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I always figured that the mine machines were either in place because of Pioneer I and got corrupted OR they were the line of defense put there to keep people from going into the ruins after they were sealed. After all, you DO need to cross a whole bunch of lava caves just to get to the mine area.The caves boss battle is in a ferry across a water canal, so my money's on the mines having been built by Pioneer I since why bother with a ferry if you want to keep the place sealed for eternity?
Still, the whole plot of PSO could be massively altered just by Rico waiting a day or two. Amusing to think about.Heh, if it hadn't been her it would've just been the next adventurer looking too close. Or maybe Dark Falz would've just made do with some nameless army grunt if nothing better was available.
QuotePlus Episode III states that all those times Dark Falz is defeated at different times/difficulties/players, they're all canon, reforming from destruction a bit stronger every time until it would've been truly unstoppable, so we all were the "dumb" adventurers opening the ruins yet again and messing stuff up.
That means that Rico opened it countless times, got corrupted again, and then got killed again.
So it's all explainable by endless time loops?
"Why am I here, with monsters lurking everywhere? Did the army even stand a chance against them?
Wreckage...! These weapons are from Pioneer 1. They must have already entered the ruins, and from the look of things, fighting went on. It must've been a big battle. Seems our army was hurt badly."
Then there's this bit:
"I want to run away! But I have no place to return to... Perhaps no one will ever find this message and listen to it. Ever... Pioneer 2 will not come down when they discover that this planet is dangerous. Will somebody from Pioneer 2 still come to save us? Who knows? Regardless, I leave this message here. This is evidence of my existence."
So basically as the strongest hunter of Pioneer 1, Dark Force picked RRR as its new body and the army grunts were all nommed.
Don't let it come in. The dark consciousness looks for the best animal to obtain its temporal host body.
The door is already opened. We opened it. This may be the beginning of the end of the universe. We have to do something... We must do it. We have to defeat it now! Defeat it before that dark "thing" revives with the perfect body."
How would it even be interpreted as permanent anyway? The counter resets to 0 when you're fighting a new opponent, doesn't it?The counter keeps going up as long as either of you attack each other, not limited to a single opponent, and even if you skip a turn it never drops all the way back to zero, just drops by increments.
Sorry for the super necro, I was going through and reading classes, looking for nifty ideas and things. I found Tome Dragon, saw it's breath weapon basically works like a Fireball, that you can choose the element of each time you use it, with a cooldown of every single round.
So to clarify that I have this right Tome Dragon 1/Multi-Headed 5, Strange Skill Special Heads x 2, I can now breath this fireball weapon (That has a burst of 10 ft currently.) Now, if you have 5 heads using this, can each head use it's own energy type? For instance could I choose a square, and just aim Fire, Acid, Electricity, Cold and Sonic at it? I realize this is an edge case of multi-classing, but that basically means you're dealing 6d4x5 damage every round at a range of 640 ft in a 10ft burst? Just making sure I've done the math right on all of that.
It feels...uhhh kind of powerful, again I understand it's an edge case, because of the multi-classing but dang, that feels pretty potent to me. Suppose it's time would be better spent casting spells but yeah.
Quote from: Multi-Headed CreatureSo for example a red dragon 1/multiheaded creature 5 using all his breath weapons on the same area would deal 10d6 damage with a reflex DC of 15+Con modifier. Alternatively he could make one heads fire in one direction dealing normal breath damage and the other two in another direction dealing 8d6 damage with a reflex DC of 14+Con modifier.
The example pertaining to breath weapons in the Multi-Headed creature just seems to be wrong, or am I missing something?
"Do you really think goats are going to tell us anything useful?"
"Aryk come with me, Nei and Rica take the other way. ": “I’ll do my best!”
"Is there some sort of entrance fee for this tournament?“Free entrance fee, but you can only earn 5% royalties from your tournament footage and that’s assuming you break 100 Full Universal Nanomeseta.”
And yeah, sure, we might as well join them now they're done arguing about... romantic disputes and the end of the world?":”Oh, the universe most probably. But there’s always time for a tournament or two. What would be the point of saving reality as we know it if one couldn’t participate in a tournament?”
"B,baka!! Of course not! I don't even know her personally!: “N-Nani?”
But I DO know that she's the one who set Dark Falz free!"
"There's more than one way to tell a lie. Omission is still one such way. Murakumo, transmit the complete footage."
"I can't really blame you for that. I've always kept my cards close to the chest, after all. The bond Murakumo and I share... it's a very different kind from our own. You really shouldn't compare the two.
My father was murdered over the research he was doing on Murakumo. It took me a long time before I got over my guilt, before I got over the fact I could not have stopped it. But through it all, Murakumo has protected me no matter how angry I got over that fact.
He's not a father, a brother, or a lover. He's my partner. We're two halves of one whole.
And you should know we both love you and want to see you happy."
Hugo smiles and leans in looking into Nei's eyes when he says this.
Getting ready to go to a physics conference in Dalian from the 13th to 16th and won't be able to properly check and post in the forums during it.Sounds like fun. Any particular theme?
I'm all for having Zeal not show up before Time Stop does, at least.An interesting idea, but I'm trying to keep the number of spirits fixed.
Though would it work that for Tier II you could also pick two Tier I options etc.?
Second thing--spirits that give you an effective +1 to the turns you've been fighting for the purposes of attacker and similar. It seems pointless to use them; if you have the feat it's an "extra" +1 but... only for that turn. Permanently incrementing the counter seems slightly more use.
Post edited. Eh, tell me if the yellow gets annoying, should I apply an effect to it?
Nonetheless, the joke was mostly aimed to poke fun at Kamina.