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Creative Corner => Homebrew and House Rules (D&D) => Topic started by: Bronzebeard on January 18, 2018, 12:17:01 PM

Title: Discussion on Vancian Magic - Chapter 3
Post by: Bronzebeard on January 18, 2018, 12:17:01 PM
First part can be found here (http://minmaxforum.com/index.php?topic=15746.msg277324#msg277324).
Previous part is here (http://minmaxforum.com/index.php?topic=16952.msg298411#msg298411).



Creating a spell; rules.
Steps in designing any spell



The assumption, right now, is that the caster has access to a limited number of keys, along with few basic keys which are accessible to every caster from the start.


Title: Re: Discussion on Vancian Magic - Chapter 3
Post by: Bronzebeard on January 18, 2018, 12:38:17 PM
So, as you can clearly see, this is not complete. There's quit a bit more to do.
But it is something. A big portion of the help came from these threads posted here. So thank you very much. And thank you for future help.
Tell me what you see that I don't.

In regards to the mechanic itself:
I imagine it so - you go over the 4 steps - deciding the target, casting range, duration and effects. Sometimes the order of pickings matters. Sometimes it doesn't.
Each picking has a score. You add them all up. That's the spell level. It is the base for calculation things such as spell DC.
If the spell score is too high, the caster can reduce it by having a very long casting time. Turning it to an out of combat Ritual of sorts.

I know that some of the effects are missing. I wasn't sure about them. But I think I got the bulk.
I, also, am not sure about spelling and such. I want it written down in the clearest, shortest and easiest most possible option. So, remarks for that are welcome as well.

You can also see that there is a term AEGIS. This because it was easier noting options in one step and balancing them afterwords rather then doing so all at once.


I would especially like to thank the thread about seedcasting (http://minmaxforum.com/index.php?topic=13378.0) and it's compilers. It greatly encouraged me when I was stuck with this list.



Constructive comments are more than welcome.
Title: Re: Discussion on Vancian Magic - Chapter 3
Post by: SorO_Lost on January 29, 2018, 11:22:26 PM
You don't have to make a new thread just become something reaches 4 pages, and you can also edit your 1st post to contain recent highlights and links to other important posts if you like.
Title: Re: Discussion on Vancian Magic - Chapter 3
Post by: Bronzebeard on February 01, 2018, 03:32:18 PM
I did it mainly because of the alert that the thread is very old and I shouldn't revive it unless i was reeeeeeealy sure. So, basically, I didn't want to ignore any instructions.
Also, I reckon it deserves it's own thread as it is a different title.


As for the subject at hand: I'm unsure as to energy types. If each key is the smallest denominator per se - then what is an energy Key? Is it damage? I already have harm Key. Is it a condition? Not every fire spell inflicts burning.
Energy usually contain thunder(sonic), acid, poison, lightning, ice, fire, radiant and necrotic.
Does these encompass everything? Are these the Primary colours which enable a user to create all?