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Messages - Bloodgruve

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1
Introduce Yourself / Hi I'm Blood~
« on: July 05, 2017, 02:01:25 PM »
Hello Min/Max Boards,

22 yrs of D&D through many editions. Everything but 4th Ed... 

TYVM for hosting all this great info!

2
D&D 3.5 and Pathfinder / Re: Beguiler damage options?
« on: March 26, 2014, 04:26:44 PM »
Thanks again for the responses.

I'm intrigued by the Bloodline+Heighten Spell+Reserve Feat. I'm assuming this would work with Arcane Disciple as well? I was looking at Heighten Spell anyways.

We are fortunate enough to have a bard in party already but I'll have to check out the spell lists.

Blood~

3
D&D 3.5 and Pathfinder / Re: Beguiler damage options?
« on: March 26, 2014, 03:45:39 PM »
Runestaff. Get one with Hail of Stone, Scorching Ray, Orb of Acid. Spells like that.

Bloodlines are good with Heighten Spell and Reserve feats.

Does Heighten Spell allow spontaneous casters use max level reserve feats as long as they maintain an open spell slot?

Given the book restrictions, I'd say to simply keep that UMD maxed and fall back on wands/staffs/runestaffs.
Make sure you pick up the Shadow Evoc/Conj line of spells as soon as you can (though, this comes later)

If you can get your book selection opened up, there's quite a bit more you can do.

I'm leaning towards the Shadow Evoc/Conj line. Wealth isn't a problem but we may be limited on what we can actually get in game, not sure how he's gonna handle item acquisition.

As for Prestiege Bard, I'm pretty sure he lumps SRD into Core. I'll have to take a look at that for sure.  Does Prestiege Bard open up the Bard's spell list though? NM, found it, states they gain the unique spells from the lists.

Much appreciated,

Blood~

4
D&D 3.5 and Pathfinder / Beguiler damage options?
« on: March 26, 2014, 02:48:27 PM »
Hello,

Been visiting these boards for years but this will be my first post.

I'm currently playing in a 3.5 ported Temple of Elemental Evil game. Currently running a Warlock but I have a feeling he won't last long due to how I play him (and the table top we play on apparently hates my dice...). We're lacking a true rogueish character in the party so I'm making a back up to fill that position if I lose this character.

I love the beguiler but I'm stuck on having some sort of damage option besides the Whelm line. I've looked at Extra Spell, DrMag Bloodlines, Arcane Disciple and magic items but I'm not finding anything that really stands out for me and that comes online early enough (I have a bad feeling that around 6th level I'll need a replacement). We're also limited to Core, PHB2, the Completes, Spell Compendium and Magic Item Compendium as our DM is new to DMing. I'd like to work Beguiler 19 or 20, not interested in Gish'ing. Also, I'm looking for an option that is effective vs Undead and the others that are hard to deal with for the class.

How would you work in a decent damage option to the Beguiler?

I'd love to hear some suggestions.

Thanks much,

Blood~

5
Introduce Yourself / Hola
« on: March 26, 2014, 02:15:48 PM »
Hello BG's

Been watching these boards for a few years. Now I want to be a contributer.

DnD 3.0/3.5 is my game, with some PF on the side. I DM mostly but play whenever I can.

Blood~

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