idol

In certain ways the artificial evolution of bards of old, Ideal Idols add the latest technology to enhance their performances. If there is a place for magic in cold scientific societies, surely it is in the magic of music and dance!

Class Skills
The Ideal Idol's class skills are Appraise, Bluff, Concentration, Craft(any), Climb, Diplomacy, Disable Device, Disguise, Jump, Heal, Hide, Move Silently, Open Lock, Perform, Ride, Search, Sense Motive, Spot, Listen, Intimidate, Knowledge(any), Profession (Any), Swim
Skill Points at 1st Level: (6 + int)x4
Skill Points at Each Additional Level: x6+ int

Hit Dice: d6

Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save

Special
1st+0+0+2+2Idol Show, Stage Ship, Countersong, Fascinate, Inspire Courage +1, Spirited, Spells
2nd+1+0+3+3Spirit
3rd+2+1+3+3Inspire Competence
4th+3+1+4+4Arsenal I
5th+3+1+4+4Spirit
6th+4+2+5+5Suggestion
7th+5+2+5+5 Arsenal II
8th+6/+1+2+6+6Inspire Courage +2, Bonus Feat
9th+6/+1+3+6+6Inspire Greatness
10th+7/+2+3+7+7Arsenal III
11th+8/+3+3+7+7Spirit
12th+9/+4+4+8+8Song of Freedom, Bonus Feat
13th+9/+4+4+8+8Arsenal IV
14th+10/+5+4+9+9Inspire Courage +3, Spirit
15th+11/+6/+1+5+9+9Inspire Heroics
16th+12/+7/+2+5+10+10Arsenal V
17th+12/+7/+2+5+10+10Spirit, Bonus Feat
18th+13/+8/+3+6+11+11Mass Suggestion
19th+14/+9/+4+6+11+11 Arsenal VI
20th+15/+10/+5+6+12+12Galactic Goddess, Inspire Courage+4
Weapon and Armor Proficiencies: Simple weapons, four martial weapons, two exotic weapons, mechas.


Idol Show: An Ideal Idol can use performances for a variety of effects. This works as Bardic Music of a Bard of the same level, except any DCs based on Charisma become Int-based and the Ideal Idol must each day spend 1 hour preparing which options she plans to spend her Idol Show uses (so for example a 2nd level Ideal Idol would be able to use Idol Show twice per day and have the options of Countersong, Fascinate and Inspire Courage, but need to decide each day if she’s gonna use only one option twice or two different options once each). Idol Show can benefit from effects that benefit Bardic Music and count as Bardic Music to qualify for prerequisites. Idol Show does not need singing, dancing to background music works just as fine.

Stage Ship: Thanks to sponsorships and fan donations, the Ideal Idol gains a Stage Ship. It works as a Ship Captain’s battleship of the same level, except it has no transport capacity. Instead this vessel is filled with hologram projectors, loudspeakers, laser shows and multiple cameras all to stream her performances in real time, increasing the range of Idol Music by 20 mu per size category above huge. If the Ideal Idol multiclasses with Ship Captain, both classes stack for calculating Battleship stats, and it can either have full transport capacity, or full music capacity, or have both but the battleship counts as one size smaller for both transport capacity and Idol Music range, changeable with 8 hours of work.

The stage ship can also be fitted with special engines to channel arcane magic, at the cost of half normal Arsenal space and Hardpoints (rounded up), plus actually have to sacrifice armor, ending up with 4/5 HP, Energy, Nat armor and DR of “regular” versions (minimum -1 at each of those stats). However scrolls and wands can be “loaded” into the Stage Ship for use during action. This takes 8 hours of work and another 8 hours can reverse the process.


The Ideal Idol gains Access to Arsenal options at the same rate as a normal Ship Captain and counts as a Ship captain for multiclassing purposes when it comes to her Stage Ship stats.

Spirited: Each level of Ideal Idol increases the max number of spirit points of the player by 9. In  addition they learn one Spirit right away and whenever "Spirit" appears on the table the Ideal Idol learns one new Spirit. She counts as a Ship Captain for the purpose of calculating spirit costs.

Spirits can be used as a free action at the  beginning  of your turn by paying their cost in spirit points (before you take any other action). You recover 5 spirit points per round up to your maximum. You can use multiple spirits in a turn, but only once each kind of spirit. Spirits that trigger in a condition , such as valor and alert, last 1 minute and then are lost if they are not triggered by the end of the duration.

Spells: An Ideal Idol learns and cast arcane spells as if she was a Bard of the same level, except her main casting stat is Int instead of Cha and she’s not a spontaneous spellcaster, needing to prepare them beforehand, plus she can pick spells from the Arcane Pilot spell list besides the Bard list.

Bonus Feat: Whenever this appears on the table, the Ideal Idol gains a pilot feat for which she meets the prerequisites.

Galactic Goddess: At 20th level once per day the Ideal Idol may broadcast one of her Idol Music abilities to everybody in her current galaxy, although any of its effects will last only up to 1 hour.

(click to show/hide)
« Last Edit: June 26, 2019, 02:04:45 AM by oslecamo »

Offline Fzzr

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Re: Ideal Idol
« Reply #1 on: April 02, 2018, 11:35:31 PM »
Heads up: The BaB numbers in level 16 in the chart are messed up.

Offline oslecamo

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Re: Ideal Idol
« Reply #2 on: April 03, 2018, 12:05:02 AM »
Cleaned up, thanks.