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Messages - Ithamar

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1
The sheets over at Myth-Weavers automatically calculate it for your based on STR and Size.  I've always trusted their numbers, but maybe they just came up with an approximation?

2
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: March 24, 2020, 01:14:28 PM »
Gibbering Orb is pretty nice if you're OK with only having INT 40.

And for a fey, leShay gets you a nice CHA score for sure.

3
D&D 3.5 and Pathfinder / Re: WotC Website stuff
« on: February 11, 2020, 04:48:50 PM »
Hey, zook, that's awesome!

Is WotC dumping all of this stuff?  Just wondering what prompted this huge data dump.

4
Min/Max 3.x / Re: Need Help With a Unique Campaign
« on: May 17, 2019, 06:35:13 PM »
Draconic War Troll (MMIII) for:  +22 STR, +6 DEX, +20 CON, -2 INT, +4 WIS, +2 CHA, +15 Natural Armor, Regeneration 9, Spell Resistance 20, DR 5/Adamantine, claws, bite, and Dazing Blow special attack!

Also check out Valkyrie from Tome of Battle.  They are large outsiders with some amazing stats, a gaze attack, flight, etc. and only +5 LA as I recall.  So throw on Half-Dragon or Phrenic and just go nuts.

5
D&D 3.5 and Pathfinder / Re: Can you persist a spell with a fixed duration?
« on: February 08, 2019, 02:43:05 PM »
In the FAQ they advise:

Quote from: WotC FAQ, pg 92
The mass lesser vigor spell has a fixed range (of 20 feet), which makes it eligible for the revised Persistent Spell feat in PG. Does that mean a 17th-level druid could use a 9thlevel spell slot to give nine creatures fast healing 1 for 24 hours, or does the built-in limit of 25 rounds make that pointless?

Unlike Extend Spell, Persistent Spell replaces a spell’s normal duration with a new duration of 24 hours. In this case, the effect overrides the normal maximum duration of the spell, so it would indeed grant nine creatures fast healing 1 for 24 hours (a pretty reasonable effect for a 9th-level spell).

So that leads me to believe you definitely can persist something with a fixed duration, so long as it meets the other criteria.

6
D&D 3.5 and Pathfinder / Re: Angels?
« on: December 18, 2018, 02:57:13 PM »
Thanks!  I hadn't seen that handbook before.  :)

7
Min/Max 3.x / Re: Improving Warmage into Silver Pyromancer?
« on: December 03, 2018, 06:45:19 PM »
Sort of moot at the moment, but if you can use Dragon Compendium, a Warmage can get Turn Undead for the cost of 2 feats:  Necromantic Bloodline and Kin Mastery.

8
Min/Max 3.x / Re: Gestalt intelligent Stone Golem
« on: December 03, 2018, 06:40:31 PM »
If you don't have a CON score, Incarnum won't really work for you.  There is a feat that lets undead shape soulmelds even though they don't have CON, but it would have to be houseruled to work for a construct.

Even though you want to avoid casting, what about Psychic Warrior?  All the feats will be useful for combat, Vigor will help offset your potentially low HP, not to mention getting to use Expansion to become Huge or bigger would be pretty awesome.  Then fill up the other 6 sides of the build with Warblade or even Swordsage (since you'll have decent WIS due to Psychic Warrior).

Other than that, consider Wild Shape Ranger into Master of Many Forms perhaps.  You keep all of your construct immunities and whatnot no matter what form you take, but can get a lot of utility shapes to fill multiple different niches.

9
D&D 3.5 and Pathfinder / Re: Angels?
« on: November 12, 2018, 07:19:28 PM »
Interesting about the justice archon, I'll check it out.  Thanks!

While prismatic golems are cool, Planar Shepherd never gets the ability to wild shape into constructs.  Outside of the old 3.0 Shaper, I don't think that's even possible.

10
D&D 3.5 and Pathfinder / Re: Angels?
« on: October 27, 2018, 03:49:11 PM »
I was presuming it was only stuff with the actual [Angel] subtype, though perhaps the DM will let it apply to all of those goodly, winged types.  And I had completed overlooked the 2 in Fiend Folio!

Thanks for the help.

11
D&D 3.5 and Pathfinder / Re: Angels?
« on: October 26, 2018, 06:41:09 PM »
So no angels, huh?  :huh

12
D&D 3.5 and Pathfinder / Angels?
« on: October 22, 2018, 06:05:47 PM »
So I'm playing a planar shepherd tied to Syrania.  The inhabitants of that plane are "All Angels".  Well beyond the 3 angels listed in MMI, are there any other true angels printed in any other source?

I'm spending most of my time wild shaped as a planetar at the moment, but it is a long way to go to reach the solar level.  Just curious if there are other angels that may have some utility to them.

13
Also CLW does allow spell resistance, so it automatically fails on any creature with the Magic Immunity trait, like most golems.

14
Gaming Advice / Re: Warforged Senses
« on: October 30, 2017, 01:37:49 PM »
From here, the creator of Eberron writes:

Quote from: Keith Baker
Warforged Senses:  The warforged possess the same five senses that human beings do: sight, smell, hearing, touch, and even taste. They do not perceive the world in precisely the same way as humans do, and many of these senses are fairly dull in comparison to those of creatures of flesh and blood. But a warforged can smell smoke in the air and can gauge the extent of an injury by the pain that it feels. Many warforged value the magical component known as the tracker mask because it expands their sense of smell, allowing them to experience the world in a new way. But a warforged can still smell strong odors without the mask.

The warforged sense of taste is one of the mysteries of the race. It has little value to a soldier and creature that has no need of food. In fact, this is not something that was designed by the artificers of House Cannith. Warforged are not automatons, and not every aspect of the warforged is the result of human planning: They are creatures of magic that defy natural law. A warforged is a creature of stone and wood, yet it can feel love and hate. Is it any stranger that it should be able to smell and taste?

15
D&D 3.5 and Pathfinder / Re: back into 3.x
« on: September 11, 2017, 03:48:58 PM »
Any way to get lycanthropy or alternate form physical bonuses in your natural form?

There is a spell in an Eberron book (the one about dragons where the loredrake comes from) Strength of the True Form or something like that.  It only lasts a round, but it is persistable.  That may help.

Otherwise I don't know any way to do so.

Oh, and glad you're looking into 3.X again. :)

16
Gaming Advice / Re: Shields & two-handed weapons
« on: July 14, 2017, 01:34:40 PM »
Can you just use the shield 2 handed to shield bash and keep the usual shield bonuses?

17
That was directed at me.  Zook is speaking from personal experience from my old PvP arena.

18
For vermin, the best two I've found for stats and abilities are either the Knell Beetle (MMIII) or the Giant Cockroach (Und).  Though the Leechwalker (MMII) can also be decent in the right build.

19
Gaming Advice / Re: What's that prestige class that ...
« on: July 11, 2017, 01:13:40 PM »
There is an illumian PrC from Races of Destiny, Shadow Sentinel I think, that lets you enhance a sword made of darkness.  Is that what you're thinking of?

And one from Magic of Incarnum as well that lets you do something similar as I recall.

20
Gaming Advice / Re: Prestige Classes
« on: May 08, 2017, 01:04:27 PM »
Alright, I figured as much.  But would have been interesting if you could've done it.

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