Author Topic: Fun Finds v5.0  (Read 314427 times)

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4930
  • Feeling the Bern
    • View Profile
Re: Fun Finds v5.0
« Reply #980 on: May 04, 2014, 06:07:03 PM »
I liked the Attach ability of the weasel and ferret, allows grappling w much bigger foes usable.
add me on Steam- zook1shoe
- All Spells
- playground

Offline 8wGremlin

  • Full Member
  • **
  • Posts: 117
  • Been around for a long while
    • View Profile
Re: Fun Finds v5.0
« Reply #981 on: May 05, 2014, 09:05:18 PM »
like a Gnome Wizard that turns into a Raven, then is awakened w Sudden Empower/Maximize, then Ghost Companion spell.

then you're a Ghost Raven Wizard w 27 Int w ~2 racial HD (due to ignoring the 1 base HD?) + Wizard levels

how would Invisible Spell interact w Baleful Polymorph?  :twitch

it seems like Baleful Polymorph can apply templates to the animal form (ex. Paragon Badger)

but the ghost companion spell states that when the spell expires, the ghost creature dies the true death and its soul passes beyond the Veil of Souls.
It can be raised or resurrected before the spell duration expires, of course.

Offline 8wGremlin

  • Full Member
  • **
  • Posts: 117
  • Been around for a long while
    • View Profile
Re: Fun Finds v5.0
« Reply #982 on: May 05, 2014, 09:08:48 PM »
(covers multiple ears)
Hear No 4e Evil.
Hear No 4e Evil !!

does 4e use non-euclidean geometry then?

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4930
  • Feeling the Bern
    • View Profile
Re: Fun Finds v5.0
« Reply #983 on: May 06, 2014, 12:48:11 AM »
I've recently thought the Garrotes are ridiculously crazy.

how would the locking garrote work with throwing/returning. Does it drag the opponent to you? Or just the garrote, cutting the creatures head off fluffwise.

what about using Graft Weapon to turn it into a natural weapon. Are you still grappling the creature?

a Riverine Locking Gartote can't be cut off
a Stygian Ice Locking Garrote is truly evil
if it triggers every round, a Pandemic Silver Locking Garrote could get ugly

what would a Dragonfang Garrote look like?
add me on Steam- zook1shoe
- All Spells
- playground

Offline Garryl

  • DnD Handbook Writer
  • ****
  • Posts: 4503
    • View Profile
Re: Fun Finds v5.0
« Reply #984 on: May 06, 2014, 01:06:44 AM »
I've recently thought the Garrotes are ridiculously crazy.

how would the locking garrote work with throwing/returning. Does it drag the opponent to you? Or just the garrote, cutting the creatures head off fluffwise.

It would stay stuck on the creature rather than returning to you. See the sidebar on stopping a returning weapon in ToB near the Bloodstorm Blade section. I don't know enough about garrotes or the materials you've mentioned to address them, but this at least I can address.

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4930
  • Feeling the Bern
    • View Profile
Re: Fun Finds v5.0
« Reply #985 on: May 06, 2014, 03:18:58 AM »
Thx

the garrote rules are in the Song and Silence pg86

rereading, the grappling question is already answered, you are not considered grappling when using a locking garrote (only)
« Last Edit: May 06, 2014, 03:26:13 AM by zook1shoe »
add me on Steam- zook1shoe
- All Spells
- playground

Offline FlaminCows

  • Hero Member
  • ***
  • Posts: 600
  • Push that button. Doo eeet.
    • View Profile
Re: Fun Finds v5.0
« Reply #986 on: May 06, 2014, 09:29:40 AM »
Are the garrotte rules in Dragon Magazine #355 different from the ones in Song of Silence?

Offline awaken_D_M_golem

  • Epic Member
  • ****
  • Posts: 7639
  • classique style , invisible tail
    • View Profile
Re: Fun Finds v5.0
« Reply #987 on: May 06, 2014, 05:33:11 PM »
(covers multiple ears)
Hear No 4e Evil.
Hear No 4e Evil !!

does 4e use non-euclidean geometry then?

The less legit science-y the geometry, the better for D&D as a whole.
However, I have no idea at all about Pre-Euclidean or Non-Euclidean.
I have heard it used (and have used it myself not knowing)
... but would find a real write up to be a good thing.

High Math guy + Medium Philosophy guy + Teaching Calculus to Your Dog guy
=  a mystery of the real world solved.

 :)
Your codpiece is a mimic.

Offline Frogman55

  • Hero Member
  • ***
  • Posts: 806
  • I'm not very new!
    • View Profile
Re: Fun Finds v5.0
« Reply #988 on: May 06, 2014, 06:27:37 PM »
(covers multiple ears)
Hear No 4e Evil.
Hear No 4e Evil !!

does 4e use non-euclidean geometry then?

The less legit science-y the geometry, the better for D&D as a whole.
However, I have no idea at all about Pre-Euclidean or Non-Euclidean.
I have heard it used (and have used it myself not knowing)
... but would find a real write up to be a good thing.

High Math guy + Medium Philosophy guy + Teaching Calculus to Your Dog guy
=  a mystery of the real world solved.

 :)
Euclidean geometry is basically what you learned in school. If pi really equals 3.14159etc., if a stick remains the same length no matter what direction it's pointed at or how fast its moving, then you're dealing with Euclidean geometry. If things get longer, shorter, or slower as they get faster, then its non-euclidean. If a mile in one direction is shorter than a mile in another direction, then its non-euclidean. So DnD's squares are non-euclidean, because they don't match up with circles (things often get odd when you move into three dimensions, too). Einstein's relativity is non-euclidean, because fundamental measuring sticks change as you approach the speed of light.

That help?

Offline awaken_D_M_golem

  • Epic Member
  • ****
  • Posts: 7639
  • classique style , invisible tail
    • View Profile
Re: Fun Finds v5.0
« Reply #989 on: May 07, 2014, 07:31:13 PM »
I need a Baby Aspirin for my kitty avatar's headache.

(or)


When a mile is not a mile, it's D&D or Einstein ... :D
Your codpiece is a mimic.

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: Fun Finds v5.0
« Reply #990 on: May 08, 2014, 05:16:16 PM »
Getting pretty close to page 51.

New thread!