Author Topic: Status Menu  (Read 4656 times)

Offline Bozwevial

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Status Menu
« on: May 30, 2013, 11:10:09 AM »
Berserker


Class: Berserker
Master: Florianus von Einzbern
True Name: ???
Noble Phantasm: ???
Keywords: Golden Armor, Flames, Even Temper, Old Leg Injury

Strength: A+ (A++)
Endurance: A+ (A++)
Agility: B (B+)
Mana: B
Luck: A

Skills:

Magic Resistance: B

Cancels spells of three verses or fewer in length. At this rank, even rituals and High Thaumaturgy have difficulty affecting the target.

Mad Enhancement: B --> D

The class skill of the Berserker, increasing the Servant's parameters in exchange for a loss of sanity. As it is incompatible with Berserker's nature and would normally be held in check by his will, the skill is degraded from its normal rank, and this state must be forcibly imposed on him by his Master, which requires a much higher amount of magical energy to maintain than usual.

Battle Continuation: B

A skill governing a Heroic Spirit's ability to continue fighting even as they sustain injury. Only the most severe wounds will hamper Berserker's fighting prowess at all, and anything less than a decisive fatal strike or multiple life-threatening wounds will not bring him down.

Further skills remain hidden.

Noble Phantasm(s):

All Noble Phantasms remain hidden.
« Last Edit: May 11, 2016, 09:09:24 PM by Bozwevial »
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Re: Status Menu
« Reply #1 on: July 16, 2013, 04:26:06 PM »
Rider


Class: Rider
Master: ???
True Name: Alonso Quijano/Don Quixote de la Mancha
Noble Phantasm: ???
Keywords: Knight Errant, Delusions of Grandeur

Strength: C
Endurance: C
Agility: B+
Mana: C
Luck: E++

Skills:

Magic Resistance: B

Cancels spells of three verses or fewer in length. At this rank, even rituals and High Thaumaturgy have difficulty affecting the target.

Riding: A

Compatibility with all vehicles and mounts below the level of Phantasmal or Divine Beasts. Relatively low-ranked for a Rider, Don Quixote's skill is nonetheless enough to handle even modern vehicles with inhuman precision and skill.

Independent Action: B

Permits Don Quixote to maintain Servant form without a Master, to an upper limit of 48 hours. Active usage of magical energy, such as battle or unleashing his Noble Phantasm, drastically decreases this lifespan.

Charisma: D

Don Quixote's fascination with chivalry and noble deeds was infectious despite, and perhaps because of, the strength of his delusion. Small groups he leads increase in effectiveness, though the effect is diluted the more people he must convince. It is at its most potent when working in tandem with only one 'squire.'

Further skills remain hidden.

Noble Phantasm(s):

All Noble Phantasms remain hidden.
« Last Edit: May 11, 2016, 09:20:16 PM by Bozwevial »
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Offline Bozwevial

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Re: Status Menu
« Reply #2 on: July 16, 2013, 04:43:29 PM »
Archer


Class: Archer
Master: ???
True Name: ???
Noble Phantasm: ???
Keywords: Western Attire, Matchlock Firearms, Easygoing

Strength: C
Endurance: C
Agility: B
Mana: C+
Luck: C

Skills:

Independent Action: A

A natural skill of the Archer class permitting free action without a Master's mana supply. At this rank, Archer could last for upwards of a week deprived of a Master, even if engaging in battle. However, an external source of magical energy would be required to use his Noble Phantasm.

Magic Resistance: C

Cancels spells of two verses or fewer in length. This rank is insufficient to do more than blunt the effects of High Thaumaturgy or rituals.

Discerning Eyes: C

A remarkable talent for intuiting a foe's level of skill or raw ability, honed by years of practice. At this rank, Archer gains no insight into someone's motivations beyond what he can determine normally. However, the skill does provide him an advantage with his favored weapons, enhancing his marksmanship with the equivalent of Clairvoyance C.

Further skills remain hidden.

Noble Phantasm(s):

All Noble Phantasms remain hidden.
« Last Edit: May 11, 2016, 09:11:26 PM by Bozwevial »
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Re: Status Menu
« Reply #3 on: July 16, 2013, 06:12:45 PM »
Lancer


Class: Lancer
Master: Laoise Ní Hannagáin
True Name: Nezha
Noble Phantasm: Invincible Wind-Fire Wheels - Blazing Wheel of the Heavens
Keywords: Lotus Prince, Enemy of Dragons

Strength: A
Endurance: A
Agility: B+
Mana: C
Luck: E-

Skills:

Battle Continuation: EX

Endurance surpassing a mere skill and more deserving of the name miracle, derived from Nezha's homunculus body and divine nature. Fatal wounds are but inconveniences, and Nezha may shrug off anything less than the annihilation of his spiritual cores, though at the price of increasing strain on his already poor Luck attribute the more he persists.

Divinity: A --> B

A Taoist deity who enjoys a measure of worship even in modern times, Nezha's command of divine power offers him many boons, affording him a rank-up in attributes when acting to protect others and giving him natural authority over the spirits of the area. However, he can be compelled by those who know the proper Taoist rituals. His rightful rank in this skill is degraded due to incompatibility with his container class.

Marshal of the Central Altar: A+ --> C+

A skill representing Nezha's familiarity with ancient magical arts such as alchemy and geomancy, which also encompasses aspects of Territory Creation. Degraded due to incompatibility with his container class, it nevertheless permits efforts of magic far outstripping those achievable by modern magecraft and the creation of ateliers.

Magic Resistance: C

Cancels spells of two verses or fewer in length. This rank is insufficient to do more than blunt the effects of High Thaumaturgy or rituals.

Noble Phantasm(s):

Lotus Boy's Sacrifice - Zhenren's Potent Gift: EX

The ultimate protective magic, requiring the reenactment of the selfless act that saved Nezha's people from the Dragon Kings. Nezha offers his fate up in place of a ward's, assuring them inviolable safety from some harm so long as they do not abuse the gift by rejoining the battle. In exchange, Nezha will unerringly perish, but rather than return to the Throne, his spirit lingers, permitting a skilled magus to craft a new container to house his soul. Nezha may only exercise this Noble Phantasm to stay the hand of a given opponent once; should fate lead them to clash again, it will not avail him.

Invincible Wind-Fire Wheels - Blazing Wheel of the Heavens: B

A pair of metal wheels serving as a flying platform for Nezha, bursting into wind-whipped flame when in flight. An exceptionally efficient Noble Phantasm affording him exceptional speed without much upkeep, the wheels leave an intense trail of flame in their wake, and if attached to a vehicle will grant it the same characteristics. Nezha cannot bear aloft too much extra weight without drastically reducing the speed of the Wind-Fire Wheels.

Fire-Tipped Spear - Bright Bamboo Ember: C --> B

A simple bamboo staff topped with a brilliant flame, gifted to Nezha by his immortal teacher and empowered by his affinity for the Lancer class. By creating jets and lances of divine fire mirroring his own actions, it extends Nezha's effective reach to a truly formidable range, but its true power may only manifest when it scores a wound. The spear burns even brighter at the instant the blow is struck, scouring the opponent's insides with searing divine fire. Even a mild injury may be intensified to crippling internal burns in this fashion.

Further Noble Phantasms remain hidden.
« Last Edit: May 11, 2016, 09:12:37 PM by Bozwevial »
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Re: Status Menu
« Reply #4 on: August 05, 2013, 03:26:18 AM »
Assassin


Class: Assassin
Master: Ren Kurihara
True Names: ???
Keywords: Leaf-Bladed Daggers, Twins, Protective of Children
Noble Phantasm: ???

Strength: D
Endurance: D (C)
Agility: A
Mana: D+
Luck: B

Skills:

Presence Concealment: A

The signature ability of the Assassin class; the ability to hide one's presence and nature as a Servant. At this rank, detection of the Assassin twins is nearly impossible until the moment they strike, and their skill with hit-and-fade tactics allows them to disappear completely even in combat, although repeated use of this skill to vanish mid-fight degrades its rank until sufficient time has passed to restore its surprising nature.

Dependent Action: A-

An inversion of Independent Action, resulting from the deep bond shared by the Assassins and the unusual nature of their summoning. Both Assassins enjoy a boost to Endurance while the other is within a hundred meters, and their mana requirements are not greatly increased over that of a single Servant. However, if one Assassin is killed, the other will begin to deteriorate as though they were a Servant with no Master, only capable of retaining Servant form for up to 37 hours. If also lacking a Master, this time limit is drastically reduced.

Further skills remain hidden.

Noble Phantasm(s):

All Noble Phantasms remain hidden.
« Last Edit: May 11, 2016, 09:13:43 PM by Bozwevial »
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Re: Status Menu
« Reply #5 on: May 11, 2016, 09:15:12 PM »
Caster?

Class: Caster?
Master: ???
True Name: ???
Keywords: Atlantis, Cataclysms, Oceans
Noble Phantasm: Titanic Deluge - Twilight of Civilization

Skills:

High-Speed Divine Words: B

A language originating in the Age of the Gods, lost to humanity long ago. Caster may cast spells requiring three verses with a single word of incantation.

Further skills remain hidden.

Noble Phantasm(s):

Titanic Deluge - Twilight of Civilization: A++ --> A

A legendary tsunami that scoured Atlantis clean of life and dragged it down into the depths. Caster's usage of this Noble Phantasm is weakened for some reason, but even in a weakened form those without sufficient Agility or Luck to escape the wave's path are drowned and crushed as though they were at the bottom of the ocean. Manmade structures provide no protection.
« Last Edit: May 11, 2016, 09:18:36 PM by Bozwevial »
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Re: Status Menu
« Reply #6 on: May 11, 2016, 09:16:20 PM »
Caster

Class: Caster
Master: ???
True Name: Dutty Boukman/Baron Samedi
Keywords: Zombies, Life of the Party, Blood Magic
Noble Phantasm: Loa Invocation - Ride the Bokor/Sanguine Hex - Blood Calls to Blood

Strength: D
Endurance: C
Agility: D
Mana: A
Luck: B

Skills:

Territory Creation: B --> A

A skill belonging to the Caster class enabling the creation of personal domains. Enhanced by his possession, Boukman can create a temple in place of his usual workshops, suitable to maintain a sympathetic link with an entire city and greatly enhance his magical reach.

Summoning: C --> B++

The knowledge to summon and bind spiritual entities. Boukman's Noble Phantasm would normally render this skill irrelevant with Samedi's own command of the Guédé, but in the case of those spirits with an affinity for Death, it enhances the skill to a degree necessary to summon a weaker False Servant.

Item Construction: C --> B+

The skill to manufacture magical items. Boukman's own rank in this skill is enhanced by Baron Samedi's knowledge, particularly in the area of spiritual conduits, allowing his Guédé to possess and bolster the wearers of items he manufactures.

Battle Continuation: D --> C

The capability to continue to fight unhindered even with multiple injuries. Partially derived from Boukman's natural physique and fervor, this skill is bolstered by Samedi's command over the grave, refusing to let his vessel perish easily.

Divinity: X --> D-

Not a skill normally possessed by Boukman, but an artifact of Baron Samedi's personal status granted to his vessel while the possession lasts. Samedi is not a true divine spirit himself, but the worship he receives qualifies him for this skill by the Grail's reckoning.

Charisma: D --> B+

A natural talent for leadership. Boukman was inspiring enough to spark a revolt among the slaves of Saint-Domingue, and his own presence is magnified by the rough charm of the Baron.

Noble Phantasm(s):

Loa Invocation - Ride the Bokor: C+ --> X

Part of the source of Boukman's success in leading a revolt against the plantation owners he fought - a sacrificial ritual in which the caster invites spiritual possession. As a Noble Phantasm, it allows Boukman to 'cheat' and summon a semi-divine entity, the Baron Samedi, to share his spiritual container. Naturally, it is sealed while Samedi remains, but Samedi's own magic replaces it.

Sanguine Hex - Blood Calls to Blood: C++

An extension of the magics Baron Samedi is linked to, made especially powerful by the parameters of the Holy Grail War. It uses a familiar as a conduit between Samedi and his target, inflicting damage on the familiar's master and Samedi in equal measure. While Samedi's Servant physique generally outstrips that of a mortal magus, there is great risk if Samedi's vessel cannot pay the blood price asked by the magic, and should the hex fail, the damage to Samedi remains.
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Re: Status Menu
« Reply #7 on: May 11, 2016, 09:18:19 PM »
False Caster

Class: Caster
Master: Dutty Boukman/Baron Samedi
True Name: Se-Osiris
Keywords: Child Magician, Death, Birds, False Servant
Noble Phantasm: Book of Thoth - See the Sealed Words

Strength: E-
Endurance: E-
Agility: D-
Mana: B
Luck: C

Skills:

Divinity: E

No true divine spirit, nor of godly blood, Se-Osiris nevertheless retains this skill by virtue of his high standing with Thoth and status as the greatest magician in Egyptian history, even as a child.

Clairvoyance: C --> E

A skill which grants remarkable awareness of one's surroundings. At this rank, Se-Osiris' perceptive abilities are limited to a mere ten meter radius. Its true rank is unsealed when Se-Osiris is in spiritual form.

Unfettered Spirit: C

As a False Servant, Se-Osiris cannot naturally dematerialize. His aptitude for the magics contained in the Book of Thoth allow him to circumvent this shortcoming, projecting his Ka out of his body to roam freely. By leaving his physical vessel behind, Se-Osiris can take spiritual form at night and enjoys a rank-up to his Clairvoyance; however, he is as vulnerable as any dematerialized Servant in this form, and his body is left defenseless. He must also ensure he returns to his body before sunrise, or be permanently trapped in his dematerialized state.

Item Construction: D

An aptitude for creating magical items. Relatively weak for a Caster, but Se-Osiris is capable of assisting Samedi.

Witchcraft: C

A practice of magic highly distinct in technique from magecraft; equal parts prayer and art. Se-Osiris learned this skill from a young age by reading Setna's Book of Thoth, and retains sufficient magical prowess to be favorably comparable to a modern magus, bolstered by his Master's magical energy.

Noble Phantasm(s):

Book of Thoth - See the Sealed Words: C+

A common magical technique magnified to the level of a Noble Phantasm by Se-Osiris' legend; the combination of understanding of an opponent's magic and the knowledge needed to destroy it, instilled by his studies of the Book of Thoth. With sufficient warning, Se-Osiris may negate a magical working or spell with a single syllable's incantation, seeking out its flaws and unraveling them so the spell 'dies'. Similar in theory to Mystic Eyes of Death Perception, although much more limited in scope. Even Noble Phantasms which are expressions of magical skill may be negated this way; however, the greater the effect, the more magical energy Se-Osiris must spend to bring about its death.
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Offline Bozwevial

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Re: Status Menu
« Reply #8 on: May 11, 2016, 09:19:29 PM »
Archer

Class: Archer
Master: ???
True Name: ???
Keywords: Gold, Too Many Noble Phantasms, Arrogant
Noble Phantasm: Gate of Babylon

Strength: B
Endurance: C
Agility: C
Mana: B
Luck: A

Skills:

Independent Action: A+

A level of the skill previously considered impossible. Archer can act nigh-indefinitely without a Master, even while expending large amounts of mana. Theoretically still capable of vanishing if he expends too much mana, although this would require exceptional effort.

Magic Resistance: E

At this rank, not even a spell cast without incantations can be negated. Archer merely enjoys a reduction of all magical damage dealt to him.

Further skills remain hidden.

Noble Phantasm(s):

Gate of Babylon: E-A++

Less of a weapon than a Reality Marble that acts as a vault, storing all of Archer's treasures. Archer may access the extradimensional space by creating a portal, and uses it as a way of solving his problems by firing weapons out of the aperture, akin to throwing money at a problem until it goes away. The rank of this Noble Phantasm scales to match Archer's treasure stores; it would be useless in the hands of a pauper.

Further Noble Phantasms remain hidden.
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Re: Status Menu
« Reply #9 on: May 11, 2016, 09:20:54 PM »
Saber

Class: Saber
Master: ???
True Name: Lucía de Vega/???
Keywords: Transfer Student, Fleet-Footed, Double-Edged Sword
Noble Phantasm: ???

Skills:

Mana Burst: A

A general-purpose skill that enhances one's physical performance by charging and then releasing large amounts of magical energy. At this level, its inefficiency is made up for by its excellent power.

Magic Resistance: B

Cancels spells of three verses or fewer in length. At this rank, even rituals and High Thaumaturgy have difficulty affecting the target.

Presence Concealment: E

An atypical skill for a Saber. Lucía does not enjoy a notable bonus to stealth from her rank in this skill; it is merely sufficient to conceal her status as a Servant from all but the most dedicated scrutiny.

Further skills remain hidden.

Noble Phantasm(s):

All Noble Phantasms remain hidden.
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