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Creative Corner => Homebrew and House Rules (D&D) => Topic started by: Master Helvar on November 20, 2017, 09:21:15 PM

Title: Auraist class - class based on using Auras and AOEs
Post by: Master Helvar on November 20, 2017, 09:21:15 PM
Auraist- someone who has trained in making auras to defend or using AOE attacks to harm. they follow one of three branches, light, dark, or elemental. these warriors are not full fledged mages but due to intense training and will power have gained the ability to manifest their will into something that will help them survive. ( The design of this class is to be a support class that can still survive on their own but is better to be using in a group. Depending on the branch that they follow will determine the role they are best for in that group. Light auraists will be more responsible for keeping people alive and able to fight, Dark auraists will turn the battle against people and weaken the enemies so that they are easy prey, Elemental auraists are specialized in bending the elements to they will, they can create large explosions, freeze a patch of ground making it slippery or encase someone in stone as armor or as a trap.)

Dark- based around weakening and slowing you enemies while they take damage, dark Auraist are one of the two defensive branches of the auraist class. They drain power and life from any enemies who get close to them.

Light- These auraists focus on boosting their allies as well as healing those around them with their auras. they are the second of the two defensive branches of the auraist class. with a aura that heals and buffs allies near them they can become an important part of the team.

Elemental- The elemental branch of the auraist class is the most aggressive, they focus on blowing up, electrocuting or freezing large areas of the battlefield. what they lack in targeted combat they make up with destroying sections of any group, army or maybe the landmass

Hit dice: d8

Main stat: wisdom

Saves against the auras are either will saves or balance saves

aura size: 5ft + 5ft per 4 levels + 1ft per point of wisdom mod

(level 1) Aura Burst: a wave of force erupts from you, pushing back enemies and dealing small amounts of damage to them. (1d8 + wisdom mod) (force damage). distance pushed = wisdom modifier

(to be decided)(level 20) Aura pull: You draw allies and enemies towards you, pulling anyone who is around you into your aura. Effect: all people and creatures within 10ft + wisdom mod of your aura(s) are pulled to you. distance pulled is 10ft + 2 feet per 10 levels + wisdom mod. They cant be pulled any closer than 5 ft of you.

(level 15) Plague aura(dark): This aura weakens the enemies, making them frailer and less powerful (1d4 + wisdom mod) (ability damage)

(level 10) Bolstering aura(light): power oozes from the auraist and strengthens their allies (1d4 + wisdom mod to chance to hit and damage)

(level 1) Purifying aura(light): the power of this aura heals you and your allies, renewing their health. (1d6 + 1d6 per 3 levels + wisdom mod)(healing)

(level 1) Feeding Aura(dark): enemies who enter this aura begin to feel their life sap away and bolster the dark auraist, feeding on all enemies who enter.  (1d6 + 1d6 per 3 levels + wisdom mod) (damage, damage dealt to enemies heals Auraist)

(level 4) Rippling aura (light & dark): this aura depending on branch boosts your allies speed or severely slows your enemies. the ground itself feels as if it is pushing you onward or away.
(1d4 + 1d4 per 5 levels + wisdom mod)(percent bonus or minus to speed of movement)

(level 15) living Aura: this ability allows an auraist to create an aura that will follow its target and applies its effect to them if they are in range. size (5ft + 1ft per 4 levels), speed (15ft +1d8 per 6 levels), number (1+ 1 per 10 levels), and power (1d6 + 1d6 per 3 levels + wisdom mod) of the aura(s) depends on the level of the auraist. per 3 levels

(level 4) Lumina Aura: this aura depending on the branch has one of three effects, (light) it will illuminate the area around the auraist with a glare that hurts the eyes of enemies( raises visibility by 1 rank per 6 levels, dark to low light is one rank); (dark) it will dampen all light around the auraist, making it hard to see and disorienting the enemies( lowers visibility by 1 rank per 6 levels, low light to dark is one rank); (Elemental) the air around the elemental auraist seeps with primal power boosting the effective power of their spells and dampening any other spells that enter the aura (including the auras of enemies) (dc is number of HD + wisdom mod)

(level 4) Thundering aura(elemental): this aura from the elemental can be placed and left as a trap, the power and duration of the aura is based on the level of the auraist. The distance that they can place it is a maximum of 30 feet away. it does electric damage to enemies who enter it. (1d6 + 1d6 per 3 levels + wisdom mod)(electrical damage)

(level 1) Burning aura(elemental): this aura from the elemental can be placed and left as a trap, the power and duration of the aura is based on the level of the auraist. The distance that they can place it is a maximum of 30 feet away. it does fire damage to enemies who enter it. (1d6 + 1d6 per 3 levels + wisdom mod)(fire damage)

(level 1) Chilling aura(elemental): this aura from the elemental can be placed and left as a trap, the power and duration of the aura is based on the level of the auraist. The distance that they can place it is a maximum of 30 feet away. it does ice damage to enemies who enter it. (1d6 + 1d6 per 3 levels + wisdom mod)(ice damage)

(level 10) Cursing aura(dark): this highly powerful aura curses enemies who enter, making it harder for them to make their attacks hit. (1d6 + 1d6 per 3 levels after 11 + wisdom mod)(reduce chance to hit and damage)


Aura control: Auraists can activate and deactivate their auras if they take 1 round per aura to do so

Proficiency:
martial weapons
light armor
medium armor
Heavy armor
Tower shields
shields


LevelBABFortRefWillSpecial
1+0+2+0+2
2+1+3+0+3
3+2+3+1+3
4+3+4+1+4
5+3+4+1+4
6+4+5+2+5
7+5+5+2+5
8+6/+1+6+2+6
9+6/+1+6+3+6
10+7/+2+7+3+7
11+8/+3+7+3+7
12+9/+4+8+4+8
13+9/+4+8+4+8
14+10/+5+9+4+9
15+11/+6/+1+9+5+9
16+12/+7/+2+10+5+10
17+12/+7/+2+10+5+10
18+13/+8/+3+11+6+11
19+14/+9/+4+11+6+11
20+15/+10/+5+12+6+12

(table by Threadnaught)


Title: Re: Auraist class - class based on using Auras and AOEs
Post by: Threadnaught on November 20, 2017, 09:35:48 PM
For the chassis, you can effectively just copy the Cleric (http://www.d20srd.org/srd/classes/cleric.htm) on the d20srd.
You don't need to state that the Saves are Good or Poor and the Base Attack Bonus is self explanatory from the Table.

Each Aura, is going to have to specify how it works. If it "weakens" enemies, you'll have to explain whether that's by Ability Damage, Ability Drain, Level Drain or a Penalty to something.

Edit: I'll do you a little favour, I'm going to give you your entire post with everything already explained, all set up and formatted. Just Quote the message, Copy the text, Modify the OP of this thread and Paste.
Title: Re: Auraist class - class based on using Auras and AOEs
Post by: Master Helvar on November 20, 2017, 09:42:00 PM
how do you want me to quote the message and modify the op
Title: Re: Auraist class - class based on using Auras and AOEs
Post by: Threadnaught on November 20, 2017, 10:04:48 PM
See the Quote button on our posts?
That'll allow you to take the content of the post, or in this case, message as its base coding.

To modify a post, click the button that only exists on your own posts, labeled Modify.
Once you're done fixing the formatting of the Class, you'll probably get some responses here that are more helpful in getting this thing functional as more than just a sack of HP. Pay very close attention to the things they have to say, just try not to forget about the rest of us, we have ideas too.
Title: Re: Auraist class - class based on using Auras and AOEs
Post by: Master Helvar on November 20, 2017, 10:12:36 PM
ill keep checking this post to see what people have to say
Title: Re: Auraist class - class based on using Auras and AOEs
Post by: Master Helvar on November 20, 2017, 10:22:04 PM
Auraist- someone who has trained in making auras to defend or using AOE attacks to harm. they follow one of three branches, light, dark, or elemental.

Dark- based around weakening and slowing you enemies while they take damage, dark Auraist are one of the two defensive branches of the auraist class. They drain power and life from any enemies who get close to them.

Light- These auraists focus on boosting their allies as well as healing those around them with their auras. they are the second of the two defensive branches of the auraist class. with a aura that heals and buffs allies near them they can become an important part of the team.

Elemental- The elemental branch of the auraist class is the most aggressive, they focus on blowing up, electrocuting or freezing large areas of the battlefield. what they lack in targeted combat they make up with destroying sections of any group, army or maybe the landmass

Hit dice: d8

Main stat: wisdom

Aura Burst: a wave of force erupts from you pushing back enemies and dealing small amounts of damage to them. (1d8 + wisdom mod)

Plague aura(dark): This aura weakens the enemies, making them frailer and less powerful (1d4 + wisdom mod)

Bolstering aura(light): power oozes from the auraist and strengthens their allies (1d4 + wisdom mod )

Purifying aura(light): the power of this aura heals you and your allies, renewing their health. (1d6 + 1d6 per 3 levels + wisdom mod)

Feeding Aura(dark): enemies who enter this aura begin to feel their life sap away and bolster the dark auraist, feeding on all enemies who enter.  (1d6 + 1d6 per 3 levels + wisdom mod)

Rippling aura (light & dark): this aura depending on branch boosts your allies speed or severely slows your enemies. the ground itself feels as if it is pushing you onward or away.
(1d4 + 1d4 per 5 levels + wisdom mod)

living Aura: this ability allows an auraist to create an aura that will follow its target and applies its effect to them if they are in range. size (5ft + 1ft per 4 levels), speed (15ft +1d8 per 6 levels), number (1+ 1 per 10 levels), and power (1d6 + 1d6 per 3 levels + wisdom mod) of the aura(s) depends on the level of the auraist. per 3 levels

Lumina Aura: this aura depending on the branch has one of three effects, (light) it will illuminate the area around the auraist with a glare that hurts the eyes of enemies; (dark) it will dampen all light around the auraist, making it hard to see and disorienting the enemies; (Elemental) the air around the elemental auraist seeps with primal power boosting the effective power of their spells and dampening any other spells that enter the aura (including the auras of enemies)

Thundering aura(elemental): this aura from the elemental can be placed and left as a trap, the power and duration of the aura is based on the level of the auraist. The distance that they can place it is a maximum of 30 feet away. it does electric damage to enemies who enter it. (1d6 + 1d6 per 3 levels + wisdom mod)

Burning aura(elemental): this aura from the elemental can be placed and left as a trap, the power and duration of the aura is based on the level of the auraist. The distance that they can place it is a maximum of 30 feet away. it does fire damage to enemies who enter it. (1d6 + 1d6 per 3 levels + wisdom mod)

Chilling aura(elemental): this aura from the elemental can be placed and left as a trap, the power and duration of the aura is based on the level of the auraist. The distance that they can place it is a maximum of 30 feet away. it does ice damage to enemies who enter it. (1d6 + 1d6 per 3 levels + wisdom mod)

Cursing aura(dark): this highly powerful aura curses enemies who enter, making it harder for them to make their attacks hit. (1d6 + 1d6 per 3 levels after 11 + wisdom mod)

Proficiency:
martial weapons
light armor
medium armor
sheilds


LevelBABFortRefWillSpecial
1+0+2+0+2
2+1+3+0+3
3+2+3+1+3
4+3+4+1+4
5+3+4+1+4
6+4+5+2+5
7+5+5+2+5
8+6/+1+6+2+6
9+6/+1+6+3+6
10+7/+2+7+3+7
11+8/+3+7+3+7
12+9/+4+8+4+8
13+9/+4+8+4+8
14+10/+5+9+4+9
15+11/+6/+1+9+5+9
16+12/+7/+2+10+5+10
17+12/+7/+2+10+5+10
18+13/+8/+3+11+6+11
19+14/+9/+4+11+6+11
20+15/+10/+5+12+6+12

(table by Threadnaught)
Title: Re: Auraist class - class based on using Auras and AOEs
Post by: Nanshork on November 21, 2017, 10:44:44 AM
You make no mention of when anyone gains auras so they're either all gained at level 1 or never gained depending on how you interpret things.

None of the auras actually say what you're rolling dice for in the rolling section.  Aura Burst is obviously Damage and Purifying Aura is healing from the description, but i have no idea what most of the auras are supposed to do.

Also, this class needs some active abilities.  Walking around with an aura active is all well and good but even with the dice rolling auras are a passive ability that are always on.

Title: Re: Auraist class - class based on using Auras and AOEs
Post by: Master Helvar on November 21, 2017, 02:45:59 PM
i'm not sure what to do for active abilities
Title: Re: Auraist class - class based on using Auras and AOEs
Post by: Stratovarius on November 21, 2017, 03:02:03 PM
I would take a look around at other aura based classes, like Dragon Shaman, Commander (http://minmaxforum.com/index.php?topic=16730.0), Leaders of Men (http://minmaxforum.com/index.php?topic=13687.0), etc. It'll give you an idea of the kind of things that a reasonable aura based class can do, as well as a couple of formatting tips for creating a clean looking class table.
Title: Re: Auraist class - class based on using Auras and AOEs
Post by: PlzBreakMyCampaign on November 27, 2017, 10:08:38 PM
Aw look at your two, learning to use the forum. Welcome to the boards. Sorry it took a while to answer your summons. I pulled the emergency brake to come to a full stop when learning a new system (Mutants & Masterminds), but fear not, I shall return (and soon dump more posts in a single day than probably anyone on this forum).

1) First of all, put all of your abilities into full sentences. Use prose to explain anything about the class including levels at which abilities gain and operate. After that tables are helpful. Just remember that text trumps tables in D&D. For instance, "Feeding Aura(dark): enemies who enter this aura begin to feel their life sap away and bolster the dark auraist, feeding on all enemies who enter.  (1d6 + 1d6 per 3 levels + wisdom mod)" contains sentence fragments.

2) You might want organize things differently. This doesn't feel complete to me. There are 12 abilities lists and D&D defaults to 20 levels for a base class. Players don't like dead levels and DMs will expect saves/SR/hit rolls on abilities that affect others. Does this class have anything to do with tanking?
Title: Re: Auraist class - class based on using Auras and AOEs
Post by: Threadnaught on December 04, 2017, 08:30:46 PM
Aw look at your two, learning to use the forum. Welcome to the boards.

What are you talking about? I've been here, fiddling with this stuff for a few years now.

Sorry it too a while to answer your summons. I pulled the emergency brake to come to a full stop when learning a new system (Mutants & Masterminds), but fear not, I shall return (and soon dump more posts in a single day than probably anyone on this forum).

That's what I'm hoping for... At least, once the Class has been edited, again.

1) First of all, put all of your abilities into full sentences. Use prose to explain anything about the class including levels at which abilities gain and operate. After that tables are helpful. Just remember that text trumps tables in D&D. For instance, "Feeding Aura(dark): enemies who enter this aura begin to feel their life sap away and bolster the dark auraist, feeding on all enemies who enter.  (1d6 + 1d6 per 3 levels + wisdom mod)" contains sentence fragments.

In my experience, it's better to have a table with the Chassis and no features listed on the table. With the features being worked on to fine tune when each feature is gained.
Tables are a quick guide for the Class' progression. Though most of my experience is messing around sending PMs to myself until it looks right. Yeah, I wouldn't generally ask for advice, unless I was really stuck or close to completion.

2) You might want organize things differently. This doesn't feel complete to me. There are 12 abilities lists and D&D defaults to 20 levels for a base class. Plays don't like dead levels and DMs will expect saves/SR/hit rolls on abilities that affect others. Does this class have anything to do with tanking?

It's based on a Support Class from an RPG under development. I'm not privy to the mechanics of that game, but the numbers 9000 damage and 90000HP cropped up a few times. The Auraist was in dire need of balancing in that game, so I'd suggested here as the smaller numbers of D&D would be more manageable and once translated into the other system, would be less... "Ugh".
Title: Re: Auraist class - class based on using Auras and AOEs
Post by: Master Helvar on December 05, 2017, 02:16:30 PM
i only have a few abilities down as i'm still learning skill tree systems and where to properly place bonuses, skills and other abilities. I've been a little distracted from editing he class on here. i'm hoping that ill be able to give quality descriptions on each ability once i get back to them. i,m trying top start with a foundation to the class before i throw more skills and abilities in.
Title: Re: Auraist class - class based on using Auras and AOEs
Post by: Archon on December 06, 2017, 06:49:16 AM
This feels like a WIP / set of notes more than a complete class. Which is fair - such things have to exist.

Ability volume is important, but you are correct in thinking that getting down your core mechanic and chassis and such is also important.

I'd ask that you clarify the range of the auras - is it supposed to be 5ft + 5ft per point of wis mod + 5ft per 4 class levels? or the same, but 1ft per point of wis mod.
Title: Re: Auraist class - class based on using Auras and AOEs
Post by: Master Helvar on December 20, 2017, 02:07:41 PM
It is still a work in progress, i'm trying to think up new abilities and construct a theme of it that still fits what the class is suppose to be. have to be careful though because its a support class and inst meant to be stronger than combat classes until it is boosted by an equipment build.