I made this
respec document directed to the game's GM (Tobias) for Uriel, my Druid who was a Planar Shepherd of Lamannia then forcibly-by-the-GM-at-level-9 respecced into a pure Druid. (This Google Doc is done in the style of some D&D guides and meant to be informative and entertaining. This is the first time I've illustrated such a thing with Google Images.) Uriel is now level 11, meaning he'd be a NG Illumian Druid1/Conjurer1/Druid+5/Arcane Hierophant4, finishing AH then going MT because level 9 Druid spells and level 7 Wizard spells pre-Epic are
just that good. (He's Human now but changing races would be allowed, and Illumian works for its Krau sigil and, by RAW and seemingly also by RAI, for its Aeshkrau rune word.) For me, even losing
one level of casting has been a major downside to me. It's one reason I loathed Sorcerers being a level behind Wizards.
Uriel has been played from level 1, and the ability to buy gear or change his gear is TBA. We were allowed 1 flaw for a feat and 1 trait. His ability scores are a set array, placeable where we wanted, of 10 STR/12 DEX/14 CON/16 WIS (+2 item and +2 more levels)/18 INT/12 CHA. (Pre-respec, he had 18 base WIS and 16 base INT.)
Companion Familiar says that
if I have a familiar, I must dismiss it, never requiring one. The point is to swap out a familiar for Abrupt Jaunt ASAP and never replace it since I don't need to.
We're in a world-spanning (likeliy planes-spanning) anti-Vampire "Masquerade" situation where something happened on Ravenloft and now Vampires took over much of reality. We've also run multiple groups capping at or around level 8, with our main characters (of which Uriel this Arcane Hierophant is one) having no upper level limit.
Arcane Hierophant levels 11+ pre-epic would be homebrew, but easily extendable. At least at present, Mystic Theurge means level Druid 9 spells at MT1, and
shapechange is just that powerful. It also progresses