1. How does this houserule interact with.
A: Extraordinary Artisan (ECS): -25% gp costs to create items.
B: Magical Artisan (FR:PGtF): -25% xp & gp costs.
C: Ritual Sacrifice (BoVD): pays k-religion check x 3 in gp or xp costs.
Well, I could point out that two of the above feats are from FR/Eberron and based on the only two limitations I actually set forth on the game runs pretty much contrary to what my expectations.
Okay, Magical Artisan only applies to the results of one feat you choose? Okay. 75% of the original cost.
Extraordinary Artisan applies to any item creation, got it. And it reduces the base cost by 25%. Okay.
See the first one says "you only pay 75% of its original cost," and the second one says "reduce the base cost of all items by 25%." A strict reading of that suggests to me that the effects don't stack because one effects the cost and the other effects how much you pay. Extraordinary Artisan is the better choice.
Man, what? You want to slit some throats to get a discount on magic items? Okay, I'm sure you have a plan for rounding up some sacrifices and preparing the site for it. I might need you to explain things to me step by step, and I won't "freeze time" for you just to spam a whole bunch of kidnap/sacrifice actions -- it's still a social game, so you'd have to work it into the actions of the party.
2. Pazuzu on the table?
I believe Pazuzu is in the Abyssal skies and enjoys tempting paladins.
3. By no 3rd party, does that exclude 2nd party such as Dragon Magazine or Dragonlance?
That is my preference. I didn't make an exhaustive list of excluded content because I hoped that by saying I owned the basic books and saying that I didn't much care for third party material would convey my general disdain for digging into obscure, or setting-specific material. Maybe that means some "genuinely good stuff" gets cut or ignored... but how important is that, really? I mean,
really?What makes a scepter so much better than a wand or a staff, I ask -- that makes it require an extra creation feat and special rules? Was it really worth it? Why not fill that space with an alternate class feature that actually
changes something?
4. Savage Species negative levels for higher level Monsters as 1st level characters in effect? AKA, is it possible to start as a Steel Dragon with 5 pretend negative levels (4HD/2LA) or something thereof?
I'd need a page reference. I skimmed chapters 2-3 but I didn't see anything about pretend negative levels. So I'm blind or it's in a different part of the book. Savage Species is a big book. Is it in a sidebar?
5. How soon can someone sell their soul?
Is that using the rules in
Tyrants of the Nine Hells? You know, Pazuzu might be a whore for attention but I think you need to at least encounter a devil before you can attempt to sell your soul. I-know-an-imp-who-knows-an-imp, sound fair? I watched
Supernatural, maybe you can meet one at a crossroads at midnight.
6. Unearthed Arcana's Flaws, Traits, LA-BuyOff and kitchen sink?
God, that stuff is so lame. You know that stuff is lame, right? I don't care if the benefit is a bonus feat, and you use that bonus feat to do amazing things. Sure, whatever. As long as you realize that it's lame.
7. Abolth Mucus in an Alchemical Sprayer?
I'm sure I've heard of that before but you only listed references for half the stuff in your list. Is that one in
Lords of Madness? Why are you making me work so hard? I have a feeling you're going to be one of those players who makes a twinked-out character and then drops because the game is "boring."
Maybe you'll surprise me and play a half-orc barbarian. With a toothache.
Instead of asking me a bazillion questions and making me read a bunch of stuff to get on the same page with you, why don't you just tell me what you want to play and I can say yes or no? Talk to me instead of 'list' at me?
--Dither