Could you give an explanation for finding a given creature's HEV? For example, how did you find those numbers for the human, elf, halfling, and dwarf?
The CR comparison is one thing, but the class and race comparison is likely where most of us are going to be interested.
BAB | epic prowess | +1 to attack |
Fort | great fortitude | +2 to fort (luck of heroes adds +1 to all saves) |
Ref | lightning reflexes | +2 to reflex (luck of heroes adds +1 to all saves) |
Will | iron will | +2 to will (luck of heroes adds +1 to all saves) |
Skill points | open minded or Acrobatic | 5 skill points per feat OR 4 skill point equivalents per feat |
light armor | armor proficiency light | gain proficiency with selected equipment |
medium armor | armor proficiency medium | gain proficiency with selected equipment |
heavy armor | armor proficiency heavy | gain proficiency with selected equipment |
shield | shield proficiency | gain proficiency with selected equipment |
tower shield | tower shield proficiency | gain proficiency with selected equipment |
simple weapons | simple weapon proficiency | gain proficiency with selected equipment |
martial weapons | martial weapon proficiency | gain proficiency with selected equipment |
exotic weapons | exotic weapon proficiency | gain proficiency with selected equipment |
unarmed attacks | improved unarmed strike | gain proficiency with body as a weapon |
AC | dodge | +1 to AC |
natural armor | improved natural armor | +1 to natural armor |
initiative | fire heritage or guerrilla scout | +1 to initiative |
critical threat | improved critical | x2 crit threat range (find better one?) |
HP | toughness | +3 hit points |
iterative attack | rapid fire | extra attack |
spellcasting ability | magical training | gain spellcasting and 3 cantrips, cast as sorcerer or wiz (you choose) |
spell | extra spell | gain extra spell known |
spell slot | extra slot | gain extra casting slot |
gaining higher level spellcasting | improved spell capacity | epic, grants one higher level of spellcasting |
power | expanded knowledge | gain extra power known |
power points | wild talent or hidden talent | gain psionic ability and +2 pp |
psionic ability | wild talent or hidden talent | gain psionic ability and +2 pp |
gaining higher level manifesting | improved manifesting | epic, grants one higher level of manifesting |
Character feat | counts as one feat | |
Character stat | see specific stats | |
Str | great strength | +1 to stat |
Con | great consititution | +1 to stat |
Dex | great dexterity | +1 to stat |
Int | great intelligence | +1 to stat |
Wis | great wisdom | +1 to stat |
Cha | great charisma | +1 to stat |
HD | ??? | typically overridden by 1st class level, at least for humanoids. |
magic item slots | additional magic item space | epic feat |
fly | born flyer | fly |
trample | centaur trample | trample |
pounce | catfolk pounce | pounce |
speed | speed of thought | +10' movement speed |
lifespan | extended life span | adds one half, thus two of these feats are equivalent to the age of any given creature – since all creatures have this, don’t bother including |
spontaneous casting | spontaneous/healer/wounder/summoner | swap out a spell |
MM1 : is it Shadow that notoriously kills everything else in the book (rounded up)? whats its rating?
what are the extreme 'ends' of the spectrum?
Human Commoner 1? (Truenamer)
rates for classic challenges?
nice work btw
Since Truenamers have been brought up, how would this system deal with cases of high level optimisation such as reassembling skull talismans, given that it's somewhat impossible to know the strength without knowing the frequency of usage.
The lifespan of undead adding to their total seems far unnecessary. The only time, i recall, lifespan correlates to a creatures strength directly is for true dragons. Undead only count indirectly and only if they are living long enough to get the evolved undead template which requires 100 years.
If a spawn lives 1 year or 1 round its no more or less dangerous.
Grading things by their potential future abuse versus their current power will only derail your already rough estimates.
interesting discussion
For your shadow issue, maybe use "create greater undead" instead of a summoning spell, thought I admit that using a 8th level spell for that seems a bit too much, it might represent this function the best (and you'll have no problem with duration that way).
Could you give an explanation for finding a given creature's HEV? For example, how did you find those numbers for the human, elf, halfling, and dwarf?
The CR comparison is one thing, but the class and race comparison is likely where most of us are going to be interested.
What updates do you have on this system for us at present?
What updates do you have on this system for us at present?
There doesn't seem to be too much interest in the system as a whole, probably too little too late, poor timing, or something.
Also I haven't yet brainstormed a method to address satisfactorily the drastic disparity of values in feats, though it has occurred to me to break complex feats down into simper feats... but even then, a +1 in a skill is not the same thing as a +1 to a stat, nor to a combat metric.
furthermore, even if I do manage to find true equivalencies across the board within game context, the way people play is so varied that the value of the system may be diluted to different degrees based on play styles.
So other than the base concepts above, I don't have much more that I'm ready to share at this point.
do you have any suggestions or insights, by chance?
Even splitting it like that, a single spell level of a cleric gets ACCESS to a stupid amount of spells, many if not most of which are more versatile than a fighter feat that gives you access to a new way to use your grapple check.
So all classes and races can effectively be broken down into feats, a fact which was hidden in plain sight in D&D. I'm not aware of any statements before now comparing class levels or monster racial levels to a collection of feats, but I could be wrong.