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Topics - kevin video

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1
D&D 3.5 and Pathfinder / [3.0] Looking for a level 0 Power
« on: May 29, 2021, 02:32:59 PM »
The original 3.0 Psionic Handbook had 0 level powers for the psion and psychic warrior. When 3.5 came out, they did away with those powers. Back around 2014, WotC had a forum and one of the threads was character builds. WotC closed down their forum, and all was lost. However, thankfully, I was able to find the front page of that thread with all the listed characters. Unfortunately, the one I'm wanting is on page 3. It's Spider-Man. He was built as a 3.0 psychic warrior/monk. One of the 0-level powers simulated a web line. I've gone looking through my old book, but it doesn't appear to be in there. I'm hoping it's on an archived web page on a Wizards page that I'm not aware of.

Hoping someone here can help me and tell me what that power is, and where I can find it.

I'll link the Wayback Machine archive page just in case someone's able to finangle something and can access the Spider-Man build (and potentially others).
https://web.archive.org/web/20070717021919/http://boards1.wizards.com/showthread.php?t=424838

Thanks.

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Gaming Advice / [3.0/3.5] Looking for non-psionic half-giant
« on: May 04, 2017, 06:07:44 PM »
Don't want a goliath, but the half-giant. I'm not sure if I'm just remembering wrong, but I could have sworn there was a non-psionic half-giant that had no power points and had a swap out SLA for the stomp PLA. Does anyone know where I can find such a thing?

3
EDIT: Found it on the old Brilliant Gameologists board. Eidetic Spellcaster in Dragon 357. The original reason I couldn't find it is because it's not listed under the wizard alternate class feature section for some reason, but is listed under the Dragon 357 section.

So, a few years back a fellow player informed me that he was playing a drow wizard in the underdark. Because their DM decided that paper was fairly rare, and therefore he wouldn't have access to a spell book, he had to use an alternate wizard class feature that his DM found in a Dragon magazine issue. This replaced both Scribe Scroll and the ability to obtain a familiar, but he memorized spells directly to his brain instead of having to write them down. Does anyone know what this is called and what issue it's in? I thought it was Intuitive Wizardry, but my Google-Fu has failed me, and I can't find any site with Alternate Class features that lists that specific one.

4
Gaming Advice / More Spell-Likes per day or per hour?
« on: May 27, 2016, 01:54:06 AM »
I'm looking for a way to give my ice mephit more magic missiles than 1/hour. Does anyone know of a feat that'll increase the number to 3 times, or something along those lines?

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Gaming Advice / [PF] Best Magic Items for a Synthesist
« on: March 25, 2016, 06:34:11 PM »
New player has an Aasimar synthesist (summoner) 4/monk 2, and has 16k gold to spend.
What are the best items to get? What should he look to eventually get or upgrade? The game will take him up to level 20.
He's going all natural attacks. Bi-pedal with bite, four claws, and a tail for his standard form. He has the build already laid out for himself so doesn't need help with that. He just doesn't know what to purchase.

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Gaming Advice / Ability to cut casters off from Divine Spells?
« on: February 23, 2016, 05:05:29 AM »
I can't remember where I read it, but I remember someone saying that they found a way to affect clerics and paladins in combat with something that would temporarily cut them off from their gods, causing them to lose their divine spells. Does anyone know what I'm referring to? Is it a weapon property, or a spell?

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Gaming Advice / Has anyone seen NPC ettin and bugbears anywhere?
« on: January 26, 2016, 02:53:15 AM »
I'm looking for ettins and bugbears with class levels. I know I could just do it myself, but I'm curious if there's modules or adventures with already stated NPCs of these races? The only one I've seen so far is a bugbear ranger, and I've heard that back in the day there was a RPGA Living City module with an ettin monk that absolutely devastated the groups. I would love to see a build like that, or see other bugbears and how they're each made use. At the very least I'd love to get an idea for builds. Especially ettins.

8
So I've got a question that will probably be easily answered by you guys and your thankfully infinite hive mind of knowledge.

A marilith's bonus with a six longswords is +25 across the board. Her six slams are +24. What happens when she gets disarmed of one or two of her swords, and she has to use slams in place of the lost weapons. What are her bonuses then? She has both Multiattack and Multiweapon Fighting. Does this mean that no matter what it's just the same -2 regardless? Or, now that she has one, two, or more secondary attacks, do those become -5? What about in conjunction with her tail slap? Does having both feats help with this? Would having just Multiweapon Fighting have sufficed?
What about a thri-kreen? How does that work for its claws and using individual weapons at the same time? Would you need both feats then too?

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Off Topic Fun / Where's this "fun" I keep hearing about with gaming?
« on: December 03, 2015, 05:04:31 PM »
Those of you who recognize my user name, you already know that I've had absolutely no luck when it comes to finding a group that didn't have a dick DM. I personally was able to come up with 50 different write ups for how you can tell your DM is a complete dick, and all of those were from personal experience. I'm cursed. It's been a while since I last ranted. Mostly because the last time I did it, I was a player, and the GM not only found it and kicked me out of the group, but "shamed" me to the rest of the group, and had each of them turn on me despite the fact that I was right about everything. As such, I'll be a lot more careful about how I describe the situation.

This particular rant is mostly about players. Namely those who do their absolute best to break your game world, or just aren't that into it. Or worse, players who pout because they're not getting their way, and make the game less fun for other players with their complaining, and lethargy.

I quit my usual weekly group that I'd been in for going on seven years. It just wasn't fun anymore. Not for me, not for the majority of the players, but it was for the DM and his best friend from way back. The DM was running a pre-made adventure path that was supposed to award winning. I'm sure it is. I'm just not seeing it because he revised it and made it boring. The player enjoys it because he gets to do and play however he wants without consequence to him, yet the DM houserules on the fly for the rest of us. Heck, I remember playing a LN character who lost all of his class abilities, despite not being a divine class, because I was more "neutral" than "lawful" because I agreed with letting a chaotic character kill an enemy NPC that the DM felt was "redeemable" had I actually tried. Why do I care? I was going to kill him myself. But nope, all my class abilities now. Now I'm no better than a NPC warrior. Yet this player can literally shoot us in the back when the player is throwing a temper tantrum, and just randomly decides to take it out on us, yet he's still able to keep his alignment and powers because "well that's how chaotic works". Yeah, chaotic EVIL maybe. Just, ugh. Then when the DM had an NPC outsider appear and tell the PCs that they had a time limit to finish their mission or they were automatically going to die, I was done. The other players miss me, but I've never felt so relieved.
I'd been in two other games with that troublesome player, that I ran, and he derailed both of them. If he didn't get his way, he crossed his arms, pouted, complain about why even bothering playing or saying anything if I was just going to point out that his ideas were bad ones, and somehow managed to poison a couple of the other players against me. He made it out that I was the dick DM, and that he was perfectly innocent. I actually lost most of my players, twice, because of it, and both games got canceled. Thankfully I had a couple of players that sided with me, and let me know that I was never at fault. When I had to deal with him a third time, but this time I was the player, I thought it'd be different just because I was on the side lines. Nope. It's worse because there's no disciplinary action this time around. Done.

Now I'm running a new game with a completely fresh group. I gathered them all from the local PFS players. I'd ran scenarios with them before, and they all seemed to be fine. Little did I know that two of them were actually personality clones of the troublesome player I had before, and they're dating each other. Also, two others are extremely good friends with those two, and if I kicked out the others, they'd go too. Here's what's going on:
1) The male player is all about optimization. That's fine. I normally don't mind that. But he's the kind of guy that sifts through hours of forums and posts desperately trying to find ways to break every imaginable build out there, and have the proof/references to shove in a GM's face so they can say "It's allowed. See? This random guy on this sketchy forum full of world breakers says it is." You know, despite the fact that RAW and RAI it's not even remotely legal, and no GM in existence would ever actually allow it. Even the game creators themselves have it on the FAQ stating that "No, you can not do this." So of course he tried to get away with everything, and when he gets shut down, he immediately gets defensive to the point of making it awkward (probably in hopes that I'll back down and just let him do whatever), or pout and whine. He's also very obsessive that everyone else in the group must be broken and optimized. No having fun. Crush, kill, destroy only. Make those characters are ridiculous as you can, and here's the forum threads to help. If you're not willing to do that, get out, or let him build your character for you because obviously you don't know what you're doing.
2) The female player is all about doing whatever she wants, even if the mechanics and rules say it's not possible. If she can't immediately do the best and most powerful action that round of combat, she won't do anything at all. Why? Because she can't get there and be powerful right now. And if she moves her character to a location, she'll just be a target that'll get attacked without being able to retaliate. If it's in a book just as an example, she wants it, even if it's just a context example. In the Dragon ball Z RPG, there's a side bar that talks about Superman's power level and how it compares to everyone else in the series. "It references Superman. I want to be Superman. Don't tell me I can't be Superman. See, right there it talks about him. Therefore I can play him." Also, if a character has an animal of some kind, she wants the "improved" version from the start, and have the ability to teleport and have super endurance so it can go running or flying infinitely without a break, but still magically appear at her side even if she left it at home. At level 1.
For now, I'm just seeing where this goes. It's only been two sessions, and I already feel an ulcer develop. It's amazing how quickly someone can change when PFS rules aren't part of the equation.

Does anyone remember when games were supposed to be fun? Where you just sat down at the table with friends, laugh it up, stereotype yourselves with Cheetos and Mountain Dew, roll some dice, and role play instead of roll play? I mean, I've heard of this. Never actually experienced it myself. Or I might have, but all of the bad stuff has just completely wiped all memory of the good stuff. I've been gaming for nearly 25 years. I've played in over a dozen groups, and had so many characters that I can't even try to count. During that time I think I've enjoyed myself a handful of times. At the very least I've been indifferent. I'm honestly debating if gaming is even for me at this point. And I don't play video games. Too broke for that. Haven't touched a game or console since the PS2 came out.

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Gaming Advice / [3.P/3.5] Winged Creature and pre-made Armor
« on: November 05, 2015, 03:48:24 AM »
So the group and I were talking tonight, and the conversation went to winged characters like strix, raptoran, mephits, fey'ri, etc. Then it came to whether or not it was a viable option to play one that wasn't a monk or arcane spellcaster. This was mainly because of the flying rules regarding encumbrance and loads, as well as winged creatures and barding. Not only that, but what do you do when you find even a set of studded leather in the dungeon? What spell or armor property (3PP or otherwise) exists that lets that winged PC be able to wear such an item.

So I thought I'd bring it here. We're stumped. Is there a way for a winged PC to get already made armor refitted for their frame and wings? Are those PCs forever forced to play classes that will never need armor? Or, are those PCs forever forced to build custom armor every step of the way throughout the campaign?

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Gaming Advice / +1 divine and +1 manifesting?
« on: November 03, 2015, 12:20:15 AM »
Besides the psychic theurge (and technically the sanctified mind) PrC, what other classes are there that can boost both a divine class and manifesting class for casting levels and power points? I've seen 3PP, but those aren't allowed. Dungeon and Dragon magazines are allowed. I've had no problems finding two arcane/manifesting PrCs. Seems like divine ones just aren't as popular.

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Gaming Advice / Longsword of sharpness?
« on: October 26, 2015, 01:32:19 PM »
I was reading through the 3.5 adventure "Matters of Vengeance" and one of the items that you can find after a Search check is a +2 longsword of sharpness. Never heard of it before so I looked it up on Google. The only listings I've found were the 2E and 5E versions. Both versions need a natural 20, like vorpal, to work. The 2E let it count as +2 higher for dealing damage and affecting foes, as well as a second natural 20 meant you lopped off a random limb, but not the head. The 5E version deals +14 points of damage, and a lops off a random limb on second nat 20. Okay. So, what does it do in 3.0/3.5? Was this ever converted? Or did it skip two generations (not in 4E from what Google knows)? There was a third party 3.0 assassin book that mentioned a dagger of sharpness, but again didn't mention what it does. However, the math stipulates that the "sharpness" is equivalent to a +2 ability given the cost of the weapon.

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Gaming Advice / Can you stack energy resistance?
« on: October 23, 2015, 10:03:57 PM »
Resistance to Energy (Ex)
A creature with this extraordinary special quality ignores some damage of the indicated type each time it takes damage of that kind (commonly acid, cold, fire, or electricity), but it does not have total immunity. The entry indicates the amount and type of damage ignored. It doesn?t matter whether the damage has a mundane or magical source.
When resistance completely negates the damage from an energy attack, the attack does not disrupt a spell. This resistance does not stack with the resistance that a spell might provide.

Emphasis, mine.

I'm looking to stack energy resistance, but I don't know how. I know you can't use a spell to boost it, but what about racial and racial? If a tiefling were to become a half-celestial, would the fire and electricity resistances stack?

Are there actually ways to get resistances to stack with one another?

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Gaming Advice / [3.P] Simple Class Templates from Monster Codex question
« on: October 23, 2015, 12:27:23 AM »
In the Monster Codex we are introduced to the Simple Class Templates. These give creatures various class abilities that the normally wouldn't have without multiclassing into it, and taking multiple levels. While not perfect, it definitely makes it easier for GMs who just need a quick bump.
Question though. If you put on the template, can you later take class levels of the actual class later? Or multiclass into something else?
For example, could you go troll fighter creature/fighter 1 or troll fighter creature/barbarian 1? Or, do you remove the template altogether when you add class levels? Or, are you just supposed to increase the monster HD? I would fully understand that if you could add more class levels of another class, that the benefits of gained by the template would stop, much like actual multiclassing (ie. a fighter creature wouldn't continue to gain combat feats if it took levels of barbarian or cleric).
I wonder if this is kind of like how driders can take sorcerer or cleric levels, or nymphs can take druid levels. Or if it's more like dragons where it doesn't matter if you advanced the dragon HD or give it sorcerer levels it still gains benefits.
Also, is it possible to take a second template on top of this? Could you be both a fighter creature AND a cleric creature?

The problem I see with removing the templates altogether is that it could actually make them weaker, or ridiculously strong. Take the frost giant for example. Putting the fighter template on it makes it CR 11. It now has 4 combat feats (also counts as a 14 HD fighter for feat requirements), +4 Str, weapon training 3, and armor training 3. A frost giant fighter 2, has 15 point buy for stats, 2 combat feats, bravery +1, +2 BAB, +3 Fort, +2d10 +Con mod hp, and is also CR 11. It's not quite balanced. You'd have to remove two feats, increase the armor penalty by 3, and remove weapon training.

And please, don't answer with "If you're the GM, do whatever you feel like." That's not a real answer. This is a design question.

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Gaming Advice / [3.P] How Legal is this Build?
« on: October 21, 2015, 06:51:49 PM »
So a player wants to play a dhampir (fangs alternate racial trait) strangler (brawler archetype) with the blood drinker, and eventually blood feaster, feat. It seems like it'd be a bit of a one-trick pony. I'm also not too sure how well this would work. Or rather, if this would work too well and she'd overshadow the entire party. Especially considering that you could easily do this game by sending just her out into the field, and taking out the targets ala Assassin's Creed.
I'll be honest, I've never been a fan of vampires and dhampirs being able to drain blood from victims completely covered in plate mail.

Adventure Path is Way of the Wicked.

Other party members are an undine druid (domain), strix cleric, aasimar synthesist (summoner), grippli assassin (unchained rogue alternate), half-bugbear hand of tyranny (monk).

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Min/Max 3.x / [3.P] Need help with PC build for player; strix cleric
« on: October 13, 2015, 03:59:50 PM »
Got a newer player who has only played six games of Pathfinder (PFS) in his lifetime, and now that we're doing a campaign AP where I said the group can play whatever they wanted, he has decided on a strix cleric. Personally, I'm not sure how he'd go about doing this. Mainly because he's only ever played a brawler, and he's tried a warpriest for one session and was terrible at it because there were too many options. He doesn't want to go with straight melee combatant anymore. He wants to try spice it up, and chose this route. I'm not thrilled at the -2 Cha.
Game is 20 point buy, boosted from suggested 15.

What he wants:
ability to fly
awesome battle power
lots of healing
able to channel and heal while doing flyby (is that even possible?)
fire and trickery domains

I don't even know where to start. Well, I know the domains part. I'll have him be LN and worship Asmodeus.

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Gaming Advice / Animated Objects: seeking extra abilities
« on: October 06, 2015, 04:20:20 AM »
Is there a book out there, doesn't matter by who or what edition, that lets you add a breath weapon to an animated object? I'm mainly looking for construction point cost. I was thinking of making a Chinese dragon, and have it come to life. Thought it'd be fun is the dragon had a real fire breath.

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Gaming Advice / [3.P] Dragon Hunter cleric and monk
« on: July 01, 2015, 02:21:40 PM »
The Dragonslayer's Handbook from Paizo, and the supplements from Necromancers of the Northwest, have some nice archetypes, but they're for your standard classes that should have them: ranger, fighter, slayer, gunslinger, and paladin. I was surprised to see sorcerer, but the story behind it makes sense. However, I was surprised to see no mention of monk or cleric. I guess the Dragon Style feat works for the monk. Didn't see anything for war priest or rogue either. I seem to recall 3.5 having a few alternate options for classes.

So, if I wanted to do a game of dragon slayers, and add a monk and cleric in, what archetypes would be best to take, and domains for the cleric? Or would an oracle and war priest of some kind be better?

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Gaming Advice / Blood Frenzy?
« on: March 07, 2015, 03:45:17 AM »
Is there a creature out there that enjoys the scent of blood so much they actually gain bonuses? Perhaps they do more damage when they bleed someone, or maybe their attack goes higher? I know that there are creatures that go into a frenzy when you damage them, and they do a variation of rage, and sharks have a keen scent to smell blood.

EDIT: And I thought I remembered a creature that got temporary bonuses after it coup-de-graced someone. I might be wrong.

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Gaming Advice / Doomspeak and Bards. Acquiring Intimidate?
« on: March 06, 2015, 04:57:58 PM »
So I looked up the handbook, and it suggested that Doomspeak be one of the feats a bard should take. I agree. However, that Intimidate 8 ranks is a bit steep for a class that doesn't have it. How do you get around that?

EDIT: I mean besides human with Able Learner. That's not an option.

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