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Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
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Topic: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues... (Read 152944 times)
bhu
Uncle Kittie
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Posts: 16075
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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #960 on:
July 11, 2018, 01:27:01 PM »
Just Morte. Theres a lot of old skeleton remains, and in various places the compound has collapsed due to age. You see evidence of traps everywhere though.
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oslecamo
DnD Handbook Writer
Posts: 10080
Creating monsters for my Realm of Darkness
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #961 on:
July 16, 2018, 12:00:03 AM »
Morte picks up as many skeletons as she can safely carry and digs back to the party and kobolds to reports on her findings.
So I'm no mining specialist, but I say focus on the non-collapsed areas for now.
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Uncle Kittie
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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #962 on:
July 16, 2018, 04:54:36 PM »
"Traps?"
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oslecamo
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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #963 on:
July 17, 2018, 07:00:59 AM »
"Lots."
Morte does her best to explain the positioning of the traps she saw, using her skeletons to build a dungeon map on the floor with assorted debris.
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Uncle Kittie
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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #964 on:
July 21, 2018, 07:26:08 PM »
"Aw man this is gonna take a while..."
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bhu
Uncle Kittie
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Posts: 16075
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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #965 on:
July 29, 2018, 08:06:13 PM »
(y'all out there?)
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RobbyPants
Female rat ninja
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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #966 on:
July 30, 2018, 09:56:08 AM »
OOC:
Sorry, I thought Morte and the kobolds were hashing out the traps.
"How long is 'a while'?"
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bhu
Uncle Kittie
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Posts: 16075
Fnord bitches
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #967 on:
July 30, 2018, 09:06:31 PM »
"Days. That is some serious trap density. Whoever did this were masters at trapmaking. It's no wonder my people were enslaved to dig it up and disarm it.
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RobbyPants
Female rat ninja
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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #968 on:
July 31, 2018, 08:23:54 AM »
"So... time-prohibitive to do at this time?"
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bhu
Uncle Kittie
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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #969 on:
August 01, 2018, 12:24:10 AM »
"With excavation time added yes. I'd say we could send the chikins but I think they could bluff their way through the traps through sheer force of hate."
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RobbyPants
Female rat ninja
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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #970 on:
August 01, 2018, 08:47:23 AM »
"Sooo... check out a different route?"
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bhu
Uncle Kittie
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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #971 on:
August 05, 2018, 09:52:24 PM »
"We haven't excavated much before you released us. The other dig sites weren't trapped as bad as Mr. Henderson's...er, living quarters."
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RobbyPants
Female rat ninja
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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #972 on:
August 06, 2018, 08:45:39 AM »
OOC:
It's probably been six months + IRL time since we agreed to the mission, so I don't remember what we were doing down here. So far as I remember, we rescued kobolds, then we came back to look for stuff?
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Uncle Kittie
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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #973 on:
August 06, 2018, 06:50:57 PM »
You were to rescue Kobolds and made a quickie side deal to check the place out so they could make it a new home for their people (ie kill any possible remaining guard monsters and keep what loot you could find) You and Morte (I think) also have guns to pick up.
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RobbyPants
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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #974 on:
August 07, 2018, 09:24:34 AM »
So, if it will take days to clear the traps here, I suppose we should move on to inspect a new area. We can always come back to guard them as they clear traps, if needed.
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Uncle Kittie
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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #975 on:
August 08, 2018, 12:46:14 AM »
(that ok with everyone?)
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oslecamo
DnD Handbook Writer
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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #976 on:
August 08, 2018, 05:47:14 AM »
Sure, anything to avoid extra hard work.
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RobbyPants
Female rat ninja
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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #977 on:
August 08, 2018, 09:23:02 AM »
"Lets go check out the next area. Preferably skeletons-first. Morte?"
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oslecamo
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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #978 on:
August 12, 2018, 04:54:24 AM »
314th Doll regiment, move out single line formation!
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Uncle Kittie
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Posts: 16075
Fnord bitches
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #979 on:
August 12, 2018, 04:13:47 PM »
You get to the new dig, which is a gate to an underground facility much like the last one. It is not lit,,, and there is a slightly stinky wind coming from it.
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Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...